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    Synopsis:

    When the player picks up the Monk's Amulet the monk's astral self appears and will start talking with the player. The player can find out who the monk is, what the amulet does. Later, they find that wearing the amulet will slowly drive them mad as they wear it (the monk has no control over this).

    How to trigger:

    Pick up or equip S_UND_MonkAmulet_Amulet_de2ea5a9-943a-4794-9ef7-208be7747178

    To trigger GREETING
    1. Enter the game as any character and 'loadlevel WLD_Main_A' into recon.
    2. goto -626.25, -4.53, 223.75.
    3. create OBJ_Scroll_Knock 10 and cast knock on the locked chest.
    4. Equip the amulet



  • 57.
    GROUP_GLO_MonkAmulet_Spirit
    : Thou shalt return me, ho HO. Thou shalt have my blessing.UND_MonkAmulet_HasMet2
    • 102. [Jump] Jump to Node 111 (2)
  • 82.
    GROUP_GLO_MonkAmulet_Spirit
    : Thou hast come. Hee. Hee. Hee-HEE!devnoteUND_MonkAmulet_HasMet
    • 81.
      Narrator
      : *The amulet is heavy, but holds a subtle warmth, like it was left under the sun.*
      • 77.
        Narrator
        : *Suddenly, the metal surges with heat. You feel great power and an overwhelming urge - to laugh.*devnote
        • 5.
          GROUP_GLO_MonkAmulet_Spirit
          : Ha! Can thou endure?CLERIC_SHAR = False, PALADIN_SHAR = False
          • 69. Player: Give in to the laughter.
            • 26.
              Narrator
              : *Flying machines. Walking brains. It's all so absurd!*
              • 15. [Jump] Jump to Node 76 (1)
          • 7. Player: What is happening? What are you doing to me?
            • 34.
              Narrator
              : *The urge to laugh intensifies. Talking jewellery? That's hilarious!*
              • 30.
                GROUP_GLO_MonkAmulet_Spirit
                : Endure!
          • 46. Player: Drop the amulet.UND_MonkAmulet_Event_DiscardedAmulet
            • 27.
              GROUP_GLO_MonkAmulet_Spirit
              : Do not abandon my blessing - hee hee!
              • 21.
                Narrator
                : *You stifle a chuckle and drop the amulet. The urge to laugh passes...*devnote
                End
          • 62. Player: Fight the urge.Roll (Wisdom, ) vs 10 (0)
            • 86. [RollResult] True
              • 1.
                Narrator
                : *The laugh-urge fades. A quiet power spreads from hand to head, then down to your feet.*
                • 116. [Jump] Jump to Node 63 (1)
            • 70. [RollResult] False
              • 108.
                Narrator
                : *There is no escaping the laughter. Telepathic mushrooms? Walking brains? It's all so comical!*
                • 76. Player: Ha. Ha ha. Ha ha ha ha ha ha ha hee!devnoteUND_MonkAmulet_Event_PlayerLaughed
                  • 68.
                    GROUP_GLO_MonkAmulet_Spirit
                    : How unfortunate. Alas, thou must do. Hee. Hee. Hee hee hee hee hee hee!
                    • 36. [Jump] Jump to Node 111 (1)
          • 90. Player: Squash all cheer and summon memories of your ancestral enemy - the mind flayers.REALLY_DUERGARDWARFRoll (Wisdom, ) vs 10 (1)
            • 98. [RollResult] True
              • 44.
                Narrator
                : *Images of illithids torturing and tormenting your people quells the urge to laugh - for now.*
                • Link to Node 63
            • 73. [Jump] Jump to Node 70 (1)
          • 20. Player: Quiet your mind. Let everything be still.MONKRoll (Wisdom, ) vs 10 (1)
            • 31. [RollResult] True
              • 38.
                Narrator
                : *You observe the urge to laugh from afar, letting it fade with each breath.*
                • Link to Node 63
            • 65. [Jump] Jump to Node 70 (1)
          • 72. Player: Kill the mirth. RESIST.BARBARIANRoll (Wisdom, ) vs 10 (1)
            • 110. [RollResult] True
              • 47.
                Narrator
                : *Sheer, unbridled rage floods your veins, obliterating the urge to laugh.*
                • Link to Node 63
            • 80. [RollResult] False
              • 55. [Jump] Jump to Node 108 (1)
          • 105. Player: Whisper a prayer. Quell the feeling with your devotion., CLERIC_NEUTRAL, PALADIN_NEUTRALRoll (Wisdom, ) vs 10 (1)
            • Link to Node 113
            • Link to Node 71
          • 75. Player: Summon your light and devotion as you push back., CLERIC_GOOD, PALADIN_GOODRoll (Wisdom, ) vs 10 (1)
            • 113. [RollResult] True
              • 112.
                Narrator
                : *Your faith and dedication surrounds you, forming an impenetrable shield.*
                • Link to Node 63
            • 71. [Jump] Jump to Node 70 (1)
          • 64. Player: Grit your teeth. Summon your god's wrath., CLERIC_EVIL, PALADIN_EVILRoll (Wisdom, ) vs 10 (1)
            • 50. [RollResult] True
              • 33.
                Narrator
                : *You know a fury more beautiful, more devastating than any. It wraps you in a comforting embrace.*
                • 63.
                  GROUP_GLO_MonkAmulet_Spirit
                  : Thou hast done well. For what is a laugh, if not one step toward madness?
                  • 91.
                    GROUP_GLO_MonkAmulet_Spirit
                    : Hee. Hee. Hee hee hee hee hee hee. Thou art the one!devnote
                    • 111.
                      GROUP_GLO_MonkAmulet_Spirit
                      : Return me, take me home - and thou shalt glow with blessings!UND_MonkAmulet_State_PlayerSpokeWithAmulet, UND_MonkAmulet_HasMet2
                      • 101. Player: Return you where? To whom?UND_MonkAmulet_Event_OfferedQuest = False
                        • 16.
                          GROUP_GLO_MonkAmulet_Spirit
                          : To my granddaughter. Shirra Clarwen. Serves Ilmater, she doth.UND_MonkAmulet_Event_OfferedQuest, ToldAboutShirra
                          • 107.
                            GROUP_GLO_MonkAmulet_Spirit
                            : She waits in Wyrm's Crossing. Take me there, and thou shalt bathe in her golden gifts.
                            • 53.
                              GROUP_GLO_MonkAmulet_Spirit
                              : O! Thou shalt be blessed indeed. He he hee!
                      • 29. Player: Are you a ghost? What happened to you?UND_MonkAmulet_Event_WhatHappened = FalseUND_MonkAmulet_Event_WhatHappened
                        • 84.
                          GROUP_GLO_MonkAmulet_Spirit
                          : A ghost? Ha HA! I am sunlight on water, dew on grass.
                          • 40.
                            GROUP_GLO_MonkAmulet_Spirit
                            : Sharrans broke my body. But my spirit, they could not. Well - not completely. Hee HEE!
                            • 94.
                              GROUP_GLO_MonkAmulet_Spirit
                              : Thou shalt return me home. It is written!
                              • 24. Player: [TagAnswer] 51fdd867-2792-a6bd-ef56-6fbc8927796f_ShadowheartInclusion = FalseORI_Inclusion_ShadowHeart
                                • 42.
                                  Shadowheart
                                  : That thing's tainted. Better to leave it than bear a dead man's grudges.51fdd867-2792-a6bd-ef56-6fbc8927796f_ShadowheartInclusion = False51fdd867-2792-a6bd-ef56-6fbc8927796f_ShadowheartInclusion
                                  • 19. Player: [TagAnswer] ORI_Inclusion_End_ShadowHeart
                      • 92. Player: That laughter. What did you do to me?UND_MonkAmulet_Event_PlayerLaughed, UND_MonkAmulet_Event_WhatHappened = FalseUND_MonkAmulet_Event_WhatHappened
                        • Link to Node 37
                      • 51. Player: I could barely hold my laughter. What did you do to me?UND_MonkAmulet_Event_PlayerLaughed = False, UND_MonkAmulet_Event_WhatHappened = FalseUND_MonkAmulet_Event_WhatHappened
                        • 37.
                          GROUP_GLO_MonkAmulet_Spirit
                          : The Sharrans tormented me. And I laughed at the pain 'til ne'er couldst I stop.
                          • 74.
                            GROUP_GLO_MonkAmulet_Spirit
                            : Is there affliction more terrible than eternal joy? This is my pleasure. This is my curse.
                            • 3.
                              GROUP_GLO_MonkAmulet_Spirit
                              : Ha. Haha. Ha ha ha HA HA HA HAAAAAA!devnote
                              • 117. [Jump] Jump to Node 24 (1)
                      • 54. Player: I will take you to your granddaughter at Wyrm's Crossing.CURRENTREGION_BGO_Main_A = False, UND_MonkAmulet_Event_OfferedQuest, CURRENTREGION_END_Main = False, CURRENTREGION_EPI_Main_A = False, WYR_SentientAmulet_Knows_ShirraIsInCrypt = False
                        • 96.
                          GROUP_GLO_MonkAmulet_Spirit
                          : I shall walk with thee. I shall grant you my power. He HEE.
                      • 4. Player: I've found Wyrm's Crossing. Where is your granddaughter?CURRENTREGION_BGO_Main_A, UND_MonkAmulet_Event_OfferedQuest, WYR_SentientAmulet_Knows_ShirraIsInCrypt = False
                        • 104.
                          GROUP_GLO_MonkAmulet_Spirit
                          : Shirra hath devoted her body and soul to Ilmater. Find her at the Open Hand Temple!
                      • 88. Player: I'm afraid your granddaughter has passed away.UND_MonkAmulet_Event_OfferedQuest, CURRENTREGION_END_Main = False, CURRENTREGION_EPI_Main_A = False, WYR_SentientAmulet_Knows_ShirraIsInCrypt, WYR_SentientAmulet_Monk_Knows_ShirraIsDead = FalseWYR_SentientAmulet_Monk_Knows_ShirraIsDead
                        • 12.
                          GROUP_GLO_MonkAmulet_Spirit
                          : Oh ho ho HO NO NO!
                          • 109.
                            GROUP_GLO_MonkAmulet_Spirit
                            : This cannot, must not, shall not be - he HEE. You must open her tomb in the Open Hand Temple, posthaste. She may bless us, even beyond the veil!
                      • 39. Player: Keep the amulet equipped.UND_MONKAMULET_EQUIPPED
                        • 35. [Jump] Jump to Node 60 (1)
                      • 67. Player: Equip the amulet.UND_MONKAMULET_EQUIPPED = FalseUND_MonkAmulet_Event_EquipAmulet
                        • 59.
                          GROUP_GLO_MonkAmulet_Spirit
                          : Done, it shalt be! Ho HO!
                          End
                      • 22. Player: Stow the amulet.UND_MonkAmulet_Event_StowedAmulet
                        • 60.
                          Narrator
                          : *You feel a chuckle coming on - but it soon fades.* devnote
                          End
                      • 13. Player: Discard the amulet.UND_MonkAmulet_Event_DiscardedAmulet
                        • 114.
                          GROUP_GLO_MonkAmulet_Spirit
                          : You mustn't! Hee hee HEE.
                          End
                      • 85. Player: Examine the amulet.UND_MonkAmulet_Event_PassedCheckOne = False, LATHANDER = FalseRoll (Intelligence, Investigation) vs 10 (0)
                        • 8. [RollResult] True
                          • 78.
                            Narrator
                            : *Etched on its face is an image of the dawning sun.*UND_MonkAmulet_Event_PassedCheckOne
                        • 0. [RollResult] False
                          • 49.
                            Narrator
                            : *Lines and arcs are etched into the metal, but you see no pattern in them.*
                      • 87. Player: Contemplate the symbol of Lathander in your hand.UND_MonkAmulet_Event_PassedCheckOne = False, LATHANDERUND_MonkAmulet_Event_PassedCheckOne, UND_MonkAmulet_Event_PassedCheckTwo
                        • Link to Node 32
                      • 14. Player: Contemplate the symbol of Lathander in your hand.UND_MonkAmulet_Event_PassedCheckOne, UND_MonkAmulet_Event_PassedCheckTwo = False, LATHANDERUND_MonkAmulet_Event_PassedCheckOne, UND_MonkAmulet_Event_PassedCheckTwo
                        • 32. [Jump] Jump to Node 18 (1)
                      • 61. Player: Consider the inscribed image. What could it mean?UND_MonkAmulet_Event_PassedCheckOne, UND_MonkAmulet_Event_PassedCheckTwo = False, LATHANDER = FalseRoll (Intelligence, Religion) vs 10 (0)
                        • 28. [RollResult] True
                          • 100.
                            Narrator
                            : *You recognise the symbol: it belongs to those sworn to Lathander, god of dawn and renewal.*UND_MonkAmulet_Event_PassedCheckTwo
                            • 18.
                              Narrator
                              : *Whatever madness this spirit suffers was inflicted by Lathander's enemies - followers of Shar. And this madness may flow into you.*
                              • 79. [Jump] Jump to Node 24 (1)
                        • 93. [RollResult] False
                          • 83.
                            Narrator
                            : *The image is striking, but you find no meaning in it.*
                      • 9. Player: Focus on this entity. What are its intentions?Roll (Wisdom, Insight) vs 10 (0)
                        • 97. [RollResult] True
                          • 48.
                            Narrator
                            : *Beneath the rampant joy, you sense the monk's fear and sincerity. He doesn't wish to harm you - but that doesn't mean he won't.*
                        • 99. [RollResult] False
                          • 106.
                            GROUP_GLO_MonkAmulet_Spirit
                            : Prithee, now is not the time for dreaming! Open thine eyes, fair fool!
            • 103. [Jump] Jump to Node 70 (1)
          • 10. Player: Close your eyes and let your magic flow through you in all its wild and beautiful glory.SORCERERRoll (Wisdom, ) vs 10 (1)
            • 66. [RollResult] True
              • 118.
                Narrator
                : *Your pure, raw power rips through the urge to laugh.*
                • Link to Node 63
            • 43. [Jump] Jump to Node 70 (1)
          • 52. Player: Call on the power of your pact and resist the urge.WARLOCKRoll (Wisdom, ) vs 10 (1)
            • 17. [RollResult] True
              • 45.
                Narrator
                : *Your power spikes, banishing the urge to laugh in an instant.*
                • Link to Node 63
            • 25. [Jump] Jump to Node 70 (1)
          • 58. Player: Reach for the Weave. Let it shield you from this impulse.WIZARDRoll (Intelligence, ) vs 10 (1)
            • 6. [RollResult] True
              • 41.
                Narrator
                : *The urge flows into the strands of the Weave, leaving only a sense of calm.*
                • Link to Node 63
            • 23. [Jump] Jump to Node 70 (1)
  • 95.
    GROUP_GLO_MonkAmulet_Spirit
    : Ha ha, hast thou missed me? Take me to my dear Shirra and open her tomb!WYR_SentientAmulet_Monk_Knows_ShirraIsDead
    End
  • 115.
    GROUP_GLO_MonkAmulet_Spirit
    : Ha. Thou hast come again!UND_MonkAmulet_HasMet
    • 89.
      Narrator
      : *Laughter builds, deep in your chest. It is... irresistible.*
      • 2.
        GROUP_GLO_MonkAmulet_Spirit
        : Hee hee. Thou must endure!
        • 11. [Jump] Jump to Node 5 (2)