Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
When the player picks up the Monk's Amulet the monk's astral self appears and will start talking with the player. The player can find out who the monk is, what the amulet does. Later, they find that wearing the amulet will slowly drive them mad as they wear it (the monk has no control over this).
How to trigger:
Pick up or equip S_UND_MonkAmulet_Amulet_de2ea5a9-943a-4794-9ef7-208be7747178
To trigger GREETING 1. Enter the game as any character and 'loadlevel WLD_Main_A' into recon. 2. goto -626.25, -4.53, 223.75. 3. create OBJ_Scroll_Knock 10 and cast knock on the locked chest. 4. Equip the amulet
57.
GROUP_GLO_MonkAmulet_Spirit
: Thou shalt return me, ho HO. Thou shalt have my blessing.UND_MonkAmulet_HasMet2
: That thing's tainted. Better to leave it than bear a dead man's grudges.51fdd867-2792-a6bd-ef56-6fbc8927796f_ShadowheartInclusion = False51fdd867-2792-a6bd-ef56-6fbc8927796f_ShadowheartInclusion
92. Player: That laughter. What did you do to me?UND_MonkAmulet_Event_PlayerLaughed, UND_MonkAmulet_Event_WhatHappened = FalseUND_MonkAmulet_Event_WhatHappened
Link to Node 37
51. Player: I could barely hold my laughter. What did you do to me?UND_MonkAmulet_Event_PlayerLaughed = False, UND_MonkAmulet_Event_WhatHappened = FalseUND_MonkAmulet_Event_WhatHappened
37.
GROUP_GLO_MonkAmulet_Spirit
: The Sharrans tormented me. And I laughed at the pain 'til ne'er couldst I stop.
74.
GROUP_GLO_MonkAmulet_Spirit
: Is there affliction more terrible than eternal joy? This is my pleasure. This is my curse.
3.
GROUP_GLO_MonkAmulet_Spirit
: Ha. Haha. Ha ha ha HA HA HA HAAAAAA!devnote
117. [Jump] Jump to Node 24 (1)
54. Player: I will take you to your granddaughter at Wyrm's Crossing.CURRENTREGION_BGO_Main_A = False, UND_MonkAmulet_Event_OfferedQuest, CURRENTREGION_END_Main = False, CURRENTREGION_EPI_Main_A = False, WYR_SentientAmulet_Knows_ShirraIsInCrypt = False
96.
GROUP_GLO_MonkAmulet_Spirit
: I shall walk with thee. I shall grant you my power. He HEE.
4. Player: I've found Wyrm's Crossing. Where is your granddaughter?CURRENTREGION_BGO_Main_A, UND_MonkAmulet_Event_OfferedQuest, WYR_SentientAmulet_Knows_ShirraIsInCrypt = False
104.
GROUP_GLO_MonkAmulet_Spirit
: Shirra hath devoted her body and soul to Ilmater. Find her at the Open Hand Temple!
88. Player: I'm afraid your granddaughter has passed away.UND_MonkAmulet_Event_OfferedQuest, CURRENTREGION_END_Main = False, CURRENTREGION_EPI_Main_A = False, WYR_SentientAmulet_Knows_ShirraIsInCrypt, WYR_SentientAmulet_Monk_Knows_ShirraIsDead = FalseWYR_SentientAmulet_Monk_Knows_ShirraIsDead
12.
GROUP_GLO_MonkAmulet_Spirit
: Oh ho ho HO NO NO!
109.
GROUP_GLO_MonkAmulet_Spirit
: This cannot, must not, shall not be - he HEE. You must open her tomb in the Open Hand Temple, posthaste. She may bless us, even beyond the veil!
39. Player: Keep the amulet equipped.UND_MONKAMULET_EQUIPPED
35. [Jump] Jump to Node 60 (1)
67. Player: Equip the amulet.UND_MONKAMULET_EQUIPPED = FalseUND_MonkAmulet_Event_EquipAmulet
59.
GROUP_GLO_MonkAmulet_Spirit
: Done, it shalt be! Ho HO! End
22. Player: Stow the amulet.UND_MonkAmulet_Event_StowedAmulet
60.
Narrator
: *You feel a chuckle coming on - but it soon fades.* devnote End
13. Player: Discard the amulet.UND_MonkAmulet_Event_DiscardedAmulet
114.
GROUP_GLO_MonkAmulet_Spirit
: You mustn't! Hee hee HEE. End
85. Player: Examine the amulet.UND_MonkAmulet_Event_PassedCheckOne = False, LATHANDER = FalseRoll (Intelligence, Investigation) vs 10 (0)
8. [RollResult] True
78.
Narrator
: *Etched on its face is an image of the dawning sun.*UND_MonkAmulet_Event_PassedCheckOne
0. [RollResult] False
49.
Narrator
: *Lines and arcs are etched into the metal, but you see no pattern in them.*
87. Player: Contemplate the symbol of Lathander in your hand.UND_MonkAmulet_Event_PassedCheckOne = False, LATHANDERUND_MonkAmulet_Event_PassedCheckOne, UND_MonkAmulet_Event_PassedCheckTwo
Link to Node 32
14. Player: Contemplate the symbol of Lathander in your hand.UND_MonkAmulet_Event_PassedCheckOne, UND_MonkAmulet_Event_PassedCheckTwo = False, LATHANDERUND_MonkAmulet_Event_PassedCheckOne, UND_MonkAmulet_Event_PassedCheckTwo
32. [Jump] Jump to Node 18 (1)
61. Player: Consider the inscribed image. What could it mean?UND_MonkAmulet_Event_PassedCheckOne, UND_MonkAmulet_Event_PassedCheckTwo = False, LATHANDER = FalseRoll (Intelligence, Religion) vs 10 (0)
28. [RollResult] True
100.
Narrator
: *You recognise the symbol: it belongs to those sworn to Lathander, god of dawn and renewal.*UND_MonkAmulet_Event_PassedCheckTwo
18.
Narrator
: *Whatever madness this spirit suffers was inflicted by Lathander's enemies - followers of Shar. And this madness may flow into you.*