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Synopsis:
Baelan, a mushroom hunter, is surrounded by dangeous Bibberbang mushrooms. He was trying to get to the Noblestalk mushroom, but one of the stone ledges collapsed underneath him and he fell down. His partner Derryth (Dwarven Alchemist) is in the Myconid Village.
Important: Baelan seems to have trouble keeping his train of thought - he loses track of his responses, changes the subject and generally seems out of sorts at times. Later, it will be confirmed that he's been suffering from a dementia-like condition for some years now.
1. : Derryth...devnoteUND_MushroomHunter_Saved_HasMet = False, UND_MushroomHunter_State_DerrythDead, UND_MushroomHunter_State_InVillage, UND_MushroomHunter_State_SavedUND_MushroomHunter_Saved_HasMet
34. : What... happened?devnote
145. Player: I don't know. I'm sorry.
124. [Jump]
Jump to Node 2 (1)
99. Player: She and I had... an altercation.
47. : Y-you what? You did this?devnote
86. : Derryth... no.devnoteFactionHostileToPlayerGroupAfterDialogEnd
126. Player: Give him the noblestalk.UND_MushroomHunter_State_MushroomDelivered = False, UND_MushroomHunter_Knows_TookMushroom = False, UND_MushroomHunter_State_HasMushroom, UND_MushroomHunter_ShowedNoblestalk = False, UND_MushroomHunter_ExplainedNoblestalkUND_MushroomHunter_ShowedNoblestalk
50. : No. Don't - can't... Derryth.devnote
2. : No...devnoteEnd
154. Player: I killed her. And I enjoyed every moment of it.,
CLERIC_BHAAL,
PALADIN_BHAAL
28. : You... what? You WHAT?!devnoteFactionHostileToPlayerGroupAfterDialogEnd
114. Player: Leave.End
7. : My pack! Please!devnoteUND_MushroomHunter_HasMet, UND_MushroomHunter_AgreedToHelp, UND_MushroomHunter_State_Saved = False
56. [Jump]
Jump to Node 21 (1)
102. [Jump]
Jump to Node 143 (1)
61. [Jump]
Jump to Node 141 (1)
26. : Can't be too careful in these parts. Bibberbang's the least of it.UND_MushroomHunter_Saved_HasMet, UND_MushroomHunter_State_InVillage, UND_MushroomHunter_State_Saved
24. [Jump]
Jump to Node 111 (1)
125. [Jump]
Jump to Node 83 (1)
162. [Jump]
Jump to Node 84 (1)
123. [Jump]
Jump to Node 153 (1)
93. [Jump]
Jump to Node 20 (1)
127. [Jump]
Jump to Node 65 (1)
16. [Jump]
Jump to Node 158 (1)
36. Player: Leave.End
35. : My friend!devnoteUND_MushroomHunter_Saved_HasMet = False, UND_MushroomHunter_State_InVillage, UND_MushroomHunter_State_SavedUND_MushroomHunter_Saved_HasMet
45. : Bibberbang - curious. Beautiful - but dangerous.
79. : Next time - more careful next time. For certain. Thank you - for your help.devnote
107. Player: I'm glad I found you when I did.
58. : Me too. Yes - very glad.UND_MushroomHunter_Knows_TookMushroom = False
116. : Me too. But - noblestalk. You... you have it?UND_MushroomHunter_Knows_TookMushroomUND_MushroomHunter_ShowedNoblestalk
13. : Or - no. Derryth - she's got it. Yes. Right.UND_MushroomHunter_State_MushroomDelivered, UND_DwarvenAlchemist_State_AlchemistGotNoblestalk = False
97. : Someone's got to look after Derryth.
82. : Sold it to... to Derryth?UND_MushroomHunter_State_MushroomDelivered, UND_DwarvenAlchemist_State_AlchemistGotNoblestalk
77. : I forget. Derryth might know.
41. : Anywhen. What were we saying?devnote
83. Player: How did you wind up trapped like that?UND_MushroomHunter_ExplainedSituation = FalseUND_MushroomHunter_ExplainedSituation
155. : Noblestalk. Yes, Derryth needs noblestalk. Mushroom. Good stuff.UND_MushroomHunter_Event_LearnedAboutNoblestalk
69. : And the ledge... yes, I was on a ledge - crumbled to bits. And I tumbled down.
84. Player: You must be keen on mushrooms if you're willing to brave the Underdark for them.UND_MyconidCircle_State_AskedDwarfAboutOrigins = FalseUND_MyconidCircle_State_AskedDwarfAboutOrigins
63. : The shop! The shop needs all we find. Bonecloak's. Baldur's Gate.devnote
104. : Anything from - anything sourced here - very high rate of profit.
153. Player: What is noblestalk, exactly?UND_MushroomHunter_ExplainedNoblestalk = False, UND_MushroomHunter_Event_LearnedAboutNoblestalkUND_MushroomHunter_ExplainedNoblestalk
75. : Mushroom. Powerful. Derryth wants it for a brew.
22. : She's very good, my Derryth. Very good at a brew.
20. Player: Apologies for destroying the noblestalk.UND_MushroomHunter_Knows_DestroyedMushroom, UND_MushroomHunter_State_DestroyedMushroomApologised = FalseUND_MushroomHunter_State_DestroyedMushroomApologised
57. : Wasteful. Very wasteful. What's done is - that is - it's done.
158. Player: Show him the noblestalk.UND_MushroomHunter_State_MushroomDelivered = False, UND_MushroomHunter_State_HasMushroom, UND_MushroomHunter_ShowedNoblestalk = False, UND_MushroomHunter_ExplainedNoblestalkUND_MushroomHunter_ShowedNoblestalk
19. : Yes! Very much, yes!UND_MushroomHunter_Knows_TookMushroom
85. : Derryth wants it very badly. Very, very badly indeed.UND_MushroomHunter_State_MushroomDelivered = False
117. Player: Take the noblestalk and eat it. It'll make you feel better.UND_DwarvenAlchemist_Knows_LossOfMemory, UND_MushroomHunter_State_HasMushroom
91. : Help me? My - yes, my mind isn't what it used to be.
90. : I could run the shop again. That is - help Derryth.devnoteUND_MushroomHunter_Event_AteMushroom
132. : Ngh... I don't... urgh...devnoteEnd
157. Player: I'll give it to Derryth.
76. : Oh - very glad. She'll be very glad.End
138. Player: Leave.End
174. : Did you... take that?UND_MushroomHunter_Knows_TookMushroom = False
111. Player: Are you feeling all right? Seems like you get confused easily.UND_DwarvenAlchemist_Knows_LossOfMemory = FalseUND_DwarvenAlchemist_Knows_LossOfMemory
142. : My, erm - my words get away from me. You'll have to ask Derryth. She knows the ins and outs.devnote
33. Player: Leave.End
137. [Jump]
Jump to Node 85 (1)
115. Player: How did you get trapped to begin with?
23. : I... think I... hmm.devnote
12. Player: You must be a rare breed of fool to go wandering amongst bibberbang.
54. : Heh. You may be right. And worse - yes, worse by the day.devnote
8. : Should've waited for Derryth.
161. [Jump]
Jump to Node 41 (1)
65. Player: Give him the noblestalk to eat. It'll help clear his mind.UND_DwarvenAlchemist_Knows_LossOfMemory, UND_MushroomHunter_State_HasMushroom
68. [Jump]
Jump to Node 117 (2)
51. : Please! Don't - leave!UND_MushroomHunter_HasMet, UND_MushroomHunter_AgreedToHelp = False, UND_MushroomHunter_State_CantUseMagic = False, UND_MushroomHunter_State_Saved = False
49. Player: I changed my mind - I'll get your pack.UND_MushroomHunter_State_ScrollIsMissing = FalseUND_MushroomHunter_AgreedToHelp
44. [Jump]
Jump to Node 113 (1)
164. [Jump]
Jump to Node 143 (1)
109. [Jump]
Jump to Node 141 (1)
62. : Stop, STOP!devnoteUND_MushroomHunter_HasMet = False, UND_MushroomHunter_State_Saved = FalseUND_MushroomHunter_HasMet, UND_MushroomHunter_Met_InMushrooms
48. : Bibberbang!,
REALLY_UNDERDARKdevnote
10. Player: [PassiveRoll]
Roll (Intelligence, Nature) vs 10 (0)
3. [RollResult] True
37. : *'Where bibberbang blows, noblestalk grows...' The dwarf was harvesting valuable noblestalk amongst these explosive bibberbang mushrooms.*,
BARDNARRATIONUND_MushroomHunter_Knows_WhatIsBibberbang
37. : *You recognise the name - bibberbang, a mushroom that releases dangerous spores. Highly flammable.*NARRATIONUND_MushroomHunter_Knows_WhatIsBibberbang
64. Player: This is quite a predicament you've landed yourself in.
15. : I. Know. That.devnote
78. Player: Surely you can navigate around some fungi, can't you?
101. : Please! Your help!devnote
151. Player: Turn away.
4. : Wait! Please, hear me out!devnote
17. : Scroll - escape! My bag! Please. I've dropped it - somewhere!devnote
140. Player: I don't suppose you're Baelen, are you?UND_MushroomHunter_Knows_Missing
39. : Aye. Bonecloak.
53. Player: I met your wife.
52. : Derryth! Must be worried rotten.
94. : My bag. Please!
160. Player: Hold tight. I'll find your bag.UND_MushroomHunter_State_HasBackpack = FalseUND_MushroomHunter_AgreedToHelp['Gale 1', 'Wyll 1', 'Karlach 1']
173. [Jump]
Jump to Node 113 (1)
21. Player: