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    Synopsis:

    You come upon the myconid guards. They warn the sovereign of your presence teleapthically, and it begins to speak to you. This should be creepy, hallucinatory.

    How to trigger:

    goto 29 -127
    Walk toward the Myconid guards up on the cliff area as illustrated.
    Cinematic will trigger as you get close



  • 16.
    Restless Myconid
    : ((*you are worthy. be among us*))UND_MyconidCircle_MyconidSovereignReward
    End
  • 18.
    Narrator
    : *You are swallowed by a chorus of frenzied music. Through one creature sing many voices: the harmony of a myconid collective.*UND_MyconidCircle_State_DuergarInParty, UND_MyconidCircle_State_GainedAccess = False
    • 26.
      Restless Myconid
      : ((*Sovereign. he has come. the Rot has come*)), MALETELEPATHYUND_MyconidCircle_State_DuergarInParty
    • 26.
      Restless Myconid
      : ((*Sovereign. she has come. the Rot has come*)), FEMALETELEPATHYUND_MyconidCircle_State_DuergarInParty
    • 26.
      Restless Myconid
      : ((*Sovereign. they have come. the Rot has come*))TELEPATHYUND_MyconidCircle_State_DuergarInParty
      • 31.
        Narrator
        : *The fright-choir fades. A single melody rises above the others, brassy and commanding.*
        • 40.
          GROUP_UND_MyconidSovereign
          : ((*I am Sovereign. and you are duergar. you are Rot*))TELEPATHYDUERGARDWARF
          • Link to Node 13
        • 1.
          GROUP_UND_MyconidSovereign
          : ((*I am Sovereign. and you bring the Rot. duergar*))TELEPATHYUND_MyconidCircle_State_DuergarInParty
          • 13.
            Narrator
            : *You see a vision: your lifeless body, wrapped in fungal tendrils. The sovereign is threatening you.*
            • 54. [Jump] Jump to Node 42 (1)
            • 65. [Jump] Jump to Node 0 (1)
            • 17. [Jump] Jump to Node 8 (1)
            • 25. Player: Conjure tranquil memories in hopes of calming the sovereign.devnotec9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedInsight = FalseRoll (Charisma, Persuasion) vs 10 (0)
              • Link to Node 33
            • 12. Player: Kneel in submission. I mean no harm to you., REALLY_DUERGARDWARFdevnotec9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedInsight = FalseRoll (Charisma, Persuasion) vs 10 (0)
            • 12. Player: Kneel in submission. My duergar companion means you no harm.devnotec9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedInsight = FalseRoll (Charisma, Persuasion) vs 10 (0)
              • 33. [Jump] Jump to Node 37 (2)
            • 19. Player: If I wanted you dead, you would be. Don't tempt me.c9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedInsight = False, BARBARIAN = FalseRoll (Charisma, Intimidation) vs 10 (0)
              • Link to Node 33
            • 6. Player: ROAR., BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 10 (1)
            • 6. Player: As if you could even graze me. Stand down.BARBARIANRoll (Charisma, Intimidation) vs 10 (1)
              • 64. [RollResult] True
                • 21. [Jump] Jump to Node 10 (1)
              • 35. [RollResult] False
                • 63. [Jump] Jump to Node 29 (1)
            • 71. [Jump] Jump to Node 67 (1)
            • 49. [Jump] Jump to Node 47 (1)
  • 28.
    Restless Myconid
    : ((*hush. the Sovereign awaits*))UND_MyconidCircle_SpokeWithSovereign = False, UND_MyconidCircle_State_GainedAccess
    End
  • 46.
    Narrator
    : *You are swallowed by a chorus of turbulent music. Through one creature sing many voices: the harmony of a myconid collective.*, REALLY_UNDERDARKUND_MyconidCircle_State_GainedAccess = False
  • 46.
    Narrator
    : *You are swallowed by a chorus of turbulent music. Through one creature sing many voices: the harmony of an entire collective.*UND_MyconidCircle_State_GainedAccess = False
    • 48.
      Restless Myconid
      : ((*Sovereign. he has come. he is here*)), MALETELEPATHY
    • 48.
      Restless Myconid
      : ((*Sovereign. she has come. she is here*)), FEMALETELEPATHY
    • 48.
      Restless Myconid
      : ((*Sovereign. they have come. they are here*))TELEPATHY
      • 51.
        Narrator
        : *The choir fades. A single melody rises above the others, brassy and commanding.*
        • 62.
          GROUP_UND_MyconidSovereign
          : ((*I am Sovereign*))TELEPATHY
          • 4.
            Narrator
            : *You see a vision: your lifeless body, wrapped in fungal tendrils. The sovereign is threatening you.*devnote
            • 30.
              GROUP_UND_MyconidSovereign
              : ((*state your purpose*))TELEPATHY
              • 42. Player: I sense your fear. I've come to aid you.c9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedInsight
                • 56. [Jump] Jump to Node 10 (1)
              • 0. Player: Focus on your parasite and connect with the sovereign.
                • 38.
                  Narrator
                  : *The parasite is quiet. You feel no bond with the creature.*
              • 37. Player: I am a traveller seeking adventure.devnotec9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedInsight = FalseRoll (Charisma, Persuasion) vs 5 (0)
                • 59. [RollResult] True
                  • 10.
                    Narrator
                    : *Fungal roots weave through your mind, seeking your true intent.*devnote['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
                    • 70.
                      Narrator
                      : *Then the sovereign drones a new melody, cautious but welcoming.*devnoteUND_MyconidCircle_State_GainedAccess
                      • 50.
                        GROUP_UND_MyconidSovereign
                        : ((*I can mend neither skin nor spirit. but we still might commune*))TELEPATHYc9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedHealing
                        • 39. [Jump] Jump to Node 14 (1)
                      • 14.
                        GROUP_UND_MyconidSovereign
                        : ((*descend to me. let us speak in flesh*))devnoteTELEPATHY
                        • 24.
                          Narrator
                          : *The persistent music coaxes you forward. The sovereign expects you.*
                          End
                • 34. [RollResult] False
                  • 29.
                    Narrator
                    : *Fungal roots weave through your mind, poking you, warning you...*devnote
                    • 61.
                      Narrator
                      : *...strangling you.*
                      • 55.
                        GROUP_UND_MyconidSovereign
                        : ((*vile beast*))TELEPATHY
                        • 68.
                          Restless Myconid
                          : ((*cure the Rot. end it*))TELEPATHYUND_MyconidCircle_State_Hostile, FactionHostileToPlayerGroupAfterDialog
                          End
              • 22. Player: Seek understanding. Focus on the sovereign's song.c9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedInsight = FalseRoll (Wisdom, Insight) vs 5 (0)
                • 5. [RollResult] True
                  • 66.
                    Narrator
                    : *You detect a distinct quiver in every note. These creatures have experienced recent tragedy.*c9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedInsight
                • 52. [RollResult] False
                  • 53.
                    Narrator
                    : *You discern no information or intention in the sovereign's song.*
              • 43. Player: Counter with your own memory. Duergar builders, not burners. Not rot.c9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedInsight = False, REALLY_DUERGARDWARFRoll (Charisma, Persuasion) vs 5 (0)
                • 7. [Jump] Jump to Node 59 (1)
                • 3. [Jump] Jump to Node 34 (1)
              • 44. Player: My purpose is private. Let me pass, and I will leave you unharmed.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 5 (0)
                • 23. [Jump] Jump to Node 5 (1)
                • 20. [Jump] Jump to Node 52 (1)
              • 41. Player: Never you mind. Stand down, or be knocked down.BARBARIANRoll (Charisma, Intimidation) vs 5 (1)
                • 58. [RollResult] True
                  • 15. [Jump] Jump to Node 10 (1)
                • 2. [RollResult] False
                  • 32. [Jump] Jump to Node 29 (1)
              • 69. Player: The Underdark is my home - I don't need your permission to pass., DEEPGNOME, DROWELF
                • 45. [Jump] Jump to Node 10 (1)
              • 8. Player: Mumble an ancient gith axiom in rhythm with the sovereign., REALLY_GITHYANKIdevnoteBARD
              • 8. Player: Hum a peaceful tune in harmony with the sovereign.devnoteBARD
                • 27. [Jump] Jump to Node 66 (1)
              • 36. Player: I am nature's bulwark. Where good things grow, I lend my protection., PALADIN_ANCIENTSPALADIN
              • 36. Player: To do what is right. To do my duty. , PALADIN_DEVOTIONPALADIN
              • 36. Player: I seek retribution for those who cannot. , PALADIN_VENGEANCE, NOT_FOR_EAPALADIN
              • 36. Player: I have no 'purpose'. I simply am. That is enough., OATHBREAKERPALADIN
                • 60. [Jump] Jump to Node 10 (1)
              • 67. Player: You dare call me rot? I'll kill you., REALLY_DUERGARDWARFdevnote
              • 67. Player: These tricks of the mind don't frighten me - I'll kill you!devnote
                • 9. [Jump] Jump to Node 68 (1)
              • 47. Player: Let me pass. I've come for the runaway gnome.ToldQuest
                • 11. [Jump] Jump to Node 29 (1)
  • 57.
    Restless Myconid
    : ((*the Sovereign spoke its word. you will obey*))UND_MyconidCircle_SpokeWithSovereign, UND_MyconidCircle_State_GainedAccess
    End