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Synopsis:
You come upon the myconid guards. They warn the sovereign of your presence teleapthically, and it begins to speak to you. This should be creepy, hallucinatory.
How to trigger:
goto 29 -127 Walk toward the Myconid guards up on the cliff area as illustrated. Cinematic will trigger as you get close
16.
Restless Myconid
: ((*you are worthy. be among us*))UND_MyconidCircle_MyconidSovereignReward End
18.
Narrator
: *You are swallowed by a chorus of frenzied music. Through one creature sing many voices: the harmony of a myconid collective.*UND_MyconidCircle_State_DuergarInParty, UND_MyconidCircle_State_GainedAccess = False
26.
Restless Myconid
: ((*Sovereign. he has come. the Rot has come*)), MALETELEPATHYUND_MyconidCircle_State_DuergarInParty
26.
Restless Myconid
: ((*Sovereign. she has come. the Rot has come*)), FEMALETELEPATHYUND_MyconidCircle_State_DuergarInParty
26.
Restless Myconid
: ((*Sovereign. they have come. the Rot has come*))TELEPATHYUND_MyconidCircle_State_DuergarInParty
31.
Narrator
: *The fright-choir fades. A single melody rises above the others, brassy and commanding.*
40.
GROUP_UND_MyconidSovereign
: ((*I am Sovereign. and you are duergar. you are Rot*))TELEPATHYDUERGARDWARF
Link to Node 13
1.
GROUP_UND_MyconidSovereign
: ((*I am Sovereign. and you bring the Rot. duergar*))TELEPATHYUND_MyconidCircle_State_DuergarInParty
13.
Narrator
: *You see a vision: your lifeless body, wrapped in fungal tendrils. The sovereign is threatening you.*
54. [Jump] Jump to Node 42 (1)
65. [Jump] Jump to Node 0 (1)
17. [Jump] Jump to Node 8 (1)
25. Player: Conjure tranquil memories in hopes of calming the sovereign.devnotec9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedInsight = FalseRoll (Charisma, Persuasion) vs 10 (0)
Link to Node 33
12. Player: Kneel in submission. I mean no harm to you., REALLY_DUERGARDWARFdevnotec9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedInsight = FalseRoll (Charisma, Persuasion) vs 10 (0)
12. Player: Kneel in submission. My duergar companion means you no harm.devnotec9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedInsight = FalseRoll (Charisma, Persuasion) vs 10 (0)
33. [Jump] Jump to Node 37 (2)
19. Player: If I wanted you dead, you would be. Don't tempt me.c9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedInsight = False, BARBARIAN = FalseRoll (Charisma, Intimidation) vs 10 (0)
Link to Node 33
6. Player: ROAR., BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 10 (1)
6. Player: As if you could even graze me. Stand down.BARBARIANRoll (Charisma, Intimidation) vs 10 (1)
64. [RollResult] True
21. [Jump] Jump to Node 10 (1)
35. [RollResult] False
63. [Jump] Jump to Node 29 (1)
71. [Jump] Jump to Node 67 (1)
49. [Jump] Jump to Node 47 (1)
28.
Restless Myconid
: ((*hush. the Sovereign awaits*))UND_MyconidCircle_SpokeWithSovereign = False, UND_MyconidCircle_State_GainedAccess End
46.
Narrator
: *You are swallowed by a chorus of turbulent music. Through one creature sing many voices: the harmony of a myconid collective.*, REALLY_UNDERDARKUND_MyconidCircle_State_GainedAccess = False
46.
Narrator
: *You are swallowed by a chorus of turbulent music. Through one creature sing many voices: the harmony of an entire collective.*UND_MyconidCircle_State_GainedAccess = False
48.
Restless Myconid
: ((*Sovereign. he has come. he is here*)), MALETELEPATHY
48.
Restless Myconid
: ((*Sovereign. she has come. she is here*)), FEMALETELEPATHY
48.
Restless Myconid
: ((*Sovereign. they have come. they are here*))TELEPATHY
51.
Narrator
: *The choir fades. A single melody rises above the others, brassy and commanding.*
62.
GROUP_UND_MyconidSovereign
: ((*I am Sovereign*))TELEPATHY
4.
Narrator
: *You see a vision: your lifeless body, wrapped in fungal tendrils. The sovereign is threatening you.*devnote
30.
GROUP_UND_MyconidSovereign
: ((*state your purpose*))TELEPATHY
42. Player: I sense your fear. I've come to aid you.c9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedInsight
56. [Jump] Jump to Node 10 (1)
0. Player: Focus on your parasite and connect with the sovereign.
38.
Narrator
: *The parasite is quiet. You feel no bond with the creature.*
37. Player: I am a traveller seeking adventure.devnotec9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedInsight = FalseRoll (Charisma, Persuasion) vs 5 (0)
59. [RollResult] True
10.
Narrator
: *Fungal roots weave through your mind, seeking your true intent.*devnote['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
70.
Narrator
: *Then the sovereign drones a new melody, cautious but welcoming.*devnoteUND_MyconidCircle_State_GainedAccess
50.
GROUP_UND_MyconidSovereign
: ((*I can mend neither skin nor spirit. but we still might commune*))TELEPATHYc9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedHealing
39. [Jump] Jump to Node 14 (1)
14.
GROUP_UND_MyconidSovereign
: ((*descend to me. let us speak in flesh*))devnoteTELEPATHY
24.
Narrator
: *The persistent music coaxes you forward. The sovereign expects you.* End
34. [RollResult] False
29.
Narrator
: *Fungal roots weave through your mind, poking you, warning you...*devnote
61.
Narrator
: *...strangling you.*
55.
GROUP_UND_MyconidSovereign
: ((*vile beast*))TELEPATHY
68.
Restless Myconid
: ((*cure the Rot. end it*))TELEPATHYUND_MyconidCircle_State_Hostile, FactionHostileToPlayerGroupAfterDialog End
22. Player: Seek understanding. Focus on the sovereign's song.c9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedInsight = FalseRoll (Wisdom, Insight) vs 5 (0)
5. [RollResult] True
66.
Narrator
: *You detect a distinct quiver in every note. These creatures have experienced recent tragedy.*c9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedInsight
52. [RollResult] False
53.
Narrator
: *You discern no information or intention in the sovereign's song.*
43. Player: Counter with your own memory. Duergar builders, not burners. Not rot.c9f41e9b-ee03-a40d-ec89-c332e0b175d4_PassedInsight = False, REALLY_DUERGARDWARFRoll (Charisma, Persuasion) vs 5 (0)
7. [Jump] Jump to Node 59 (1)
3. [Jump] Jump to Node 34 (1)
44. Player: My purpose is private. Let me pass, and I will leave you unharmed.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 5 (0)
23. [Jump] Jump to Node 5 (1)
20. [Jump] Jump to Node 52 (1)
41. Player: Never you mind. Stand down, or be knocked down.BARBARIANRoll (Charisma, Intimidation) vs 5 (1)
58. [RollResult] True
15. [Jump] Jump to Node 10 (1)
2. [RollResult] False
32. [Jump] Jump to Node 29 (1)
69. Player: The Underdark is my home - I don't need your permission to pass., DEEPGNOME, DROWELF
45. [Jump] Jump to Node 10 (1)
8. Player: Mumble an ancient gith axiom in rhythm with the sovereign., REALLY_GITHYANKIdevnoteBARD
8. Player: Hum a peaceful tune in harmony with the sovereign.devnoteBARD
27. [Jump] Jump to Node 66 (1)
36. Player: I am nature's bulwark. Where good things grow, I lend my protection., PALADIN_ANCIENTSPALADIN
36. Player: To do what is right. To do my duty. , PALADIN_DEVOTIONPALADIN
36. Player: I seek retribution for those who cannot. , PALADIN_VENGEANCE, NOT_FOR_EAPALADIN
36. Player: I have no 'purpose'. I simply am. That is enough., OATHBREAKERPALADIN
60. [Jump] Jump to Node 10 (1)
67. Player: You dare call me rot? I'll kill you., REALLY_DUERGARDWARFdevnote
67. Player: These tricks of the mind don't frighten me - I'll kill you!devnote
9. [Jump] Jump to Node 68 (1)
47. Player: Let me pass. I've come for the runaway gnome.ToldQuest
11. [Jump] Jump to Node 29 (1)
57.
Restless Myconid
: ((*the Sovereign spoke its word. you will obey*))UND_MyconidCircle_SpokeWithSovereign, UND_MyconidCircle_State_GainedAccess End