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Synopsis:
This drow was petrified by a spectator. He's a bit cheekier than the others, likeable and chill.
Now he is unpetrified.
Worries about his companions and the group's leader - the wizard.
Leave after a long rest.
How to trigger:
Repro steps:
1. Start the game.
2. peace
3. loadlevel WLD_Main_A
4. goto 114.477; 51.282; -243
5. create OBJ_Oil_Of_The_Basilisk
6. Apply it on the petrified drow
7. Ctrl Shift K the Spectator (if he's attacking you)
8. Speak to the Drow
0. : Thanks for your help. I'll be on my way soon enough. Just need to decide where to.
3. [Jump]
Jump to Node 9 (2)
2. : Bloody wizard up and died on us, but my mates should be all right. Petrification'll wear off now that the spectator's dead... I hope.UND_PetrifiedDrow_State_WizardPermaDefeated, UND_PetrifiedDrow_State_SomeOtherDrowPetrified
7. : Reckon the wizard'll be all right soon enough, now that creature's dead.UND_PetrifiedDrow_HasMet_Drow_006 = False, UND_PetrifiedDrow_State_WizardPetrifiedUND_PetrifiedDrow_HasMet_Drow_006End
11. : What... what happened?UND_PetrifiedDrow_HasMet_Drow_006 = False, UND_PetrifiedDrow_State_WizardPermaDefeatedUND_PetrifiedDrow_HasMet_Drow_006
9. : By Lolth... of course. Dhourn - damn.devnoteUND_PetrifiedDrow_Knows_WizardIsDhourn
17. Player: What happened here?UND_PetrifiedDrow_State_AskedWhatHappened = False651c63c5-0141-08d3-c5cd-f7c765d7dafa_Xagrism, UND_PetrifiedDrow_State_AskedWhatHappened
1. : What a saga. We were hired by the wizard - looking for some forge.
6. : Ran into some old buddy of his - Xargrim. Fight broke out, we had his back to a wall, but he summoned a - an enhanced spectator. Never seen anything like it.devnote
8. : Well, that turned the tables. He ran off. Left us to deal with the bloody thing. I guess it's obvious what happened after that.
13. Player: Do you know anything else about Xargrim?devnote651c63c5-0141-08d3-c5cd-f7c765d7dafa_Xagrism, UND_PetrifiedDrow_State_AskedWizardFriend = FalseUND_PetrifiedDrow_State_AskedWizardFriend
19. : He's after the forge. Whatever's in there must be worth a lot of trouble.UND_MyconidDrowDead_Knows_DhournSearchingForge
10. Player: What's next for you?UND_PetrifiedDrow_State_AskedPlans = FalseUND_PetrifiedDrow_State_AskedPlans
5. : Gotta get my mates free. We came in here together; we'll leave together.UND_PetrifiedDrow_State_SomeOtherDrowPetrifiedEnd
4. : Get our bearings. Make our way home. Hope we don't run into any more trouble.UND_PetrifiedDrow_State_SomeOtherDrowAliveEnd
12. : Rest up. Go home. If I still have a home.End
14. Player: Leave.End
15. : Thanks for your help. I... appreciate it. Truly. We'll be out of here in a little - soon as we get our bearings.UND_PetrifiedDrow_State_WizardPermaDefeated, UND_PetrifiedDrow_State_SomeOtherDrowAlive
16. : Dhourn's your man for a chat. I need to think.devnoteUND_PetrifiedDrow_HasMet_Drow_006, UND_PetrifiedDrow_State_WizardUnpetrifiedEnd
18. : Will head on out as soon as Dhourn's back in action.devnoteUND_PetrifiedDrow_HasMet_Drow_006, UND_PetrifiedDrow_State_WizardPetrifiedEnd
20. : Go on and sidle up to the wizard. He'll talk your ear off if you let him.UND_PetrifiedDrow_HasMet_Drow_006 = False, UND_PetrifiedDrow_Knows_WizardIsDhourn, UND_PetrifiedDrow_State_WizardUnpetrifiedUND_PetrifiedDrow_HasMet_Drow_006End