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    Synopsis:

    Player clicks on the scrying eye patrolling in Grymdark. Passing an Insight check lets you look back into the presence watching you (one of the scryers at Moonrise Towers). This dialogue uses the same template as the dialogue with the scrying eye in the goblin camp.

    How to trigger:

    To trigger Green greeting
    1. Start the game with.
    2. loadlevel WLD_Main_A
    3. goto -619.90 14.75 318
    4. Talk with the Scrying Eye.

    To trigger Red greeting -
    1. Talk with the eye again.



  • 1.
    Narrator
    : *You stare into the eye. Your reflection stares back.*devnoteUND_ScryingEye_HasMet = FalseUND_ScryingEye_HasMet, UND_ScryingEye_State_Encountered
    • 12. Player: [PassiveRoll] Roll (Wisdom, Insight) vs 10 (0)
      • 10. [RollResult] True
        • 13.
          Narrator
          : *The longer you stare, the more uneasy you feel. There is a presence. You are seen.*devnote
          • 14. Player: Reach out to the presence.6a836085-25f1-8cb8-5ac9-c63bedbaf73d_ScryingEyeAttitude = False6a836085-25f1-8cb8-5ac9-c63bedbaf73d_ScryingEyeAttitude
            • 16.
              Narrator
              : *Your consciousness surges into the orb. First there is blackness - then a pair of unblinking, red eyes.*GLO_ScryingEyes_State_FeltGaze
              • 17.
                Narrator
                : *Pain grips your skull as the eyes stare into you - then look away. The connection is broken.*devnote
                End
          • 8. Player: Poke the eye.6a836085-25f1-8cb8-5ac9-c63bedbaf73d_ScryingEyeAttitude = False6a836085-25f1-8cb8-5ac9-c63bedbaf73d_ScryingEyeAttitude
            • 4.
              Narrator
              : *The eye is unbothered by your prodding.*devnote
              End
          • 5. Player: Give it your meanest glare., REALLY_LAEZEL6a836085-25f1-8cb8-5ac9-c63bedbaf73d_ScryingEyeAttitude = False6a836085-25f1-8cb8-5ac9-c63bedbaf73d_ScryingEyeAttitude
          • 5. Player: Smile and wave.6a836085-25f1-8cb8-5ac9-c63bedbaf73d_ScryingEyeAttitude = False6a836085-25f1-8cb8-5ac9-c63bedbaf73d_ScryingEyeAttitude
            • 2.
              Narrator
              : *The scrying eye doesn't blink.*
              End
          • 3. Player: Attack the eye.UND_ScryingEye_Event_AttackEye
            End
          • 9. Player: Leave.
            End
      • 7. [RollResult] False
        • 6. [Jump] Jump to Node 8 (1)
        • 0. [Jump] Jump to Node 5 (1)
        • 11. [Jump] Jump to Node 9 (1)
  • 15.
    Narrator
    : *The scrying eye seems oblivious to you.*UND_ScryingEye_HasMet
    End