Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Player discovers an improvised shrine to a dead drow warrior. There's a helmet resting on a sword that's been rammed into a stone. You can take the helmet, but you'll need to think of another way to get the sword free.
1. : *A slender drow blade impales the stone before you, keeping a silent vigil.*
3. : *You recognise your goddess' rite - a warrior's sacrifice. Only blood, freely given, will honour the fallen.*,
CLERIC_EILISTRAEEUND_SwordInStone_State_ReligionSuccess
19. Player: Shed a few drops of blood onto the stone.UND_SwordInStone_State_ReligionSuccessUND_SwordInStone_State_SwordUnlocked, UND_SwordInStone_Event_GiveBlood
23. [TagCinematic]
devnote
22. : *The drow script inscribed on the blade flickers and glows. It rises from the stone, hanging in the air in silent offering.*devnoteCLERIC_LOLTH = False, CLERIC_EILISTRAEE = FalseUND_SwordInStone_State_RewardGiven, UND_SwordInStone_Event_GiveRewardEnd
10. [Alias]
UND_SwordInStone_State_RewardGiven, UND_SwordInStone_Event_GiveReward
- Alias to Node 22
20. : *A soft melody resounds through your head - Eilistraee's divine gratitude.*,
CLERIC_EILISTRAEEEnd
11. : *Suddenly, you feel hundreds of spiders crawl down your spine - a warning from Lolth not to displease her again.*,
CLERIC_LOLTHEnd
2. Player: Grab the sword with both hands and pull.UND_SwordInStone_State_PullFailed = FalseRoll (Strength, ) vs 15 (0)
14. [RollResult] True
7. : *It feels like you're warring with ten people for the blade, but with another hard yank, the weapon slips free from the stone.*devnoteUND_SwordInStone_State_RewardGiven, UND_SwordInStone_Event_GiveRewardEnd
0. [RollResult] False
4. : *No matter how you grip or tug, the sword remains firmly lodged in the stone.*UND_SwordInStone_State_PullFailed
8. Player: This feels holy. Consider what the appropriate ritual might be.UND_SwordInStone_State_ReligionSuccess = False, UND_SwordInStone_State_ReligionFailed = False, PALADIN = False, CLERIC_LOLTH = False, CLERIC_EILISTRAEE = FalseRoll (Intelligence, Religion) vs 15 (0)
17. [RollResult] True
26. : *You know this rite - a blasphemous ritual that desecrates Lolth by offering your blood to honour the weak.*,
CLERIC_LOLTH,
REALLY_LOLTHDROWELFUND_SwordInStone_State_ReligionSuccess
26. : *This blade was a warrior's sacrifice to Eilistraee. Blood can only be honoured with blood.*UND_SwordInStone_State_ReligionSuccess
13. [RollResult] False
21. : *You can't recall anything this esoteric. There are too many rituals about swords to count.*UND_SwordInStone_State_ReligionFailed
25. Player: This feels holy. Consider what the appropriate ritual might be.,
CLERIC_LOLTH,
PALADIN_LOLTHUND_SwordInStone_State_ReligionSuccess = False, UND_SwordInStone_State_ReligionFailed = False, CLERIC_EILISTRAEE = FalseRoll (Intelligence, Religion) vs 15 (1)
- Link to Node 17
- Link to Node 13
15. Player: Consider what the appropriate ritual might be.UND_SwordInStone_State_ReligionSuccess = False, UND_SwordInStone_State_ReligionFailed = False, PALADINRoll (Intelligence, Religion) vs 10 (1)
12. [Jump]
Jump to Node 8 (2)
24. Player: There is no need for bloodshed. Bring your honourable deeds to mind as you grip the sword.,
REALLY_LOLTHDROWELFUND_SwordInStone_State_ReligionSuccess, PALADIN, OATHBREAKER = FalseRoll (Charisma, ) vs 10 (0)
24. Player: Let your embodied oath pour through you. Grip the sword. Prove your worth.UND_SwordInStone_State_ReligionSuccess, PALADIN, OATHBREAKER = FalseRoll (Charisma, ) vs 10 (0)
18. [Jump]
Jump to Node 2 (2)
9. Player: Leave.End
5. : *Blood touches steel, and the sword reacts.*UND_SwordInStone_State_SwordUnlocked
6. [Jump]
Jump to Node 22 (1)
16. [Jump]
Jump to Node 10 (1)