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    Synopsis:

    Player discovers an improvised shrine to a dead drow warrior. There's a helmet resting on a sword that's been rammed into a stone. You can take the helmet, but you'll need to think of another way to get the sword free.


  • 1.
    Narrator
    : *A slender drow blade impales the stone before you, keeping a silent vigil.*
    • 3.
      Narrator
      : *You recognise your goddess' rite - a warrior's sacrifice. Only blood, freely given, will honour the fallen.*, CLERIC_EILISTRAEEUND_SwordInStone_State_ReligionSuccess
      • 19. Player: Shed a few drops of blood onto the stone.UND_SwordInStone_State_ReligionSuccessUND_SwordInStone_State_SwordUnlocked, UND_SwordInStone_Event_GiveBlood
        • 23. [TagCinematic] devnote
          • 22.
            Narrator
            : *The drow script inscribed on the blade flickers and glows. It rises from the stone, hanging in the air in silent offering.*devnoteCLERIC_LOLTH = False, CLERIC_EILISTRAEE = FalseUND_SwordInStone_State_RewardGiven, UND_SwordInStone_Event_GiveReward
            End
          • 10. [Alias] UND_SwordInStone_State_RewardGiven, UND_SwordInStone_Event_GiveReward
            • Alias to Node 22
            • 20.
              Narrator
              : *A soft melody resounds through your head - Eilistraee's divine gratitude.*, CLERIC_EILISTRAEE
              End
            • 11.
              Narrator
              : *Suddenly, you feel hundreds of spiders crawl down your spine - a warning from Lolth not to displease her again.*, CLERIC_LOLTH
              End
      • 2. Player: Grab the sword with both hands and pull.UND_SwordInStone_State_PullFailed = FalseRoll (Strength, ) vs 15 (0)
        • 14. [RollResult] True
          • 7.
            Narrator
            : *It feels like you're warring with ten people for the blade, but with another hard yank, the weapon slips free from the stone.*devnoteUND_SwordInStone_State_RewardGiven, UND_SwordInStone_Event_GiveReward
            End
        • 0. [RollResult] False
          • 4.
            Narrator
            : *No matter how you grip or tug, the sword remains firmly lodged in the stone.*UND_SwordInStone_State_PullFailed
      • 8. Player: This feels holy. Consider what the appropriate ritual might be.UND_SwordInStone_State_ReligionSuccess = False, UND_SwordInStone_State_ReligionFailed = False, PALADIN = False, CLERIC_LOLTH = False, CLERIC_EILISTRAEE = FalseRoll (Intelligence, Religion) vs 15 (0)
        • 17. [RollResult] True
          • 26.
            Narrator
            : *You know this rite - a blasphemous ritual that desecrates Lolth by offering your blood to honour the weak.*, CLERIC_LOLTH, REALLY_LOLTHDROWELFUND_SwordInStone_State_ReligionSuccess
          • 26.
            Narrator
            : *This blade was a warrior's sacrifice to Eilistraee. Blood can only be honoured with blood.*UND_SwordInStone_State_ReligionSuccess
        • 13. [RollResult] False
          • 21.
            Narrator
            : *You can't recall anything this esoteric. There are too many rituals about swords to count.*UND_SwordInStone_State_ReligionFailed
      • 25. Player: This feels holy. Consider what the appropriate ritual might be., CLERIC_LOLTH, PALADIN_LOLTHUND_SwordInStone_State_ReligionSuccess = False, UND_SwordInStone_State_ReligionFailed = False, CLERIC_EILISTRAEE = FalseRoll (Intelligence, Religion) vs 15 (1)
        • Link to Node 17
        • Link to Node 13
      • 15. Player: Consider what the appropriate ritual might be.UND_SwordInStone_State_ReligionSuccess = False, UND_SwordInStone_State_ReligionFailed = False, PALADINRoll (Intelligence, Religion) vs 10 (1)
        • 12. [Jump] Jump to Node 8 (2)
      • 24. Player: There is no need for bloodshed. Bring your honourable deeds to mind as you grip the sword., REALLY_LOLTHDROWELFUND_SwordInStone_State_ReligionSuccess, PALADIN, OATHBREAKER = FalseRoll (Charisma, ) vs 10 (0)
      • 24. Player: Let your embodied oath pour through you. Grip the sword. Prove your worth.UND_SwordInStone_State_ReligionSuccess, PALADIN, OATHBREAKER = FalseRoll (Charisma, ) vs 10 (0)
        • 18. [Jump] Jump to Node 2 (2)
      • 9. Player: Leave.
        End
  • 5.
    Narrator
    : *Blood touches steel, and the sword reacts.*UND_SwordInStone_State_SwordUnlocked
    • 6. [Jump] Jump to Node 22 (1)
    • 16. [Jump] Jump to Node 10 (1)