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    Synopsis:

    A mindmeld with a True Soul through a brick wall - the connection is unstable because of this, and we do not hear everything the True Soul says.

    How to trigger:

    1. Start the game.
    2. goto -629 319
    3. Click on the rubble.



  • 8.
    Nere
    : Choking... dig... out of here!devnoteMINDMELDUND_TheDrowNere_Event_HadMindMeld
    • 10.
      Narrator
      : *You make out only a few faint figures and scattered debris through Nere's eyes.*UND_NereMindMeld_Event_AttemptedCheck = False, UND_NereMindMeld_Event_SucceededCheck = False
      • 14. [Jump] Jump to Node 19 (1)
      • 5. Player: Leave.
        End
    • 7. [Jump] Jump to Node 3 (1)
  • 11.
    Narrator
    : *As you near the rubble, a fragmented voice clutches at your mind.*devnoteNARRATIONUND_TheDrowNere_Event_HadMindMeld
    • 24.
      Nere
      : A Tru... Sou... True Soul?devnoteMINDMELD, SFXUND_DuergarCamp_Knows_NereIsTrapped
      • 12.
        Nere
        : Finally! You must clear... rubble. Filling... poison!MINDMELD, SFX
        • 9. Player: Are you Nere? What happened here?
          • 20.
            Nere
            : Expedition... passage trapped. Gnomes... Useless. Don't trust... mercs...MINDMELD, SFX
            • Link to Node 6
        • 21. Player: Is anyone else in there?
          • 15.
            Nere
            : Gnome slaves... passage trapped. Careful of... mercs...MINDMELD, SFX
            • Link to Node 6
        • 1. Player: Stay still. I'll do what I can.
          • 4.
            Nere
            : ...it quick or... head! Careful... mercs... on the edge...MINDMELD, SFX
            • 6.
              Nere
              : ...Get me OUT!MINDMELD, SFX
              • 18.
                Narrator
                : *The view through Nere's eyes is a blur. You only make out a bit of rubble and few moving figures.*devnote
                • 19. Player: Try to focus. What more can you see?UND_NereMindMeld_Event_AttemptedCheck = False, UND_NereMindMeld_Event_SucceededCheck = FalseUND_NereMindMeld_Event_AttemptedCheckRoll (Wisdom, Perception) vs 10 (0)
                  • 0. [RollResult] True
                    • 16.
                      Narrator
                      : *The blur resolves into an image. Two gnomes feverishly removing debris...*devnoteUND_NereMindMeld_Event_SucceededCheck
                      • 22.
                        Narrator
                        : *...while two others lie dead at Nere's feet, their flesh scorched by powerful magic.*devnote
                        • 17. [Jump] Jump to Node 3 (1)
                  • 13. [RollResult] False
                    • 2.
                      Narrator
                      : *The harder you look, the fuzzier the images become, until there is only grey.*devnote
                • 23. Player: Leave.
                  • 3.
                    Narrator
                    : *You sense Nere's frustration, tinged with rage, as the connection fades.*
                    End