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    Synopsis:

    The player identifies Thulla's tracks to be that of an escaping gnome if they pass a survival check

    How to trigger:

    After spotting the tracks with a successful perception check, the player can interact with any of the clues to trigger the survival check.


  • 0. Player: Arrows and the bloody tracks of short legs. Someone went gnome-hunting., REALLY_ASTARIONUND_ThullaHint_State_SurvivalCheckSuccess
    End
  • 0. Player: Blood, tracks, broken shackles... The story of an escape told in tell-tale paraphernalia., REALLY_GALEUND_ThullaHint_State_SurvivalCheckSuccess
    End
  • 0. Player: Bloody tracks. And shackles. And arrows. Someone barely got out of here with their life., REALLY_KARLACHUND_ThullaHint_State_SurvivalCheckSuccess
    End
  • 0. Player: Small footprints and discarded shackles. A gnome prisoner fled from here., REALLY_LAEZELUND_ThullaHint_State_SurvivalCheckSuccess
    End
  • 0. Player: Broken shackles, near-miss arrows, a trail of blood... looks like a gnome escaped., REALLY_SHADOWHEARTUND_ThullaHint_State_SurvivalCheckSuccess
    End
  • 0. Player: Arrows, shackles, and gnome-sized tracks. Someone left this place in a hurry., REALLY_WYLLUND_ThullaHint_State_SurvivalCheckSuccess
    End
  • 0. Player: Bloodied tracks - quite small, too. A gnome found some trouble here.UND_ThullaHint_State_SurvivalCheckSuccess
    End
  • 1. Player: Urgh. What a mess., REALLY_ASTARION
    End
  • 1. Player: A bloody mess this. Something rather unpleasant went down here., REALLY_GALE
    End
  • 1. Player: What's this mess? Can't make heads or tails of it., REALLY_KARLACH
    End
  • 1. Player: Such a mess. What happened here, I can't fathom., REALLY_LAEZEL
    End
  • 1. Player: Something happened here... but what?, REALLY_SHADOWHEART
    End
  • 1. Player: What's all this? Something shady was going on here., REALLY_WYLL
    End
  • 1. Player: What happened here? It's hard to make any sense of this mess.
    End