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Synopsis:
The player identifies Thulla's tracks to be that of an escaping gnome if they pass a survival check
How to trigger:
After spotting the tracks with a successful perception check, the player can interact with any of the clues to trigger the survival check.
0. Player: Arrows and the bloody tracks of short legs. Someone went gnome-hunting.,
REALLY_ASTARIONUND_ThullaHint_State_SurvivalCheckSuccessEnd
0. Player: Blood, tracks, broken shackles... The story of an escape told in tell-tale paraphernalia.,
REALLY_GALEUND_ThullaHint_State_SurvivalCheckSuccessEnd
0. Player: Bloody tracks. And shackles. And arrows. Someone barely got out of here with their life.,
REALLY_KARLACHUND_ThullaHint_State_SurvivalCheckSuccessEnd
0. Player: Small footprints and discarded shackles. A gnome prisoner fled from here.,
REALLY_LAEZELUND_ThullaHint_State_SurvivalCheckSuccessEnd
0. Player: Broken shackles, near-miss arrows, a trail of blood... looks like a gnome escaped.,
REALLY_SHADOWHEARTUND_ThullaHint_State_SurvivalCheckSuccessEnd
0. Player: Arrows, shackles, and gnome-sized tracks. Someone left this place in a hurry.,
REALLY_WYLLUND_ThullaHint_State_SurvivalCheckSuccessEnd
0. Player: Bloodied tracks - quite small, too. A gnome found some trouble here.UND_ThullaHint_State_SurvivalCheckSuccessEnd
1. Player: Urgh. What a mess.,
REALLY_ASTARIONEnd
1. Player: A bloody mess this. Something rather unpleasant went down here.,
REALLY_GALEEnd
1. Player: What's this mess? Can't make heads or tails of it.,
REALLY_KARLACHEnd
1. Player: Such a mess. What happened here, I can't fathom.,
REALLY_LAEZELEnd
1. Player: Something happened here... but what?,
REALLY_SHADOWHEARTEnd
1. Player: What's all this? Something shady was going on here.,
REALLY_WYLLEnd
1. Player: What happened here? It's hard to make any sense of this mess.End