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Synopsis:
If you saved Barcus from the windmill, you can meet him again in the underdark. He's been captured once again - this time by a band of duergar (who follow the Absolute, same as the goblins did previously). If you get rid of his captors, you can talk to him some more about his next steps. He's still keen on saving his friend, Wulbren.
How to trigger:
Retro steps:
1. Start the game.
2. loadlevel WLD_Main_A
3. Access debug book > Set quest flags & options > act 1 > Underdark > Duergar camp > Get unfortunate gnome
4. goto 0.677; 41.554; 419.55
5. Talk to Barcus
13. [Alias]
UND_UnfortunateGnome_HasMet2 = False, UND_TheDrowNere_State_PermaDefeated, UND_DuergarMutineers_State_PermaDefeated = FalseUND_UnfortunateGnome_HasMet2
- Alias to Node 95
147. [Jump]
Jump to Node 95 (2)
26. [Alias]
UND_UnfortunateGnome_HasMet2, UND_DuergarCamp_State_CaveInClearedEnd
28. : I'm tempted to cheer at the sight of these dead duergar, but there are still gnomes trapped behind those rocks.UND_UnfortunateGnome_HasMet, UND_DuergarGuards_Excavation_State_PermaDefeated, UND_DuergarCamp_State_CaveInCleared = FalseUND_UnfortunateGnome_HasMet2
23. : We need to get them out - now.End
38. [Alias]
UND_UnfortunateGnome_HasMet2 = False, UND_State_LeaderFreedGnomesUND_UnfortunateGnome_HasMet2, UND_State_LeaderFreedGnomes
- Alias to Node 95
- Link to Node 147
46. : Not now - we need to clear the cave-in!devnoteUND_UnfortunateGnome_HasMet2, UND_DuergarGuards_Excavation_State_PermaDefeated, UND_DuergarCamp_State_CaveInCleared = FalseEnd
95. : Well. You... did it!UND_UnfortunateGnome_HasMet2 = False, UND_TheDrowNere_State_PermaDefeated, UND_DuergarMutineers_State_PermaDefeatedUND_UnfortunateGnome_HasMet2, UND_State_LeaderFreedGnomes
45. : I shouldn't be surprised, considering our history. And yet...UND_UnfortunateGnome_HasMet = False
109. Player: Don't sound so surprised.
91. : Nothing good happens in the Underdark - you should know as well as I.,
UNDERDARK
91. : Nothing good happens in the Underdark.
56. [Alias]
UND_InjuredGnome_State_GaveQuest, GLO_UND_Gnomes_TalkedForeman = FalseGLO_IronhandGnomes_Knows_WulbrenInMoonrise, GLO_IronhandGnomes_Knows_BarcusWulbren, ThankedFreed_BarcusThulla
- Alias to Node 155
102. : I know someone of your background would fit right in in that heart of horrors, but for others of us it's quite a frightening prospect.,
DUERGARDWARF,
LOLTHDROWELF
81. : And so... to Moonrise Towers I go.devnoteGLO_Moonrise_Knows_AbsoluteAtGrymforge
24. Player: [TagAnswer]
GLO_Halsin_Quest_ToldAboutMoonrise, UND_Event_PartyTalkedAboutMoonrise = False, UND_Elevator_Event_GotWarning = FalseUND_Event_PartyTalkedAboutMoonrise, ORI_Inclusion_Random
69. : Moonrise? We're nearing the Towers. We're nearing answers.devnoteORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
88. : Moonrise? There's a lot resting on what we find in that place. It had better deliver.devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
77. : Barcus has the right idea. We've got to get to Moonrise too - and soon.ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
43. : The Towers must be close. And finding Moonrise means finding answers.ORI_Inclusion_PickedAtRandom, REALLY_ASTARION
97. Player: [TagAnswer]
ORI_Inclusion_End_Random
32. Player: First things first - you look exhausted. You should rest at my camp.
154. : Rest at a drow camp? I'd be safer among mind flayers.,
DROWELF
154. : Rest at a duergar camp? I'd be safer among mind flayers.,
DUERGARDWARF
9. Player: Wander off alone and you might just meet them.
54. : Hm.
70. : Hmm.
126. : Fine. Show me where to go, and I'll try my luck. I'll have a better chance of rescuing Wulbren if I'm at my best.
111. : And. Erm. Thank you.UND_UnfortunateGnome_Event_GoCampEnd
105. Player: Suit yourself.
133. : I always do.
17. : Now - I do realise an amount of thanks are in order. You've helped me. Twice.devnote
37. : And so, you know - thank you. With that, I believe our business is concluded.
47. : Ta!End
44. : Certainly not! In case you haven't been paying attention, my friend has been taken captive. He needs me.devnote
113. Player: I suspect I'll be rescuing you a third time, then.
20. Player: This is no place to travel alone.
143. : Pah. I was unlucky twice. The odds of it happening again are very slim.
156. : ... then again, a small rest might be prudent. Give me time to think.
42. [Jump]
Jump to Node 54 (1)
61. [Jump]
Jump to Node 105 (1)
158. Player: I believe I'm destined for the Towers as well. I'll look for your friends.
159. : Friend. Singular. I'm looking for Wulbren - if anyone else should be incidentally helped, then bully for them.devnote
6. Player: I'm sensing a bit of history here.
108. : It isn't personal. No one likes the Ironhand Gnomes except the Ironhand Gnomes.
80. Player: Why don't you rest in my camp before your next big move?
57. [Jump]
Jump to Node 32 (2)
21. Player: Leave.
14. : Before you go - I do realise an amount of thanks are in order. You've helped me. Twice.<br>
63. [Jump]
Jump to Node 37 (1)
152. Player: Farewell, Barcus - I wish you luck with your search.['Gale 1', 'Wyll 5', 'Karlach 5']
82. : Won't be needing it, thank you!
101. : Good bye, my misery's favourite companion.
85. : And, erm, well... thank you.End
74. Player: Realistically, your friend is probably already dead.
65. : If Wulbren's dead, it's my job to find out who, when, where, and why.
99. [Jump]
Jump to Node 32 (1)
71. Player: Leave.
10. [Jump]
Jump to Node 101 (1)
25. Player: Do you know what the Ironhand Gnomes were doing down here?GLO_IronhandGnomes_Knows_Runepowder = False, GLO_IronhandGnomes_Knows_IronhandGnomes
52. : No.
146. Player: [PassiveRoll]
Roll (Wisdom, Insight) vs 10 (0)
64. [RollResult] True
39. : *He's lying...*devnoteNARRATION
50. [RollResult] False
7. [Jump]
Jump to Node 97 (2)
29. Player: Do you know what Wulbren and the others were doing down here?GLO_IronhandGnomes_Knows_Runepowder = False, GLO_IronhandGnomes_Knows_IronhandGnomes = False
30. Player: 'Ironhand Gnomes'? Haven't heard of them.,
BALDURIAN,
DEEPGNOME,
GNOMEGLO_IronhandGnomes_Knows_IronhandGnomes = FalseGLO_IronhandGnomes_Knows_IronhandGnomes
151. : They're a clan of artificers in Baldur's Gate. I won't speak ill of their skills, but their politics are another matter entirely.
104. : They call themselves 'freedom fighters'. I call them extremists.
112. Player: What are the Ironhands doing down here? I thought their fight for gnomish freedom was local to Baldur's Gate.,
DEEPGNOME,
GNOMEGLO_IronhandGnomes_Knows_IronhandGnomes
112. Player: Ironhand Gnomes... I recognise the name. They fight for gnomish recognition in the city, right?,
BALDURIANGLO_IronhandGnomes_Knows_IronhandGnomes
51. : Their fight has little to do with freedom and everything to do with power. I told Wulbren not to go near them, but did he listen? He did not.
8. Player: What do you think will happen if the Ironhand Gnomes get their hands on runepowder?ca372b1e-a2af-e404-0c7d-12d306d00f24_MindreadSuccess
110. : What?!
41. : Ahem... that is... what do you know about runepowder?
12. : Actually - don't answer that. The littler said about it, the better.
144. : No one should touch the stuff. Not Wulbren, and especially not those Ironhand jackals.devnote
141. Player: I've learned that Wulbren and the others are in search of runepowder.devnoteGLO_IronhandGnomes_Knows_Runepowder, DEPRECATED
15. : That is... not good news.
134. : I must speak with Wulbren. Now more urgently than ever.
79. Player: Probe his mind.ca372b1e-a2af-e404-0c7d-12d306d00f24_MindreadSuccess = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
160. [RollResult] True
53. : I don't have time for this - the Ironhand Gnomes might already have their hands on runepowder!TELEPATHYca372b1e-a2af-e404-0c7d-12d306d00f24_MindreadSuccess
123. [RollResult] False
149. : You - get out of my nut! THIS MINUTE!NARRATIONTemporaryHostilityAfterDialogEnd
68. : Moonrise? We're closing in on the Towers. And the curse...devnoteORI_Inclusion_PickedAtRandom, REALLY_WYLL
118. : Moonrise. We're getting close to the lion's den - and plenty of questions I have for the lion, too.ORI_Inclusion_PickedAtRandom, REALLY_GALE
75. [Jump]
Jump to Node 97 (2)
155. : I don't know if you heard, but some of the Ironhand Gnomes - my friend Wulbren among them - have been taken prisoner in Moonrise Towers.GLO_UND_Gnomes_TalkedForeman = FalseGLO_IronhandGnomes_Knows_WulbrenInMoonrise, GLO_IronhandGnomes_Knows_BarcusWulbren, ThankedFreed_Barcus
72. : As you know some of the Ironhand Gnomes - my friend Wulbren among them - have been taken prisoner in Moonrise Towers.UND_InjuredGnome_State_GaveQuest, GLO_UND_Gnomes_TalkedForemanGLO_IronhandGnomes_Knows_WulbrenInMoonrise, GLO_IronhandGnomes_Knows_BarcusWulbren, ThankedFreed_BarcusThulla
59. [Alias]
GLO_IronhandGnomes_Knows_WulbrenInMoonrise, GLO_IronhandGnomes_Knows_BarcusWulbren, ThankedFreed_Barcus
- Alias to Node 72
117. : They're not even going after him. I wish I were surprised.
62. Player: I did. But not out of the kindness of my heart.
18. : I have no coin, but the foreman will be happy to provide.UND_GnomeForeman_State_PermaDefeated = False
148. [Jump]
Jump to Node 91 (2)