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    Synopsis:

    The player encounters a wall riddled with small holes. A successful Survival check reveals that they were created by carrion crawlers. Small characters can reach in for loot.

    [Editor's note: try to think of some alternate ways of getting to the loot that don't involve choosing a gnome or halflng at the start of the game.]
    [Scripter comment: we have spell Enlarge/Reduce planned, but I've also added Mage Hand support. Thanks!]

    How to trigger:

    Repro steps:
    1. Start the game.
    2. loadlevel WLD_Main_A
    3. goto 31.18, 11.42, -237.43
    4. Interact with the hole in the wall



  • 4.
    Narrator
    : *There's nothing of value left inside the holes.*devnoteUND_WormWall_State_RetrievedLoot
    End
  • 8.
    Narrator
    : *The wall is riddled with holes. A suffocating stench of long-rotten meat wafts out.*devnote
    • 9. Player: Inspect the holes.UND_WormWall_State_RecognisedCrawlers = False, UND_WormWall_State_FailedToRecognizeCrawlers = False, REALLY_UNDERDARKRoll (Wisdom, Survival) vs 15 (1)
      • 0. [RollResult] True
        • 2.
          Narrator
          : *You recognise the odour - the foul scent of carrion crawlers, centipede-like aberrations that feast on the dead.*devnoteUND_WormWall_State_RecognisedCrawlers
          • 7.
            Narrator
            : *At one time, these caverns must have been their banquet hall. The creatures are either long gone, or waiting patiently in the darkness.*devnote
      • 20. [RollResult] False
        • 18.
          Narrator
          : *The tunnels were created deliberately, but whether by tools or claws you cannot say.*devnoteUND_WormWall_State_FailedToRecognizeCrawlers
    • 15. Player: Inspect the holes.<br>UND_WormWall_State_RecognisedCrawlers = False, UND_WormWall_State_FailedToRecognizeCrawlers = False, REALLY_UNDERDARK = FalseRoll (Wisdom, Survival) vs 15 (0)
      • Link to Node 0
      • Link to Node 20
    • 6. Player: Reach into one of the holes.SHORT
      • 19.
        Narrator
        : *The passage narrows and bends - you're shoulder-deep when your fingers brush against a fleshy tentacle.*devnote
        • 16. Player: [PassiveRoll] UND_WormWall_State_RecognisedCrawlersRoll (Wisdom, ) vs 15 (1)
          • Link to Node 3
          • Link to Node 13
        • 5. Player: [PassiveRoll] Roll (Wisdom, ) vs 15 (0)
          • 3. [RollResult] True
            • 11.
              Narrator
              : *You flinch, but the tentacle is limp and cold. You push it aside and retrieve something loose, lying beneath.*devnoteUND_WormWall_State_RetrievedLoot, UND_WormWall_Event_LowerGiveReward
              End
          • 13. [RollResult] False
            • 1.
              Narrator
              : *Horrified, you withdraw your hand instinctively, before whatever's lurking inside can react.*devnoteUND_WormWall_State_Scared
              End
    • 12. Player: Reach into one of the holes.SHORT = False
      • 17.
        Narrator
        : *The passage narrows and bends, becoming impassable before you're even elbow-deep.*devnote
        End
    • 10. Player: Leave.
      End
  • 14.
    Narrator
    : *There's nothing but trouble inside those holes.*devnoteUND_WormWall_State_Scared
    End