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Synopsis:
The player encounters a wall riddled with small holes. A successful Survival check reveals that they were created by carrion crawlers. Small characters can reach in for loot.
[Editor's note: try to think of some alternate ways of getting to the loot that don't involve choosing a gnome or halflng at the start of the game.]
[Scripter comment: we have spell Enlarge/Reduce planned, but I've also added Mage Hand support. Thanks!]
How to trigger:
Repro steps:
1. Start the game.
2. loadlevel WLD_Main_A
3. goto 31.18, 11.42, -237.43
4. Interact with the hole in the wall
4. : *There's nothing of value left inside the holes.*devnoteUND_WormWall_State_RetrievedLootEnd
8. : *The wall is riddled with holes. A suffocating stench of long-rotten meat wafts out.*devnote
9. Player: Inspect the holes.UND_WormWall_State_RecognisedCrawlers = False, UND_WormWall_State_FailedToRecognizeCrawlers = False, REALLY_UNDERDARKRoll (Wisdom, Survival) vs 15 (1)
0. [RollResult] True
2. : *You recognise the odour - the foul scent of carrion crawlers, centipede-like aberrations that feast on the dead.*devnoteUND_WormWall_State_RecognisedCrawlers
7. : *At one time, these caverns must have been their banquet hall. The creatures are either long gone, or waiting patiently in the darkness.*devnote
20. [RollResult] False
18. : *The tunnels were created deliberately, but whether by tools or claws you cannot say.*devnoteUND_WormWall_State_FailedToRecognizeCrawlers
15. Player: Inspect the holes.<br>UND_WormWall_State_RecognisedCrawlers = False, UND_WormWall_State_FailedToRecognizeCrawlers = False, REALLY_UNDERDARK = FalseRoll (Wisdom, Survival) vs 15 (0)
- Link to Node 0
- Link to Node 20
6. Player: Reach into one of the holes.SHORT
19. : *The passage narrows and bends - you're shoulder-deep when your fingers brush against a fleshy tentacle.*devnote
16. Player: [PassiveRoll]
UND_WormWall_State_RecognisedCrawlersRoll (Wisdom, ) vs 15 (1)
- Link to Node 3
- Link to Node 13
5. Player: [PassiveRoll]
Roll (Wisdom, ) vs 15 (0)
3. [RollResult] True
11. : *You flinch, but the tentacle is limp and cold. You push it aside and retrieve something loose, lying beneath.*devnoteUND_WormWall_State_RetrievedLoot, UND_WormWall_Event_LowerGiveRewardEnd
13. [RollResult] False
1. : *Horrified, you withdraw your hand instinctively, before whatever's lurking inside can react.*devnoteUND_WormWall_State_ScaredEnd
12. Player: Reach into one of the holes.SHORT = False
17. : *The passage narrows and bends, becoming impassable before you're even elbow-deep.*devnoteEnd
10. Player: Leave.End
14. : *There's nothing but trouble inside those holes.*devnoteUND_WormWall_State_ScaredEnd