Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id

    Synopsis:

    VB when the player clicks on the elevator, but it is unusable because of the sussur tree's anti-magic aura.


  • 0. Player: Still useless, I see., REALLY_ASTARIONdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 0. Player: It's still bereft of power., REALLY_GALEdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 0. Player: Still nothing., REALLY_KARLACHdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 0. Player: Nothing., REALLY_LAEZELdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 0. Player: Still nothing. Bloody contraption., REALLY_SHADOWHEARTdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 0. Player: Still stuck., REALLY_WYLLdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 0. Player: Still nothing.devnoteUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 1. Player: Why is it broken? You're powered by magic, for goodness sake!, REALLY_ASTARIONdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassedUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 1. Player: This contraption is powered by magic, but its magic seems to be gone - or dormant., REALLY_GALEdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassedUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 1. Player: Run by magic. Wonder if I can get it active again., REALLY_KARLACHdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassedUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 1. Player: A magical device, no doubt. Now to get it working., REALLY_LAEZELdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassedUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 1. Player: Powered by magic, it seems. Now to just get it working..., REALLY_SHADOWHEARTdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassedUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 1. Player: This thing runs on magic. There must be a way to get it working., REALLY_WYLLdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassedUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 1. Player: Looks like some kind of magical contraption. Now to get it to work...devnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassedUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 2. Player: It doesn't look broken. Then again, none of us do., REALLY_ASTARIONdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassed = FalseUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 2. Player: It doesn't look defective, but its magic aura is too faint for it to operate., REALLY_GALEdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassed = FalseUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 2. Player: Why won't this bloody thing work? It doesn't look broken., REALLY_KARLACHdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassed = FalseUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 2. Player: Nothing. There must be a way to get it working., REALLY_LAEZELdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassed = FalseUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 2. Player: Not a budge. Better take a look around..., REALLY_SHADOWHEARTdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassed = FalseUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 2. Player: Stuck. Annoying., REALLY_WYLLdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassed = FalseUND_ArcaneTower_VB_LiftBocked_HasMet
    End
  • 2. Player: Nothing's happening... but it doesn't look broken.devnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassed = FalseUND_ArcaneTower_VB_LiftBocked_HasMet
    End