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Synopsis:
VB when the player clicks on the elevator, but it is unusable because of the sussur tree's anti-magic aura.
0. Player: Still useless, I see.,
REALLY_ASTARIONdevnoteUND_ArcaneTower_VB_LiftBocked_HasMetEnd
0. Player: It's still bereft of power.,
REALLY_GALEdevnoteUND_ArcaneTower_VB_LiftBocked_HasMetEnd
0. Player: Still nothing.,
REALLY_KARLACHdevnoteUND_ArcaneTower_VB_LiftBocked_HasMetEnd
0. Player: Nothing.,
REALLY_LAEZELdevnoteUND_ArcaneTower_VB_LiftBocked_HasMetEnd
0. Player: Still nothing. Bloody contraption.,
REALLY_SHADOWHEARTdevnoteUND_ArcaneTower_VB_LiftBocked_HasMetEnd
0. Player: Still stuck.,
REALLY_WYLLdevnoteUND_ArcaneTower_VB_LiftBocked_HasMetEnd
0. Player: Still nothing.devnoteUND_ArcaneTower_VB_LiftBocked_HasMetEnd
1. Player: Why is it broken? You're powered by magic, for goodness sake!,
REALLY_ASTARIONdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassedUND_ArcaneTower_VB_LiftBocked_HasMetEnd
1. Player: This contraption is powered by magic, but its magic seems to be gone - or dormant.,
REALLY_GALEdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassedUND_ArcaneTower_VB_LiftBocked_HasMetEnd
1. Player: Run by magic. Wonder if I can get it active again.,
REALLY_KARLACHdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassedUND_ArcaneTower_VB_LiftBocked_HasMetEnd
1. Player: A magical device, no doubt. Now to get it working.,
REALLY_LAEZELdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassedUND_ArcaneTower_VB_LiftBocked_HasMetEnd
1. Player: Powered by magic, it seems. Now to just get it working...,
REALLY_SHADOWHEARTdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassedUND_ArcaneTower_VB_LiftBocked_HasMetEnd
1. Player: This thing runs on magic. There must be a way to get it working.,
REALLY_WYLLdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassedUND_ArcaneTower_VB_LiftBocked_HasMetEnd
1. Player: Looks like some kind of magical contraption. Now to get it to work...devnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassedUND_ArcaneTower_VB_LiftBocked_HasMetEnd
2. Player: It doesn't look broken. Then again, none of us do.,
REALLY_ASTARIONdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassed = FalseUND_ArcaneTower_VB_LiftBocked_HasMetEnd
2. Player: It doesn't look defective, but its magic aura is too faint for it to operate.,
REALLY_GALEdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassed = FalseUND_ArcaneTower_VB_LiftBocked_HasMetEnd
2. Player: Why won't this bloody thing work? It doesn't look broken.,
REALLY_KARLACHdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassed = FalseUND_ArcaneTower_VB_LiftBocked_HasMetEnd
2. Player: Nothing. There must be a way to get it working.,
REALLY_LAEZELdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassed = FalseUND_ArcaneTower_VB_LiftBocked_HasMetEnd
2. Player: Not a budge. Better take a look around...,
REALLY_SHADOWHEARTdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassed = FalseUND_ArcaneTower_VB_LiftBocked_HasMetEnd
2. Player: Stuck. Annoying.,
REALLY_WYLLdevnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassed = FalseUND_ArcaneTower_VB_LiftBocked_HasMetEnd
2. Player: Nothing's happening... but it doesn't look broken.devnoteUND_ArcaneTower_VB_LiftBocked_HasMet = False, UND_ArcaneTower_LiftBlocked_SkillCheckPassed = FalseUND_ArcaneTower_VB_LiftBocked_HasMetEnd