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Synopsis:
In Arcane Tower there's a button on the floor near an empty bucket. Pressing the button while wearing Cleric pet's collar drops food (currently blue cheese). Kind of auto-feeding device.
This PAD happens on button press. There're variants: player who pressed button wears the collar, and so it just works. Player has it in pocket, then the collar vibrates a little. Another party character nearby has the collar, then that character comments about vibrating.
0. Player: Ah! Whatever you did, it made my neckpiece vibrate.,
REALLY_ASTARIONdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_EquippedCollarEnd
0. Player: The collar stirs. Something must be triggering the runes' magic.,
REALLY_GALEdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_EquippedCollarEnd
0. Player: Hey! Whatever you did, my collar's vibrating.,
REALLY_KARLACHdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_EquippedCollarEnd
0. Player: The collar is trembling. Some sort of magical resonance.,
REALLY_LAEZELdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_EquippedCollarEnd
0. Player: The collar's trembling. Must be something nearby that's causing it. ,
REALLY_SHADOWHEARTdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_EquippedCollarEnd
0. Player: Ooh, what did you do? The collar's vibrating.,
REALLY_WYLLdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_EquippedCollarEnd
0. Player: Wait - why did my collar just vibrate?devnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_EquippedCollarEnd
1. Player: No more? Not one for gluttony, I see.,
REALLY_ASTARIONdevnoteUND_ClericPet_Event_FeedButtonNoMoreEnd
1. Player: This seems to have run out of food disappointingly quickly.<br><br>,
REALLY_GALEdevnoteUND_ClericPet_Event_FeedButtonNoMoreEnd
1. Player: No more food for fido.,
REALLY_KARLACHdevnoteUND_ClericPet_Event_FeedButtonNoMoreEnd
1. Player: It's stopped. Perhaps the supply's been exhausted.,
REALLY_LAEZELdevnoteUND_ClericPet_Event_FeedButtonNoMoreEnd
1. Player: Looks like the larder's run empty.,
REALLY_SHADOWHEARTdevnoteUND_ClericPet_Event_FeedButtonNoMoreEnd
1. Player: Oh, it's stopped. Good news for my delicate figure.,
REALLY_WYLLdevnoteUND_ClericPet_Event_FeedButtonNoMoreEnd
1. Player: Hmm - only one serving for me, I guess.devnoteUND_ClericPet_Event_FeedButtonNoMoreEnd
2. Player: Strangely low for a button. Strangely useless too.,
REALLY_ASTARIONdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar = False, UND_ClericPet_EquippedCollar = FalseEnd
2. Player: This button must have had a use once, but was it worth reaching so far down for?<br>,
REALLY_GALEdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar = False, UND_ClericPet_EquippedCollar = FalseEnd
2. Player: Now that's a low button.,
REALLY_KARLACHdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar = False, UND_ClericPet_EquippedCollar = FalseEnd
2. Player: Nothing. What's the point of a button so near the ground?<br>,
REALLY_LAEZELdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar = False, UND_ClericPet_EquippedCollar = FalseEnd
2. Player: The button does nothing. And why's it barely above the floor? Strange.,
REALLY_SHADOWHEARTdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar = False, UND_ClericPet_EquippedCollar = FalseEnd
2. Player: Doesn't seem to do much. And why's it so low?,
REALLY_WYLLdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar = False, UND_ClericPet_EquippedCollar = FalseEnd
2. Player: Strange place for a button. Especially one that doesn't work.devnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar = False, UND_ClericPet_EquippedCollar = FalseEnd
3. Player: The pet could summon its own food? What a clever little trick.,
REALLY_ASTARIONdevnoteUND_ClericPet_Event_FeedButtonNoMore = False, UND_ClericPet_Event_FeedButtonSuccessEnd
3. Player: Clever. Give a dog a magical food dispensing collar, and I'm sure it will eat.,
REALLY_GALEdevnoteUND_ClericPet_Event_FeedButtonNoMore = False, UND_ClericPet_Event_FeedButtonSuccessEnd
3. Player: That collar sumons food? Ooh, for a pet I guess. Pretty neat.<br><br>,
REALLY_KARLACHdevnoteUND_ClericPet_Event_FeedButtonNoMore = False, UND_ClericPet_Event_FeedButtonSuccessEnd
3. Player: The collar summons food? What a dull use of such curious magic.,
REALLY_LAEZELdevnoteUND_ClericPet_Event_FeedButtonNoMore = False, UND_ClericPet_Event_FeedButtonSuccessEnd
3. Player: Well look at that - self-service for a pet. Or other collar-wearer, I suppose...,
REALLY_SHADOWHEARTdevnoteUND_ClericPet_Event_FeedButtonNoMore = False, UND_ClericPet_Event_FeedButtonSuccessEnd
3. Player: Oh - the collar buzzed, and the food came down. What a clever system.,
REALLY_WYLLdevnoteUND_ClericPet_Event_FeedButtonNoMore = False, UND_ClericPet_Event_FeedButtonSuccessEnd
3. Player: Clever. Food is dispensed for anyone wearing this collar.devnoteUND_ClericPet_Event_FeedButtonNoMore = False, UND_ClericPet_Event_FeedButtonSuccessEnd
4. Player: Hullo - whatever you did, it made the collar in my pack vibrate.,
REALLY_ASTARIONdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollarEnd
4. Player: I can feel the collar stirring in my pack. Something must be triggering the runes' magic.,
REALLY_GALEdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollarEnd
4. Player: Something's buzzing. That collar, I think.,
REALLY_KARLACHdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollarEnd
4. Player: How peculiar - I feel something trembling. That collar, perhaps.,
REALLY_LAEZELdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollarEnd
4. Player: The old collar with the runes - I just felt it tremble.,
REALLY_SHADOWHEARTdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollarEnd
4. Player: Ooh - I can feel that collar vibrating. What'd you do?,
REALLY_WYLLdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollarEnd
4. Player: Wait - why did that strange dog collar just vibrate?devnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollarEnd