Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id

    Synopsis:

    In Arcane Tower there's a button on the floor near an empty bucket. Pressing the button while wearing Cleric pet's collar drops food (currently blue cheese). Kind of auto-feeding device.
    This PAD happens on button press. There're variants: player who pressed button wears the collar, and so it just works. Player has it in pocket, then the collar vibrates a little. Another party character nearby has the collar, then that character comments about vibrating.



  • 0. Player: Ah! Whatever you did, it made my neckpiece vibrate., REALLY_ASTARIONdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_EquippedCollar
    End
  • 0. Player: The collar stirs. Something must be triggering the runes' magic., REALLY_GALEdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_EquippedCollar
    End
  • 0. Player: Hey! Whatever you did, my collar's vibrating., REALLY_KARLACHdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_EquippedCollar
    End
  • 0. Player: The collar is trembling. Some sort of magical resonance., REALLY_LAEZELdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_EquippedCollar
    End
  • 0. Player: The collar's trembling. Must be something nearby that's causing it. , REALLY_SHADOWHEARTdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_EquippedCollar
    End
  • 0. Player: Ooh, what did you do? The collar's vibrating., REALLY_WYLLdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_EquippedCollar
    End
  • 0. Player: Wait - why did my collar just vibrate?devnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_EquippedCollar
    End
  • 1. Player: No more? Not one for gluttony, I see., REALLY_ASTARIONdevnoteUND_ClericPet_Event_FeedButtonNoMore
    End
  • 1. Player: This seems to have run out of food disappointingly quickly.<br><br>, REALLY_GALEdevnoteUND_ClericPet_Event_FeedButtonNoMore
    End
  • 1. Player: No more food for fido., REALLY_KARLACHdevnoteUND_ClericPet_Event_FeedButtonNoMore
    End
  • 1. Player: It's stopped. Perhaps the supply's been exhausted., REALLY_LAEZELdevnoteUND_ClericPet_Event_FeedButtonNoMore
    End
  • 1. Player: Looks like the larder's run empty., REALLY_SHADOWHEARTdevnoteUND_ClericPet_Event_FeedButtonNoMore
    End
  • 1. Player: Oh, it's stopped. Good news for my delicate figure., REALLY_WYLLdevnoteUND_ClericPet_Event_FeedButtonNoMore
    End
  • 1. Player: Hmm - only one serving for me, I guess.devnoteUND_ClericPet_Event_FeedButtonNoMore
    End
  • 2. Player: Strangely low for a button. Strangely useless too., REALLY_ASTARIONdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar = False, UND_ClericPet_EquippedCollar = False
    End
  • 2. Player: This button must have had a use once, but was it worth reaching so far down for?<br>, REALLY_GALEdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar = False, UND_ClericPet_EquippedCollar = False
    End
  • 2. Player: Now that's a low button., REALLY_KARLACHdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar = False, UND_ClericPet_EquippedCollar = False
    End
  • 2. Player: Nothing. What's the point of a button so near the ground?<br>, REALLY_LAEZELdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar = False, UND_ClericPet_EquippedCollar = False
    End
  • 2. Player: The button does nothing. And why's it barely above the floor? Strange., REALLY_SHADOWHEARTdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar = False, UND_ClericPet_EquippedCollar = False
    End
  • 2. Player: Doesn't seem to do much. And why's it so low?, REALLY_WYLLdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar = False, UND_ClericPet_EquippedCollar = False
    End
  • 2. Player: Strange place for a button. Especially one that doesn't work.devnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar = False, UND_ClericPet_EquippedCollar = False
    End
  • 3. Player: The pet could summon its own food? What a clever little trick., REALLY_ASTARIONdevnoteUND_ClericPet_Event_FeedButtonNoMore = False, UND_ClericPet_Event_FeedButtonSuccess
    End
  • 3. Player: Clever. Give a dog a magical food dispensing collar, and I'm sure it will eat., REALLY_GALEdevnoteUND_ClericPet_Event_FeedButtonNoMore = False, UND_ClericPet_Event_FeedButtonSuccess
    End
  • 3. Player: That collar sumons food? Ooh, for a pet I guess. Pretty neat.<br><br>, REALLY_KARLACHdevnoteUND_ClericPet_Event_FeedButtonNoMore = False, UND_ClericPet_Event_FeedButtonSuccess
    End
  • 3. Player: The collar summons food? What a dull use of such curious magic., REALLY_LAEZELdevnoteUND_ClericPet_Event_FeedButtonNoMore = False, UND_ClericPet_Event_FeedButtonSuccess
    End
  • 3. Player: Well look at that - self-service for a pet. Or other collar-wearer, I suppose..., REALLY_SHADOWHEARTdevnoteUND_ClericPet_Event_FeedButtonNoMore = False, UND_ClericPet_Event_FeedButtonSuccess
    End
  • 3. Player: Oh - the collar buzzed, and the food came down. What a clever system., REALLY_WYLLdevnoteUND_ClericPet_Event_FeedButtonNoMore = False, UND_ClericPet_Event_FeedButtonSuccess
    End
  • 3. Player: Clever. Food is dispensed for anyone wearing this collar.devnoteUND_ClericPet_Event_FeedButtonNoMore = False, UND_ClericPet_Event_FeedButtonSuccess
    End
  • 4. Player: Hullo - whatever you did, it made the collar in my pack vibrate., REALLY_ASTARIONdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar
    End
  • 4. Player: I can feel the collar stirring in my pack. Something must be triggering the runes' magic., REALLY_GALEdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar
    End
  • 4. Player: Something's buzzing. That collar, I think., REALLY_KARLACHdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar
    End
  • 4. Player: How peculiar - I feel something trembling. That collar, perhaps., REALLY_LAEZELdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar
    End
  • 4. Player: The old collar with the runes - I just felt it tremble., REALLY_SHADOWHEARTdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar
    End
  • 4. Player: Ooh - I can feel that collar vibrating. What'd you do?, REALLY_WYLLdevnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar
    End
  • 4. Player: Wait - why did that strange dog collar just vibrate?devnoteUND_ClericPet_Event_FeedButtonSuccess = False, UND_ClericPet_HasCollar
    End