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Synopsis:
The player tries to figure out why a drow died beneath a mushroom ledge in the Underdark. Result appears with a successful passive Medicine check.
0. Player: Bones snapped like twigs. Must've been quite a fall.,
REALLY_ASTARIONUND_FairyRings_Event_DeadBodyMedicineCheckSuccessEnd
0. Player: The injuries on this drow are consistent with a fall. A very deep fall.,
REALLY_GALEUND_FairyRings_Event_DeadBodyMedicineCheckSuccessEnd
0. Player: Dead drow. Fall injuries, from the looks of it.,
REALLY_LAEZELUND_FairyRings_Event_DeadBodyMedicineCheckSuccessEnd
0. Player: Looks like this drow fell from quite a height.,
REALLY_KARLACHUND_FairyRings_Event_DeadBodyMedicineCheckSuccessEnd
0. Player: This drow's cracked like an egg. Must have fallen quite some height.,
REALLY_SHADOWHEARTUND_FairyRings_Event_DeadBodyMedicineCheckSuccessEnd
0. Player: Ouch - this drow must've taken quite a fall.,
REALLY_WYLLUND_FairyRings_Event_DeadBodyMedicineCheckSuccessEnd
0. Player: Half this drow's body is crushed. Must have fallen from pretty high up.UND_FairyRings_Event_DeadBodyMedicineCheckSuccessEnd
1. Player: A dead drow. No one's going to shed any tears.,
REALLY_ASTARIONUND_FairyRings_Event_DeadBodyMedicineCheckSuccess = FalseEnd
1. Player: A dead drow - took quite a pounding, too.,
REALLY_GALEUND_FairyRings_Event_DeadBodyMedicineCheckSuccess = FalseEnd
1. Player: Dead drow. Skellies galore. Wonder what the story was.,
REALLY_KARLACHUND_FairyRings_Event_DeadBodyMedicineCheckSuccess = FalseEnd
1. Player: Skeletons and a decaying corpse. What drew them to this fate?,
REALLY_LAEZELUND_FairyRings_Event_DeadBodyMedicineCheckSuccess = FalseEnd
1. Player: This drow was pulverised. What happened...?,
REALLY_SHADOWHEARTUND_FairyRings_Event_DeadBodyMedicineCheckSuccess = FalseEnd
1. Player: A dead drow? I wonder what happened.,
REALLY_WYLLUND_FairyRings_Event_DeadBodyMedicineCheckSuccess = FalseEnd
1. Player: Dead drow and some skeletons. I wonder what happened.UND_FairyRings_Event_DeadBodyMedicineCheckSuccess = FalseEnd