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    Synopsis:

    The player characters enter the lava lake surrounding the Monk's Amulet. With a successful Nature check they can notice that the exploding lava bubbles in the lake are not natural

    How to trigger:

    Enter the lava lake area


  • 0. Player: The lava shouldn't be this volatile. Something's wrong., REALLY_ASTARIONUND_MonkAmulet_State_RecogniseLavaBubbles
    End
  • 0. Player: Something... unnatural is causing this lake to simmer and boil.<br>, REALLY_GALEUND_MonkAmulet_State_RecogniseLavaBubbles
    End
  • 0. Player: Lava doesn't usually pop like that. What gives?, REALLY_KARLACHUND_MonkAmulet_State_RecogniseLavaBubbles
    End
  • 0. Player: Lava doesn't flare up like that for no reason. Something's amiss here.<br>, REALLY_LAEZELUND_MonkAmulet_State_RecogniseLavaBubbles
    End
  • 0. Player: Something's got this lava stirred up.<br>, REALLY_SHADOWHEARTUND_MonkAmulet_State_RecogniseLavaBubbles
    End
  • 0. Player: I'm no expert, but this lava seems particularly... lively., REALLY_WYLLUND_MonkAmulet_State_RecogniseLavaBubbles
    End
  • 0. Player: Lava's not supposed to explode, I don't think. Something's igniting it.UND_MonkAmulet_State_RecogniseLavaBubbles
    End
  • 1. Player: Quite the lively little pond, aren't you?, REALLY_ASTARIONUND_MonkAmulet_State_RecogniseLavaBubbles = False
    End
  • 1. Player: That lava lake boils like a good stew. Lovely., REALLY_GALEUND_MonkAmulet_State_RecogniseLavaBubbles = False
    End
  • 1. Player: Lava's popping. Lethal stuff., REALLY_KARLACHUND_MonkAmulet_State_RecogniseLavaBubbles = False
    End
  • 1. Player: I should tread carefully. No telling when the lava might erupt.<br>, REALLY_LAEZELUND_MonkAmulet_State_RecogniseLavaBubbles = False
    End
  • 1. Player: Lava. Better watch my footing around here.<br>, REALLY_SHADOWHEARTUND_MonkAmulet_State_RecogniseLavaBubbles = False
    End
  • 1. Player: I'll be. Is lava supposed to do that?, REALLY_WYLLUND_MonkAmulet_State_RecogniseLavaBubbles = False
    End
  • 1. Player: The lava's erupting. Better watch my step.UND_MonkAmulet_State_RecogniseLavaBubbles = False
    End