Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id

    Synopsis:

    The player encounters a wall riddled with small holes.
    First time interaction with the third hole will result in character finding small trash item (a bone). Next node is just "nothing more there".



  • 0. Player: Is that a bone? What a treat., REALLY_ASTARIONUND_WormWall_State_GotBone = FalseUND_WormWall_State_GotBone, UND_WormWall_Event_EmptyGiveReward
    End
  • 0. Player: Aha! Looks like I found... a piece of bone. How riveting., REALLY_GALEUND_WormWall_State_GotBone = FalseUND_WormWall_State_GotBone, UND_WormWall_Event_EmptyGiveReward
    End
  • 0. Player: Bone. Nice., REALLY_KARLACHUND_WormWall_State_GotBone = FalseUND_WormWall_State_GotBone, UND_WormWall_Event_EmptyGiveReward
    End
  • 0. Player: How thrilling. A bone., REALLY_LAEZELUND_WormWall_State_GotBone = FalseUND_WormWall_State_GotBone, UND_WormWall_Event_EmptyGiveReward
    End
  • 0. Player: What's this...? Oh, just a bone., REALLY_SHADOWHEARTUND_WormWall_State_GotBone = FalseUND_WormWall_State_GotBone, UND_WormWall_Event_EmptyGiveReward
    End
  • 0. Player: A bone? Somewhere out there, a skeleton's missing a piece., REALLY_WYLLUND_WormWall_State_GotBone = FalseUND_WormWall_State_GotBone, UND_WormWall_Event_EmptyGiveReward
    End
  • 0. Player: A bone. Dry and brittle., REALLY_GENERICUND_WormWall_State_GotBone = FalseUND_WormWall_State_GotBone, UND_WormWall_Event_EmptyGiveReward
    End
  • 1. Player: Nothing more to plunder., REALLY_ASTARION
    End
  • 1. Player: No further treasure to be found I'm afraid., REALLY_GALE
    End
  • 1. Player: Empty as a hole., REALLY_KARLACH
    End
  • 1. Player: Already cleared out., REALLY_LAEZEL
    End
  • 1. Player: Nothing in here., REALLY_SHADOWHEART
    End
  • 1. Player: Nothing left., REALLY_WYLL
    End
  • 1. Player: There's nothing left.
    End