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Synopsis:
The player encounters a wall riddled with small holes.
First time interaction with the third hole will result in character finding small trash item (a bone). Next node is just "nothing more there".
0. Player: Is that a bone? What a treat.,
REALLY_ASTARIONUND_WormWall_State_GotBone = FalseUND_WormWall_State_GotBone, UND_WormWall_Event_EmptyGiveRewardEnd
0. Player: Aha! Looks like I found... a piece of bone. How riveting.,
REALLY_GALEUND_WormWall_State_GotBone = FalseUND_WormWall_State_GotBone, UND_WormWall_Event_EmptyGiveRewardEnd
0. Player: Bone. Nice.,
REALLY_KARLACHUND_WormWall_State_GotBone = FalseUND_WormWall_State_GotBone, UND_WormWall_Event_EmptyGiveRewardEnd
0. Player: How thrilling. A bone.,
REALLY_LAEZELUND_WormWall_State_GotBone = FalseUND_WormWall_State_GotBone, UND_WormWall_Event_EmptyGiveRewardEnd
0. Player: What's this...? Oh, just a bone.,
REALLY_SHADOWHEARTUND_WormWall_State_GotBone = FalseUND_WormWall_State_GotBone, UND_WormWall_Event_EmptyGiveRewardEnd
0. Player: A bone? Somewhere out there, a skeleton's missing a piece.,
REALLY_WYLLUND_WormWall_State_GotBone = FalseUND_WormWall_State_GotBone, UND_WormWall_Event_EmptyGiveRewardEnd
0. Player: A bone. Dry and brittle.,
REALLY_GENERICUND_WormWall_State_GotBone = FalseUND_WormWall_State_GotBone, UND_WormWall_Event_EmptyGiveRewardEnd
1. Player: Nothing more to plunder.,
REALLY_ASTARIONEnd
1. Player: No further treasure to be found I'm afraid.,
REALLY_GALEEnd
1. Player: Empty as a hole.,
REALLY_KARLACHEnd
1. Player: Already cleared out.,
REALLY_LAEZELEnd
1. Player: Nothing in here.,
REALLY_SHADOWHEARTEnd
1. Player: Nothing left.,
REALLY_WYLLEnd
1. Player: There's nothing left.End