Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
The Inquisitor greets the player and invites them to talk to him. He gets increasingly impatient if the player keeps ignoring him, ending with combat if the player doesn't go talk to him.
Custom greeting node if he notices a player sneaking around.
How to trigger:
Enter the Inquisitor's office at 1357; -5; -681 in CRE_Main_A
0. : You have something I want. I have the knowledge you need. 7bb5206b-db75-87f6-4cdd-a57833d28f5d_Escalation17bb5206b-db75-87f6-4cdd-a57833d28f5d_Escalation1 = False, 7bb5206b-db75-87f6-4cdd-a57833d28f5d_Escalation2End
1. : I can tell you more than any amount of skulking around would. Come. Speak.CRE_ChainOfCommand_State_PlayerCaughtStealingKey = False, 7bb5206b-db75-87f6-4cdd-a57833d28f5d_Escalation1 = False, 7bb5206b-db75-87f6-4cdd-a57833d28f5d_Escalation3 = False, 7bb5206b-db75-87f6-4cdd-a57833d28f5d_Escalation2 = False7bb5206b-db75-87f6-4cdd-a57833d28f5d_Escalation1End
2. : Shame. Such an illustrious journey, ended by poor etiquette. 7bb5206b-db75-87f6-4cdd-a57833d28f5d_Escalation3End
3. : Vlaakith's power is endless - her patience is not. Approach. I won't ask again.<br>7bb5206b-db75-87f6-4cdd-a57833d28f5d_Escalation27bb5206b-db75-87f6-4cdd-a57833d28f5d_Escalation3, 7bb5206b-db75-87f6-4cdd-a57833d28f5d_Escalation2 = FalseEnd
4. : Ah. Our esteemed guest. Please, approach - we have much to discuss. 7bb5206b-db75-87f6-4cdd-a57833d28f5d_Escalation1 = False, 7bb5206b-db75-87f6-4cdd-a57833d28f5d_Escalation3 = False, 7bb5206b-db75-87f6-4cdd-a57833d28f5d_Escalation2 = False7bb5206b-db75-87f6-4cdd-a57833d28f5d_Escalation1End