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Synopsis:
A male gith guard, watching over the hatchery where gith eggs are hatched. He's a caustic personality, ready to kill anyone who touches the lone egg in the hatchery.
How to trigger:
Use Debug Book to travel to Act 1b -> Creche - Main Creche floor
Get through the dialog with the guards at the checkpoint (you'll likely need to use killcombat in recon)
Once through the doors go left (west), then right (north), and enter the Hatchery Chamber through the door at the end of the corridor.
Speak to the guard to the right (north) as you enter the room - he's standing at the edge of the pool beside a pillar.
5. : Kin.devnoteCRE_HatcheryGuard_KnowsAboutEggs, CRE_Hatchery_HasMet_HatcheryGuard, GITHYANKI
7. Player: I'd like to speak to the caretaker.CRE_Hatchery_HasMet_Caretaker = False
29. : You will find Varsh Ko'kuu watching over his clutch of one.
21. : Follow the rocks through the acid, but do not approach the egg.devnoteEnd
14. Player: Leave.End
6. : Watch your feet. Our hatchery does not treat strangers kindly.CRE_HatcheryGuard_KnowsAboutEggs = False, CRE_Hatchery_HasMet_HatcheryGuard
19. [Jump]
Jump to Node 2 (2)
17. : You linger still?devnoteCRE_HatcheryGuard_KnowsAboutEggs, CRE_Hatchery_HasMet_HatcheryGuard
12. [Jump]
Jump to Node 5 (2)
18. : Step carefully, kin. Our hatchery is protected by lethal safeguards - I would hate to see you fall foul of them.CRE_Hatchery_HasMet_HatcheryGuard = False, GITHYANKICRE_Hatchery_HasMet_HatcheryGuard
24. Player: Hatchery? Where are all the eggs?
1. : Hatched, mostly. Only one remains unbroken, watched over by Varsh Ko'kuu, caretaker of our young.
10. : You may speak to him if you wish, but do not approach the egg. Lest you fall foul of me.devnoteCRE_HatcheryGuard_KnowsAboutEggsEnd
22. Player: So how can I avoid these traps?
3. : Traps are not built to be avoided. Varsh Ko'kuu designed every one himself, elegantly crafting this room to protect our young.
13. Player: Why is the water that colour?
28. : Water? Our young are not born to water - it is a burning acid.devnote
9. : Varsh Ko'kuu designed this hatchery to be the perfect birthing place for our warriors: impenetrable to our enemies.
11. [Jump]
Jump to Node 14 (1)
20. : The hatchery is a dangerous place to linger, kin.CRE_HatcheryGuard_KnowsAboutEggs = False, CRE_Hatchery_HasMet_HatcheryGuard, GITHYANKI
0. [Jump]
Jump to Node 18 (2)
23. : Istik are permitted to view the birthing pools now? These are strange times.devnoteCRE_Hatchery_HasMet_HatcheryGuard = FalseCRE_Hatchery_HasMet_HatcheryGuard
2. : Step carefully while here. Our hatchery is protected by lethal safeguards. I do not wish to pick your remains from them.
26. Player: I thought a hatchery would have more eggs?
27. : Most are hatched. Only one remains, monitored by Varsh Ko'kuu, the caretaker of our young.
8. Player: You could point out the traps? I'd definitely avoid them then.
4. : Amusing.devnote
15. : You may speak to the Varsh if you wish, but stay away from the egg. There will be no second warning.CRE_HatcheryGuard_KnowsAboutEggsEnd
16. Player: Don't worry, I'm leaving.
25. : And do not approach the egg! That would be a transgression too far.End