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Synopsis:
The player decides if they should take The Blood of Lathander (the Sun Mace). Taking it will cause the destruction of the monastery (and the gith crèche within it).
How to trigger:
Click on the The Blood of Lathander.
17. : *An ornate mace hovers before you, suspended in a shaft of brilliant light.*
22. : *A fist-sized piece of amber flecked with crimson is set in the handle, emitting a radiance all its own.*CRE_BloodOfLathander_Hasmet
44. Player: [PassiveRoll]
Roll (Intelligence, History) vs 14 (0)
35. [RollResult] True
47. : *This mace must be the legendary Blood of Lathander - the amber is said to contain the blood of the Morninglord himself.*
- Link to Node 19
- Link to Node 45
57. [RollResult] False
11. : *This mace certainly has a very unusual design.*
19. Player: Reach into the light and take the mace.
24. Player: [TagAnswer]
ORI_Inclusion_2Random
54. : Stay your hand! The consequences may be more than we are ready to bear.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
31. : Not one to heed warning then? This could end very badly.<br>devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
55. [Jump]
Jump to Node 48 (2)
37. : You sure about that, soldier? Seems risky.<br>ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
42. : Are you sure about that? This all feels very... trappy.ORI_Inclusion_PickedAtRandom, REALLY_ASTARION
49. : You heard the warnings. Are you sure you want to stick your hand where it wasn't invited?ORI_Inclusion_PickedAtRandom, REALLY_WYLL
48. : Are you quite sure that's wise?ORI_Inclusion_PickedAtRandom, REALLY_GALE
5. : Step away. And banish this mace from your mind.ORI_Inclusion_PickedAtRandom2, REALLY_LAEZEL
8. : We should leave that thing and just get out of here while we can.<br>devnoteORI_Inclusion_PickedAtRandom2, REALLY_SHADOWHEART
23. : Might be better to leave it alone. No sense tempting trouble.ORI_Inclusion_PickedAtRandom2, REALLY_KARLACH
3. : I'm all for looting sacred treasure, but only if I know I'll live long enough to enjoy it.ORI_Inclusion_PickedAtRandom2, REALLY_ASTARION
34. [Jump]
Jump to Node 13 (1)
26. : Leave it be. Not every glowing light is an invitation take what's inside it.ORI_Inclusion_PickedAtRandom2, REALLY_WYLL
14. : We should leave this untouched and get out of here.ORI_Inclusion_PickedAtRandom2, REALLY_GALE
1. Player: [TagAnswer]
ORI_Inclusion_Random
50. : Stay your hand! The consequences may be more than we are ready to bear.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
20. : Not one to heed warnings then? We should leave that thing - it seems like trouble.devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
0. : Erm, I think we weren't supposed to touch anything... right?<br>ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
13. Player: [TagAnswer]
ORI_Inclusion_End_Random
33. : *The glow around the mace sparkles with beautiful disaster.*REALLY_DARK_URGEORI_DarkUrge_Event_HadUrge
4. : *You feel your patron's presence nearby. It hums with an unfamiliar anxiety.*WARLOCK
10. : *Taking such a holy weapon would be diabolical indeed, but the consequences... disastrous.*,
WARLOCK_FIEND
10. : *Snatching a holy weapon from a godly dungeon would be mischevious indeed, but the consequences... disastrous.*,
WARLOCK_ARCHFEY
10. : *To take the god-weapon - to humiliate divinity - would be satisfying. But it would risk disastrous ruin.*,
WARLOCK_GREAT_OLD_ONE
21. [Jump]
Jump to Node 28 (2)
53. : *You recall all the measures meant to keep you from reaching this place.*
28. : *The brutal aches in your body yearn to take it, though you sense it will spell misfortune.* REALLY_DARK_URGEORI_DarkUrge_Event_HadUrge
32. Player: Claim the mace and delight in its danger.REALLY_DARK_URGECRE_BloodOfLathander_Event_TakenBlood, ORI_DarkUrge_Event_IndulgedUrge, CRE_Lance_Event_PrepareToFire['Lae'zel -1', 'Gale -1', 'Shadowheart -1', 'Wyll -1', 'Astarion 1']
12. Player: Take the mace anyway - what's the worst that could happen?REALLY_DARK_URGE = FalseCRE_BloodOfLathander_Event_TakenBlood, CRE_Lance_Event_PrepareToFire['Lae'zel -1', 'Gale -1', 'Shadowheart -1', 'Wyll -1', 'Astarion 1']
2. [TagCinematic]
devnote
15. [TagCinematic]
devnoteCRE_Lance_State_BarrierTrapCrystalDestroyed = False
46. [TagCinematic]
devnote
27. Player: [TagAnswer]
ORI_Inclusion_Wyll, ORI_Inclusion_Laezel, ORI_Inclusion_Gale, ORI_Inclusion_ShadowHeart, ORI_Inclusion_Karlach, ORI_Inclusion_Astarion
56. : Tsk'va - what have you done? Shut it down before the crèche is made rubble!devnoteCRE_Lance_State_CharacterArguedForSavingTheCreche
39. : Hang on - what's going on? Stop this, before it's too late!CRE_Lance_State_CharacterArguedForSavingTheCreche
29. : *Everything is in motion - all within these walls are doomed to destruction unless you act.*
7. Player: [TagAnswer]
38. : The crèche is done for, but we're not. Run! Run damn you!devnoteCRE_Lance_State_CharacterArguedForSavingTheCreche = False
40. : I think this crèche's days are numbered - let's get out of here.CRE_Lance_State_CharacterArguedForSavingTheCreche = False
18. : Hells - I don't like the look of that. Run, damn it, run!CRE_Lance_State_CharacterArguedForSavingTheCreche = False
25. Player: [TagAnswer]
ORI_Inclusion_End_Gale, ORI_Inclusion_End_Astarion, ORI_Inclusion_End_Wyll, ORI_Inclusion_End_ShadowHeart, ORI_Inclusion_End_Laezel, ORI_Inclusion_End_Karlach
43. : [TagAnswer]
End
30. Player: Resist the call to the dark: leave the mace be.,
REALLY_DARK_URGEEnd
30. Player: Better leave the mace where it is for now.End
52. : *Taking this mace would surely lead to something quite disastrous.*
36. [Jump]
Jump to Node 28 (2)
6. : Be careful - the best cheese sits in the deadliest traps.ORI_Inclusion_PickedAtRandom, REALLY_ASTARION
16. : You sure about that? Not every glowing light is an invitation to take what's inside it.ORI_Inclusion_PickedAtRandom, REALLY_WYLL
9. : Are you quite sure that's wise? We should leave this untouched and get out of here.ORI_Inclusion_PickedAtRandom, REALLY_GALE
45. Player: Leave the mace where it is.End
51. : *You stand before the mysterious mace once more.*CRE_BloodOfLathander_Hasmet
41. [Jump]
Jump to Node 22 (2)