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    Synopsis:

    The player decides if they should take The Blood of Lathander (the Sun Mace). Taking it will cause the destruction of the monastery (and the gith crèche within it).

    How to trigger:

    Click on the The Blood of Lathander.


  • 17.
    Narrator
    : *An ornate mace hovers before you, suspended in a shaft of brilliant light.*
    • 22.
      Narrator
      : *A fist-sized piece of amber flecked with crimson is set in the handle, emitting a radiance all its own.*CRE_BloodOfLathander_Hasmet
      • 44. Player: [PassiveRoll] Roll (Intelligence, History) vs 14 (0)
        • 35. [RollResult] True
          • 47.
            Narrator
            : *This mace must be the legendary Blood of Lathander - the amber is said to contain the blood of the Morninglord himself.*
            • Link to Node 19
            • Link to Node 45
        • 57. [RollResult] False
          • 11.
            Narrator
            : *This mace certainly has a very unusual design.*
            • 19. Player: Reach into the light and take the mace.
              • 24. Player: [TagAnswer] ORI_Inclusion_2Random
                • 54.
                  Lae'zel
                  : Stay your hand! The consequences may be more than we are ready to bear.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
                  • Link to Node 55
                • 31.
                  Shadowheart
                  : Not one to heed warning then? This could end very badly.<br>devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
                  • 55. [Jump] Jump to Node 48 (2)
                • 37.
                  Karlach
                  : You sure about that, soldier? Seems risky.<br>ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
                  • Link to Node 55
                • 42.
                  Astarion
                  : Are you sure about that? This all feels very... trappy.ORI_Inclusion_PickedAtRandom, REALLY_ASTARION
                  • Link to Node 55
                • 49.
                  Wyll
                  : You heard the warnings. Are you sure you want to stick your hand where it wasn't invited?ORI_Inclusion_PickedAtRandom, REALLY_WYLL
                  • Link to Node 55
                • 48.
                  Gale
                  : Are you quite sure that's wise?ORI_Inclusion_PickedAtRandom, REALLY_GALE
                  • 5.
                    Lae'zel
                    : Step away. And banish this mace from your mind.ORI_Inclusion_PickedAtRandom2, REALLY_LAEZEL
                    • Link to Node 34
                  • 8.
                    Shadowheart
                    : We should leave that thing and just get out of here while we can.<br>devnoteORI_Inclusion_PickedAtRandom2, REALLY_SHADOWHEART
                    • Link to Node 34
                  • 23.
                    Karlach
                    : Might be better to leave it alone. No sense tempting trouble.ORI_Inclusion_PickedAtRandom2, REALLY_KARLACH
                    • Link to Node 34
                  • 3.
                    Astarion
                    : I'm all for looting sacred treasure, but only if I know I'll live long enough to enjoy it.ORI_Inclusion_PickedAtRandom2, REALLY_ASTARION
                    • 34. [Jump] Jump to Node 13 (1)
                  • 26.
                    Wyll
                    : Leave it be. Not every glowing light is an invitation take what's inside it.ORI_Inclusion_PickedAtRandom2, REALLY_WYLL
                    • Link to Node 34
                  • 14.
                    Gale
                    : We should leave this untouched and get out of here.ORI_Inclusion_PickedAtRandom2, REALLY_GALE
                    • Link to Node 34
                • 1. Player: [TagAnswer] ORI_Inclusion_Random
                  • 50.
                    Lae'zel
                    : Stay your hand! The consequences may be more than we are ready to bear.ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL
                    • Link to Node 13
                  • 20.
                    Shadowheart
                    : Not one to heed warnings then? We should leave that thing - it seems like trouble.devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART
                    • Link to Node 13
                  • 0.
                    Karlach
                    : Erm, I think we weren't supposed to touch anything... right?<br>ORI_Inclusion_PickedAtRandom, REALLY_KARLACH
                    • 13. Player: [TagAnswer] ORI_Inclusion_End_Random
                      • 33.
                        Narrator
                        : *The glow around the mace sparkles with beautiful disaster.*REALLY_DARK_URGEORI_DarkUrge_Event_HadUrge
                        • 4.
                          Narrator
                          : *You feel your patron's presence nearby. It hums with an unfamiliar anxiety.*WARLOCK
                          • 10.
                            Narrator
                            : *Taking such a holy weapon would be diabolical indeed, but the consequences... disastrous.*, WARLOCK_FIEND
                          • 10.
                            Narrator
                            : *Snatching a holy weapon from a godly dungeon would be mischevious indeed, but the consequences... disastrous.*, WARLOCK_ARCHFEY
                          • 10.
                            Narrator
                            : *To take the god-weapon - to humiliate divinity - would be satisfying. But it would risk disastrous ruin.*, WARLOCK_GREAT_OLD_ONE
                            • 21. [Jump] Jump to Node 28 (2)
                        • 53.
                          Narrator
                          : *You recall all the measures meant to keep you from reaching this place.*
                          • 28.
                            Narrator
                            : *The brutal aches in your body yearn to take it, though you sense it will spell misfortune.* REALLY_DARK_URGEORI_DarkUrge_Event_HadUrge
                            • 32. Player: Claim the mace and delight in its danger.REALLY_DARK_URGECRE_BloodOfLathander_Event_TakenBlood, ORI_DarkUrge_Event_IndulgedUrge, CRE_Lance_Event_PrepareToFire['Lae'zel -1', 'Gale -1', 'Shadowheart -1', 'Wyll -1', 'Astarion 1']
                              • Link to Node 2
                            • 12. Player: Take the mace anyway - what's the worst that could happen?REALLY_DARK_URGE = FalseCRE_BloodOfLathander_Event_TakenBlood, CRE_Lance_Event_PrepareToFire['Lae'zel -1', 'Gale -1', 'Shadowheart -1', 'Wyll -1', 'Astarion 1']
                              • 2. [TagCinematic] devnote
                                • 15. [TagCinematic] devnoteCRE_Lance_State_BarrierTrapCrystalDestroyed = False
                                  • 46. [TagCinematic] devnote
                                    • 27. Player: [TagAnswer] ORI_Inclusion_Wyll, ORI_Inclusion_Laezel, ORI_Inclusion_Gale, ORI_Inclusion_ShadowHeart, ORI_Inclusion_Karlach, ORI_Inclusion_Astarion
                                      • 56.
                                        Lae'zel
                                        : Tsk'va - what have you done? Shut it down before the crèche is made rubble!devnoteCRE_Lance_State_CharacterArguedForSavingTheCreche
                                        • Link to Node 7
                                      • 39.
                                        Karlach
                                        : Hang on - what's going on? Stop this, before it's too late!CRE_Lance_State_CharacterArguedForSavingTheCreche
                                        • Link to Node 7
                                      • 29.
                                        Narrator
                                        : *Everything is in motion - all within these walls are doomed to destruction unless you act.*
                                        • 7. Player: [TagAnswer]
                                          • 38.
                                            Astarion
                                            : The crèche is done for, but we're not. Run! Run damn you!devnoteCRE_Lance_State_CharacterArguedForSavingTheCreche = False
                                            • Link to Node 25
                                          • 40.
                                            Shadowheart
                                            : I think this crèche's days are numbered - let's get out of here.CRE_Lance_State_CharacterArguedForSavingTheCreche = False
                                            • Link to Node 25
                                          • 18.
                                            Wyll
                                            : Hells - I don't like the look of that. Run, damn it, run!CRE_Lance_State_CharacterArguedForSavingTheCreche = False
                                            • 25. Player: [TagAnswer] ORI_Inclusion_End_Gale, ORI_Inclusion_End_Astarion, ORI_Inclusion_End_Wyll, ORI_Inclusion_End_ShadowHeart, ORI_Inclusion_End_Laezel, ORI_Inclusion_End_Karlach
                                              • 43.
                                                The Blood of Lathander
                                                : [TagAnswer]
                                                End
                            • 30. Player: Resist the call to the dark: leave the mace be., REALLY_DARK_URGE
                              End
                            • 30. Player: Better leave the mace where it is for now.
                              End
                          • 52.
                            Narrator
                            : *Taking this mace would surely lead to something quite disastrous.*
                            • 36. [Jump] Jump to Node 28 (2)
                  • 6.
                    Astarion
                    : Be careful - the best cheese sits in the deadliest traps.ORI_Inclusion_PickedAtRandom, REALLY_ASTARION
                    • Link to Node 13
                  • 16.
                    Wyll
                    : You sure about that? Not every glowing light is an invitation to take what's inside it.ORI_Inclusion_PickedAtRandom, REALLY_WYLL
                    • Link to Node 13
                  • 9.
                    Gale
                    : Are you quite sure that's wise? We should leave this untouched and get out of here.ORI_Inclusion_PickedAtRandom, REALLY_GALE
                    • Link to Node 13
            • 45. Player: Leave the mace where it is.
              End
  • 51.
    Narrator
    : *You stand before the mysterious mace once more.*CRE_BloodOfLathander_Hasmet
    • 41. [Jump] Jump to Node 22 (2)