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    Synopsis:

    The player sees two Githyanki guards dragging three cultists in the monastery. One of the cultists - upon realising they're looking for some sort of weapon and failing to plead ignorance - makes a break for it. The gith guard kills him. The guards order the two remaining inside, pointing at the gate, before cutting to gameplay.

    How to trigger:

    Approach the main courtyard entrance of the monastery.


  • 8.
    Raider Add'ath
    : That's enough. On your feet.devnoteORI_Laezel_Knows_CrecheLocation
    • 15.
      Corliss
      : Where are you taking us?devnote
      • 7.
        Mahrin
        : If this is about that 'weapon' your friend was talking about, we don't have it, and we don't know shit about it! devnote
        • 11.
          Raider Add'ath
          : Silence! Move. devnote
          • 17.
            Corliss
            : No. No no no. I'm not going in there. I won't! devnote
            • 12.
              Corliss
              : Ugh! devnote
              • 13. [Visual State]
                • 16.
                  Raider Add'ath
                  : Anyone want to join her?devnoteCRE_ChainOfCommand_Event_CultistKilled
                  • 5.
                    Raider Add'ath
                    : As I thought. Through the doors. Now. The Captain is expecting you. devnoteGLO_SecretOfArtefact_GuardMentionedCaptain
                    • 10. Player: [TagAnswer] ORI_Inclusion_Laezel
                      • 4. [TagCinematic] devnote607bbdd2-9891-589d-d8b0-53cbd89f0367 = False, REALLY_LAEZEL = FalseCRE_ChainOfCommand_Event_MonasteryGuardsStartWalkingDuringDialog
                        End
                      • 1. [Alias] 607bbdd2-9891-589d-d8b0-53cbd89f0367, REALLY_LAEZEL = FalseCRE_ChainOfCommand_Event_MonasteryGuardsStartWalkingDuringDialog
                        • Alias to Node 4
                        • 14.
                          Lae'zel
                          : Forward - carefully. These cultists have the crèche on high alert.
                          End
                      • 6. [Alias] AVATAR = False, REALLY_LAEZELCRE_ChainOfCommand_Event_MonasteryGuardsStartWalkingDuringDialog
                        • Alias to Node 4
                        • 9. Player: Forward - carefully. These cultists have the crèche on high alert.REALLY_LAEZEL
                          End
                      • 0. [Alias] AVATAR, REALLY_LAEZELCRE_ChainOfCommand_Event_MonasteryGuardsStartWalkingDuringDialog
                        • Alias to Node 4
                        • 3.
                          Narrator
                          : *You have found your kin at last. You know to step carefully - the cultists have the crèche on high alert.*
                          End