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Synopsis:
The player sees two Githyanki guards dragging three cultists in the monastery. One of the cultists - upon realising they're looking for some sort of weapon and failing to plead ignorance - makes a break for it. The gith guard kills him. The guards order the two remaining inside, pointing at the gate, before cutting to gameplay.
How to trigger:
Approach the main courtyard entrance of the monastery.
8. : That's enough. On your feet.devnoteORI_Laezel_Knows_CrecheLocation
15. : Where are you taking us?devnote
7. : If this is about that 'weapon' your friend was talking about, we don't have it, and we don't know shit about it! devnote
11. : Silence! Move. devnote
17. : No. No no no. I'm not going in there. I won't! devnote
12. : Ugh! devnote
13. [Visual State]
16. : Anyone want to join her?devnoteCRE_ChainOfCommand_Event_CultistKilled
5. : As I thought. Through the doors. Now. The Captain is expecting you. devnoteGLO_SecretOfArtefact_GuardMentionedCaptain
10. Player: [TagAnswer]
ORI_Inclusion_Laezel
4. [TagCinematic]
devnote607bbdd2-9891-589d-d8b0-53cbd89f0367 = False, REALLY_LAEZEL = FalseCRE_ChainOfCommand_Event_MonasteryGuardsStartWalkingDuringDialogEnd
1. [Alias]
607bbdd2-9891-589d-d8b0-53cbd89f0367, REALLY_LAEZEL = FalseCRE_ChainOfCommand_Event_MonasteryGuardsStartWalkingDuringDialog
- Alias to Node 4
14. : Forward - carefully. These cultists have the crèche on high alert.End
6. [Alias]
AVATAR = False, REALLY_LAEZELCRE_ChainOfCommand_Event_MonasteryGuardsStartWalkingDuringDialog
- Alias to Node 4
9. Player: Forward - carefully. These cultists have the crèche on high alert.REALLY_LAEZELEnd
0. [Alias]
AVATAR, REALLY_LAEZELCRE_ChainOfCommand_Event_MonasteryGuardsStartWalkingDuringDialog
- Alias to Node 4
3. : *You have found your kin at last. You know to step carefully - the cultists have the crèche on high alert.*End