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Synopsis:
An aging expeditioner gives the player the task of collecting a githyanki egg and debates nature vs. nurture.
How to trigger:
Click on the explorer at -47; 52; -133 in CRE_Main.
37. : At least we can preserve something of that unfortunate crèche.CRE_Expeditioner_State_QuestCompleted, CRE_Lance_Event_Exploded
25. Player: Do you have anything to trade?
216. [Jump]
Jump to Node 189 (1)
18. Player: Leave.End
45. : I trust that an early payment has ensured swift action. What news of the githyanki egg?CRE_Expeditioner_State_Hasmet, CRE_Expeditioner_State_QuestAccepted, CRE_Expeditioner_State_QuestCompleted = False, CRE_Expeditioner_Event_RewardPaid
170. [Jump]
Jump to Node 124 (2)
84. : A friendly face! Oh you are a sweet, sweet blessing, my dear.CRE_Expeditioner_State_Hasmet = False, GITHYANKI = FalseCRE_Expeditioner_State_Hasmet, CRE_Expeditioner_State_MetAnyPlayer
143. : You know, I've had nothing but trouble all day. I've been accosted, chased, insulted.devnote
30. : Look over there. Do you see that wretched little hive?devnote
153. Player: It looks like a temple?
6. : Oh it certainly looks that way, but inside it is swarming with brutish, stupid, rude githyanki.devnoteORI_Laezel_Knows_CrecheLocation
250. Player: [TagAnswer]
ORI_Inclusion_Laezel
147. : Brutish and rude by your wretched standards. But stupid? K'chakhi.devnote
83. : Your charming companion would call it a crèche. But it was built on what remained after the githyanki slaughtered all of the monks. I'd call it a murderous training camp.
32. : Acutely observed on both counts.
165. Player: [TagAnswer]
ORI_Inclusion_End_Laezel
8. : Honestly, I was doing them a favour, offering to buy one of their eggs. And how am I repaid? Attacked and run off like some transient.
154. Player: You tried to buy one of their children?
263. : What? No, of course not! I was merely - well...
118. : Look, it's just an egg.
161. Player: Why would you want one of their eggs?
40. Player: And? How much did you offer?
64. : Not enough, clearly.
221. : The Society of Brilliance asked me to acquire one of their roe so they can incubate it and, once it hatches, raise the spawn in their tradition.LOW_TheLodge_Knows_SocietyWantsGithEgg
247. Player: [TagAnswer]
ORI_Inclusion_Laezel
57. : Please, do enlighten me. What is this 'tradition'?
252. Player: [TagAnswer]
ORI_Inclusion_End_Laezel
63. : The Society believes a githyanki raised in a peaceful, nurturing environment can overcome its violent nature.
98. : I'm sure your friend would agree. A githyanki is as likely to forsake its violent nature as a gnome is to fly.devnote8a4a686d-6c47-411f-a0b3-d79ff33e2922
244. [Jump]
Jump to Node 176 (2)
176. : Hogwash, of course. A githyanki can no more rise above its nature than gnomes can fly.
55. Player: Violence is taught, not inherited. You don't need to steal a child to know that.FIGHTER = False
152. : You've been sipping from the same goblet as the Society. Perhaps you'd be willing to help, then? To prove your point.
128. [Jump]
Jump to Node 42 (1)
94. Player: Some things are in our blood - only a fool would deny that.
109. : Exactly! I knew you were a learned soul from the moment I set eyes on you.
16. [Jump]
Jump to Node 157 (1)
162. Player: Well, you failed to get the egg, so I guess we'll never know.
103. Player: They used to think my people were inherently evil too, you know.DROWELF
76. : Well, yes, but now we know better. Only some of you are bloodthirsty terrors.devnote
126. : But if you believe in this cause so strongly, why not help the society prove your point?
42. : They may have chased me away, but surely the gith would welcome a person with such sympathetic views to their crèche.
112. [Alias]
- Alias to Node 223
171. [Jump]
Jump to Node 20 (1)
65. Player: Well, with the right application of force and lift it could be possible...REALLY_GNOME
129. : ...I beg your pardon?
239. Player: A flying gnome. I'd need an airfoil, of course. And a source of propulsion.
233. : ...Look, I just need someone to fetch me a gith egg. Can you do that?
249. Player: Hmm? Oh. Nothing.
173. : Excellent.
51. Player: I said it's a pity you didn't get the egg.
140. : Ah. Yes. That.
157. : Perhaps you could help me, then? I may not be welcome there, but surely a person with your charm and worldliness could get into the crèche.
223. : And once inside, you could simply... purloin an egg.
159. Player: With a pure will and great courage - anyone can rise above their nature. PALADIN
163. [Jump]
Jump to Node 152 (1)
177. Player: Violence is taught, not inherited. I would know - I received impeccable training.FIGHTER
242. : They have the audacity to call that hole a crèche, as if it weren't actually a murderous training camp.
52. Player: Uh... sure.
151. : It may look like a peaceful, ruined temple, but it is overrun with brutish, stupid, rude githyanki.devnoteORI_Laezel_Knows_CrecheLocation
21. Player: Lady, I'm busy. What do you want?
50. : All business? Very well, I can respect that.
27. : Inside that temple is a gith crèche. The githyanki established it in what remained after they slaughtered all of the monks.ORI_Laezel_Knows_CrecheLocation
132. : But I'm not here to seek revenge for the deaths they caused.
174. : The Society of Brilliance tasked me with acquiring one of their eggs in order to settle a dispute.LOW_TheLodge_Knows_SocietyWantsGithEgg
123. : I have been... less than successful, and if the gith ever see me again, they will kill me. So, I'm asking you to retrieve an egg for me.
93. [Jump]
Jump to Node 20 (1)
75. Player: It's a Lanthaderian monastery - a site of pilgrimage. How is it wretched? ,
MONK
75. Player: Looks like a monastery to Lathander. What's your problem with the God of the Dawn?,
CLERIC
86. : Oh I mean no offence to the Morninglord, I simply prefer when his monasteries aren't overrun with brutish, stupid, rude githyanki.ORI_Laezel_Knows_CrecheLocation
246. [Jump]
Jump to Node 6 (2)
150. Player: Scalable architecture, good vantage points. Looks empty - perfect ambush spot.RANGER
91. [Jump]
Jump to Node 6 (1)
114. [Alias]
CRE_Expeditioner_State_Hasmet, CRE_Expeditioner_State_QuestCompleted = False, CRE_Expeditioner_State_ReactedToExplosion = False, CRE_Lance_Event_ExplodedCRE_Expeditioner_State_ReactedToExplosion
- Alias to Node 138
24. Player: May I see your wares?
9. [Jump]
Jump to Node 108 (1)
10. Player: Leave.End
121. : Thank you so much. Do be sure to pop into the Lodge should you ever visit Baldur's Gate.devnoteCRE_Expeditioner_State_QuestCompleted
- Link to Node 25
- Link to Node 18
124. : What news of our little project? Have you found the egg?devnoteCRE_Expeditioner_State_Hasmet, CRE_Expeditioner_State_QuestAccepted, CRE_Expeditioner_State_QuestCompleted = False
119. Player: I have the egg - here.CRE_Hatchery_State_HasGithYankiEggCRE_Expeditioner_State_GithyankiEggDelivered, CRE_Expeditioner_Event_GiveGithEggTo
85. [Jump]
Jump to Node 235 (2)
13. Player: Calling it our project seems like a bit of a stretch. 448b6dbd-8926-601d-b37b-032a81c58532_CRE_Expeditioner_OurQuestJoke = False
66. : Now now, no need to get out of humour. Manners are everything. 448b6dbd-8926-601d-b37b-032a81c58532_CRE_Expeditioner_OurQuestJoke
17. : So? Where's the egg?
142. Player: I'm working on it.
47. : Well, I would advise you work on it in the actual crèche. Dawdling here helps no one.devnoteEnd
198. [Jump]
Jump to Node 262 (1)
82. [Jump]
Jump to Node 236 (1)
78. [Jump]
Jump to Node 160 (1)
183. Player: I want to trade.
256. : Very well, but I'll make note of how much time you waste trawling through baubles.
261. [Jump]
Jump to Node 248 (1)
156. Player: You can't have the egg - I won't support this revolting experiment.CRE_Hatchery_State_HasGithYankiEgg
225. : I'm sorry? You think you can take my money and then just back out? I will not be robbed by the likes of you!devnoteCRE_Expeditioner_Event_RewardPaidFactionHostileToPlayerGroupAfterDialogEnd