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Synopsis:
The players disarms the lance after having taken or not taken the Blood of Lathander and with or without using the crest.
How to trigger:
Don't take Blood of Lathander then:
SAFE TAKE: Insert the crest into the pedestal
OR
Take Blood of Lathander then:
CREST DISARM + BARRIER DOWN: Disarm barrier then use the crest in the pedestal
CREST DISARM + BARRIER UP: Don't diisarm barrier then use the crest in the pedestal
DESTRUCT DISARM + BARRIER UP - Don't disarm barrier and destroy the crystals
DESTRUCT DISARM + BARRIER DOWN - Disarm barrier and destroy the crystals
Quick set-up - oe CRE_testlance
1. [TagCinematic]
devnoteCRE_Lance_State_DisarmedByDestroy, CRE_Lance_State_WasActive, CRE_Lance_State_Disarmed, CRE_Lance_State_BarrierTrapActive = False
7. [TagCinematic]
devnoteCRE_Lance_State_BarrierTrapActiveCRE_Lance_State_BarrierTrapActive = False
0. [TagCinematic]
devnoteCRE_Lance_State_DisarmedByDestroy = False
2. [TagCinematic]
devnoteEnd
3. [TagCinematic]
devnoteCRE_Lance_State_DisarmedByDestroy, CRE_Lance_State_WasActive, CRE_Lance_State_Disarmed, CRE_Lance_State_BarrierTrapActive
4. [TagCinematic]
devnoteCRE_Lance_State_DisarmedByDestroy = False, CRE_Lance_State_WasActive, CRE_Lance_State_Disarmed, CRE_Lance_State_BarrierTrapActive = False
5. [TagCinematic]
devnoteCRE_Lance_State_DisarmedByDestroy = False, CRE_Lance_State_WasActive, CRE_Lance_State_Disarmed, CRE_Lance_State_BarrierTrapActive
6. [TagCinematic]
devnoteCRE_Lance_State_WasActive = FalseEnd