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    Synopsis:

    The players disarms the lance after having taken or not taken the Blood of Lathander and with or without using the crest.

    How to trigger:

    Don't take Blood of Lathander then:
    SAFE TAKE: Insert the crest into the pedestal
    OR
    Take Blood of Lathander then:
    CREST DISARM + BARRIER DOWN: Disarm barrier then use the crest in the pedestal
    CREST DISARM + BARRIER UP: Don't diisarm barrier then use the crest in the pedestal
    DESTRUCT DISARM + BARRIER UP - Don't disarm barrier and destroy the crystals
    DESTRUCT DISARM + BARRIER DOWN - Disarm barrier and destroy the crystals
    Quick set-up - oe CRE_testlance



  • 1. [TagCinematic] devnoteCRE_Lance_State_DisarmedByDestroy, CRE_Lance_State_WasActive, CRE_Lance_State_Disarmed, CRE_Lance_State_BarrierTrapActive = False
    • 7. [TagCinematic] devnoteCRE_Lance_State_BarrierTrapActiveCRE_Lance_State_BarrierTrapActive = False
      • 0. [TagCinematic] devnoteCRE_Lance_State_DisarmedByDestroy = False
        • 2. [TagCinematic] devnote
          End
  • 3. [TagCinematic] devnoteCRE_Lance_State_DisarmedByDestroy, CRE_Lance_State_WasActive, CRE_Lance_State_Disarmed, CRE_Lance_State_BarrierTrapActive
    • Link to Node 7
  • 4. [TagCinematic] devnoteCRE_Lance_State_DisarmedByDestroy = False, CRE_Lance_State_WasActive, CRE_Lance_State_Disarmed, CRE_Lance_State_BarrierTrapActive = False
    • Link to Node 7
  • 5. [TagCinematic] devnoteCRE_Lance_State_DisarmedByDestroy = False, CRE_Lance_State_WasActive, CRE_Lance_State_Disarmed, CRE_Lance_State_BarrierTrapActive
    • Link to Node 7
  • 6. [TagCinematic] devnoteCRE_Lance_State_WasActive = False
    End