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    Synopsis:

    Player has disarmed the lance of the final dawn that was about to destroy the building, deactivating the weapon. Player is glad it is over.

    How to trigger:

    - Go to CRE_Main_A
    - In ReCon, enter "oe cre_testlance"
    - Take the Blood of Lathander
    - Interact with the pedestal, and insert the Dawnmaster's crest OR Shoot down the four targets around the platform. When all 4 are destroyed the lance is disarmed.
    - Start walking back up the long corridor.



  • 0. Player: I was almost buried here. That was altogether too close., REALLY_ASTARION
    End
  • 0. Player: An exceedingly close shave. The entire place was nearly destroyed., REALLY_GALE
    End
  • 0. Player: That was a close one. Whole place almost came down around our ears.<br>, REALLY_KARLACH
    End
  • 0. Player: It is done - my duty fulfilled, my people spared., REALLY_LAEZEL
    End
  • 0. Player: Too close for my liking - this entire place could have come down around me., REALLY_SHADOWHEART
    End
  • 0. Player: Talk about cutting it close. The entire place could have come crashing down., REALLY_WYLL
    End
  • 0. Player: That was close - this entire place would've been destroyed.
    End
  • 2. Player: That was altogether too close., REALLY_ASTARION25c1ac70-f65f-4869-8a74-eff5827d9cde, REALLY_LAEZEL = False
  • 2. Player: That could have ended very poorly., REALLY_GALE25c1ac70-f65f-4869-8a74-eff5827d9cde, REALLY_LAEZEL = False
  • 2. Player: Phew. That was way too close.<br>, REALLY_KARLACH25c1ac70-f65f-4869-8a74-eff5827d9cde, REALLY_LAEZEL = False
  • 2. Player: That was a little too close for comfort., REALLY_SHADOWHEART25c1ac70-f65f-4869-8a74-eff5827d9cde, REALLY_LAEZEL = False
  • 2. Player: Well - tragedy averted, I suppose., REALLY_WYLL25c1ac70-f65f-4869-8a74-eff5827d9cde, REALLY_LAEZEL = False
  • 2. Player: That could've gone terribly. 25c1ac70-f65f-4869-8a74-eff5827d9cde, REALLY_LAEZEL = False
    • 1. Player: That would have taken out the monastery, the crèche, and most definitely us., REALLY_ASTARION
    • 1. Player: If I have any choice as to where I die, I'd rather it not be in the bowels of a ruined monastery., REALLY_GALE
    • 1. Player: I didn't claw my way out of Avernus to go out in a pile of rubble.<br>, REALLY_KARLACH
    • 1. Player: Indeed. I don't know what I'd look for in a final resting place, but this isn't it., REALLY_SHADOWHEART
    • 1. Player: I'll say. Being smothered by rubble is not how I'd like to spend my final moments., REALLY_WYLL
    • 1. Player: Dying under this monastery would've been a shame.
      • 5. Player: We'll be more cautious in future. Probably. Maybe..., REALLY_ASTARION
        End
      • 5. Player: A little more care and attention may stand to us in future, I think., REALLY_GALE
        End
      • 5. Player: Maybe we'll take a lighter touch next time. Maybe.<br>, REALLY_KARLACH
        End
      • 5. Player: A little more caution in future won't kill us. Quite the opposite, actually., REALLY_SHADOWHEART
        End
      • 5. Player: Let's think twice before getting grabby in the future, yeah?, REALLY_WYLL
        End
      • 5. Player: Perhaps we should exercise a touch more caution in future.
        End
  • 3. Player: We endangered the crèche and its people - and to what end?, REALLY_LAEZEL25c1ac70-f65f-4869-8a74-eff5827d9cde, REALLY_LAEZEL
    • 6. Player: We may have caused all that, but we also stopped it. You're welcome., REALLY_ASTARION
    • 6. Player: Who gives a fig? We stopped it - that's all that counts., REALLY_GALE
    • 6. Player: We worked it out, right?<br>, REALLY_KARLACH
    • 6. Player: Take it down a notch - we managed to stop it, didn't we?, REALLY_SHADOWHEART
    • 6. Player: And we stopped it. For now, that's all that matters., REALLY_WYLL
    • 6. Player: Does it matter? We managed to stop it.
      • 4. Player: Such insouciance. You cannot comprehend the destruction we nearly triggered., REALLY_LAEZEL
        End