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Synopsis:
Player has disarmed the lance of the final dawn that was about to destroy the building, deactivating the weapon. Player is glad it is over.
How to trigger:
- Go to CRE_Main_A
- In ReCon, enter "oe cre_testlance"
- Take the Blood of Lathander
- Interact with the pedestal, and insert the Dawnmaster's crest OR Shoot down the four targets around the platform. When all 4 are destroyed the lance is disarmed.
- Start walking back up the long corridor.
0. Player: I was almost buried here. That was altogether too close.,
REALLY_ASTARIONEnd
0. Player: An exceedingly close shave. The entire place was nearly destroyed.,
REALLY_GALEEnd
0. Player: That was a close one. Whole place almost came down around our ears.<br>,
REALLY_KARLACHEnd
0. Player: It is done - my duty fulfilled, my people spared.,
REALLY_LAEZELEnd
0. Player: Too close for my liking - this entire place could have come down around me.,
REALLY_SHADOWHEARTEnd
0. Player: Talk about cutting it close. The entire place could have come crashing down.,
REALLY_WYLLEnd
0. Player: That was close - this entire place would've been destroyed. End
2. Player: That was altogether too close.,
REALLY_ASTARION25c1ac70-f65f-4869-8a74-eff5827d9cde, REALLY_LAEZEL = False
2. Player: That could have ended very poorly.,
REALLY_GALE25c1ac70-f65f-4869-8a74-eff5827d9cde, REALLY_LAEZEL = False
2. Player: Phew. That was way too close.<br>,
REALLY_KARLACH25c1ac70-f65f-4869-8a74-eff5827d9cde, REALLY_LAEZEL = False
2. Player: That was a little too close for comfort.,
REALLY_SHADOWHEART25c1ac70-f65f-4869-8a74-eff5827d9cde, REALLY_LAEZEL = False
2. Player: Well - tragedy averted, I suppose.,
REALLY_WYLL25c1ac70-f65f-4869-8a74-eff5827d9cde, REALLY_LAEZEL = False
2. Player: That could've gone terribly. 25c1ac70-f65f-4869-8a74-eff5827d9cde, REALLY_LAEZEL = False
1. Player: That would have taken out the monastery, the crèche, and most definitely us.,
REALLY_ASTARION
1. Player: If I have any choice as to where I die, I'd rather it not be in the bowels of a ruined monastery.,
REALLY_GALE
1. Player: I didn't claw my way out of Avernus to go out in a pile of rubble.<br>,
REALLY_KARLACH
1. Player: Indeed. I don't know what I'd look for in a final resting place, but this isn't it.,
REALLY_SHADOWHEART
1. Player: I'll say. Being smothered by rubble is not how I'd like to spend my final moments.,
REALLY_WYLL
1. Player: Dying under this monastery would've been a shame.
5. Player: We'll be more cautious in future. Probably. Maybe...,
REALLY_ASTARIONEnd
5. Player: A little more care and attention may stand to us in future, I think.,
REALLY_GALEEnd
5. Player: Maybe we'll take a lighter touch next time. Maybe.<br>,
REALLY_KARLACHEnd
5. Player: A little more caution in future won't kill us. Quite the opposite, actually.,
REALLY_SHADOWHEARTEnd
5. Player: Let's think twice before getting grabby in the future, yeah?,
REALLY_WYLLEnd
5. Player: Perhaps we should exercise a touch more caution in future.End
3. Player: We endangered the crèche and its people - and to what end?,
REALLY_LAEZEL25c1ac70-f65f-4869-8a74-eff5827d9cde, REALLY_LAEZEL
6. Player: We may have caused all that, but we also stopped it. You're welcome.,
REALLY_ASTARION
6. Player: Who gives a fig? We stopped it - that's all that counts.,
REALLY_GALE
6. Player: We worked it out, right?<br>,
REALLY_KARLACH
6. Player: Take it down a notch - we managed to stop it, didn't we?,
REALLY_SHADOWHEART
6. Player: And we stopped it. For now, that's all that matters.,
REALLY_WYLL
6. Player: Does it matter? We managed to stop it.
4. Player: Such insouciance. You cannot comprehend the destruction we nearly triggered.,
REALLY_LAEZELEnd