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Synopsis:
SWA / Animal handling with the giant eagles on top of the monastery
How to trigger:
Approach the eagles on the roof of the monastery.
3. : *Your repeated approach has ruffled the eagle's feathers the wrong way.* CRE_Eagles_HasMet, PETPAL = FalseCRE_Eagles_State_HostileEnd
6. : *The eagle eyes you warily, but doesn't attack.*CRE_Eagles_HasMet, facda191-1a5f-a7ca-cc67-4d5bcab14a4e_AnimalHandlingSuccess, PETPAL = FalseEnd
19. : You've been warned plenty! GET OUT!CRE_Eagles_HasMet_SWA, CRE_Eagles_State_CheckpointPassed = False, PETPALCRE_Eagles_State_HostileEnd
21. : INTRUDER! In MY NEST! This area was meant to be SAFE! Xavier, get behind mummy.devnoteCRE_Eagles_HasMet_SWA = False, PETPALCRE_Eagles_HasMet_SWA
11. Player: It's not your nest. You stole it from the little bird who used to live here. <br>CRE_HungryBird_State_QuestAccepted
9. : You would accuse ME of a CRIME in my OWN HOME? Outrageous! CRE_Eagles_State_HostileEnd
7. Player: I'm just interested in the big device, I promise to not meddle with the nest. CRE_Eagles_State_CheckpointPassed = FalseRoll (Charisma, Persuasion) vs 15 (0)
5. [RollResult] True
8. : Ugh, fine. Xavier! XAVIER! Don't talk to it. It might have germs. CRE_Eagles_State_CheckpointPassedEnd
15. [RollResult] False
17. : Nest-meddling lies! I thought as much! CRE_Eagles_State_HostileEnd
20. Player: Attack. CRE_Eagles_State_HostileEnd
23. Player: Back away slowly.CRE_Eagles_State_CheckpointPassed = FalseTeleportOutOfTrespass, CRE_Eagles_TeleportBackAfterDialogEnd
18. Player: Leave. CRE_Eagles_State_CheckpointPassedEnd
22. : Please, get out of my nest. You'll give Xavier ideas. CRE_Eagles_HasMet_SWA, CRE_Eagles_State_CheckpointPassed, PETPAL
0. [Jump]
Jump to Node 21 (2)
24. : *The giant eagle regards you with disdain.* devnoteSFX_OnlyCRE_Eagles_HasMet = False, PETPAL = FalseCRE_Eagles_HasMet
12. Player: Turn away from the eagle as you approach, indicating that you are not interested in its nest. CRE_Eagles_State_AnimalHandlingFailed = FalseRoll (Wisdom, AnimalHandling) vs 18 (0)
16. [RollResult] True
13. : *The eagle seems satisfied, but keeps a watchful eye on you.*CRE_Eagles_State_CheckpointPassed, facda191-1a5f-a7ca-cc67-4d5bcab14a4e_AnimalHandlingSuccessEnd
4. [RollResult] False
1. : *SCREECH!*SFX_OnlyCRE_Eagles_State_AnimalHandlingFailed, CRE_Eagles_State_HostileEnd
10. Player: Attack.
2. : *Caw!*SFX_OnlyCRE_Eagles_State_HostileEnd
14. Player: Leave. TeleportOutOfTrespass, CRE_Eagles_TeleportBackAfterDialogEnd