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    Synopsis:

    SWA / Animal handling with the giant eagles on top of the monastery

    How to trigger:

    Approach the eagles on the roof of the monastery.


  • 3.
    Narrator
    : *Your repeated approach has ruffled the eagle's feathers the wrong way.* CRE_Eagles_HasMet, PETPAL = FalseCRE_Eagles_State_Hostile
    End
  • 6.
    Narrator
    : *The eagle eyes you warily, but doesn't attack.*CRE_Eagles_HasMet, facda191-1a5f-a7ca-cc67-4d5bcab14a4e_AnimalHandlingSuccess, PETPAL = False
    End
  • 19.
    Ancient Giant Eagle
    : You've been warned plenty! GET OUT!CRE_Eagles_HasMet_SWA, CRE_Eagles_State_CheckpointPassed = False, PETPALCRE_Eagles_State_Hostile
    End
  • 21.
    Ancient Giant Eagle
    : INTRUDER! In MY NEST! This area was meant to be SAFE! Xavier, get behind mummy.devnoteCRE_Eagles_HasMet_SWA = False, PETPALCRE_Eagles_HasMet_SWA
    • 11. Player: It's not your nest. You stole it from the little bird who used to live here. <br>CRE_HungryBird_State_QuestAccepted
      • 9.
        Ancient Giant Eagle
        : You would accuse ME of a CRIME in my OWN HOME? Outrageous! CRE_Eagles_State_Hostile
        End
    • 7. Player: I'm just interested in the big device, I promise to not meddle with the nest. CRE_Eagles_State_CheckpointPassed = FalseRoll (Charisma, Persuasion) vs 15 (0)
      • 5. [RollResult] True
        • 8.
          Ancient Giant Eagle
          : Ugh, fine. Xavier! XAVIER! Don't talk to it. It might have germs. CRE_Eagles_State_CheckpointPassed
          End
      • 15. [RollResult] False
        • 17.
          Ancient Giant Eagle
          : Nest-meddling lies! I thought as much! CRE_Eagles_State_Hostile
          End
    • 20. Player: Attack. CRE_Eagles_State_Hostile
      End
    • 23. Player: Back away slowly.CRE_Eagles_State_CheckpointPassed = FalseTeleportOutOfTrespass, CRE_Eagles_TeleportBackAfterDialog
      End
    • 18. Player: Leave. CRE_Eagles_State_CheckpointPassed
      End
  • 22.
    Ancient Giant Eagle
    : Please, get out of my nest. You'll give Xavier ideas. CRE_Eagles_HasMet_SWA, CRE_Eagles_State_CheckpointPassed, PETPAL
    • 0. [Jump] Jump to Node 21 (2)
  • 24.
    Narrator
    : *The giant eagle regards you with disdain.* devnoteSFX_OnlyCRE_Eagles_HasMet = False, PETPAL = FalseCRE_Eagles_HasMet
    • 12. Player: Turn away from the eagle as you approach, indicating that you are not interested in its nest. CRE_Eagles_State_AnimalHandlingFailed = FalseRoll (Wisdom, AnimalHandling) vs 18 (0)
      • 16. [RollResult] True
        • 13.
          Narrator
          : *The eagle seems satisfied, but keeps a watchful eye on you.*CRE_Eagles_State_CheckpointPassed, facda191-1a5f-a7ca-cc67-4d5bcab14a4e_AnimalHandlingSuccess
          End
      • 4. [RollResult] False
        • 1.
          Ancient Giant Eagle
          : *SCREECH!*SFX_OnlyCRE_Eagles_State_AnimalHandlingFailed, CRE_Eagles_State_Hostile
          End
    • 10. Player: Attack.
      • 2.
        Ancient Giant Eagle
        : *Caw!*SFX_OnlyCRE_Eagles_State_Hostile
        End
    • 14. Player: Leave. TeleportOutOfTrespass, CRE_Eagles_TeleportBackAfterDialog
      End