Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
The player inspects the glass window in the museum chamber of the Monastery.
How to trigger:
Load into CRE_Main_A.
Go to 74; 23; 66
Click on S_CRE_PuzzleGlassWindow_40aac2f6-3936-401d-a0c3-329d704088d7 (giant glass window on the ground)
4. [Alias]
CRE_WeaponsPuzzle_ReligionCheckComplete
- Alias to Node 13
0. [Jump]
Jump to Node 11 (2)
13. : *The monastery's notable keepers adorn these intricate panels.*devnoteCRE_WeaponsPuzzle_ReligionCheckComplete = False
19. Player: [PassiveRoll]
MONKCRE_WeaponsPuzzle_ReligionCheckCompleteRoll (Intelligence, Religion) vs 12 (1)
- Link to Node 5
- Link to Node 17
2. Player: [PassiveRoll]
CLERICCRE_WeaponsPuzzle_ReligionCheckCompleteRoll (Intelligence, Religion) vs 12 (1)
5. [RollResult] True
6. : *Lathanderian monasteries of this size were usually overseen by Dawnmasters, esteemed members of the clergy.*
11. : *Several of the pictured Dawnmasters remind you of monks who would dedicate their lives to mastering specific weapons of war.*MONK
16. Player: Examine the image marked 'Dawnmaster Seed.'f3c50c6f-4c46-d4c0-323a-d17ec1a6ca72_SeedInspected
8. : *The reconsecration of the monastery, conducted by Dawnmaster Seed.* devnote
9. Player: Look at the picture of 'Dawnmaster Stockhold' in the glass.f3c50c6f-4c46-d4c0-323a-d17ec1a6ca72_StockholdInspected
18. : *Evensong before the Zenith Day celebrated by Dawnmaster Stockhold.* devnote
3. Player: Inspect the broken stained glass window. f3c50c6f-4c46-d4c0-323a-d17ec1a6ca72_VaseidInspected
1. : *Dawnmaster Vaseid wielding... The rest of the inscription and picture has shattered away.*devnote
15. Player: Take a look at 'Dawnmaster Welkinglory'.f3c50c6f-4c46-d4c0-323a-d17ec1a6ca72_WelkingloryInspected
10. : *Dawnmaster Welkinglory beckons forth the rising sun in Lathander's name.* devnote
12. Player: Leave.End
17. [RollResult] False
7. [Jump]
Jump to Node 11 (2)
14. Player: [PassiveRoll]
CLERIC = FalseCRE_WeaponsPuzzle_ReligionCheckCompleteRoll (Intelligence, Religion) vs 12 (0)
- Link to Node 5
- Link to Node 17