Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
The player overhears a conversation between Captain Therezzyn and the Templar. The Templar blames the captain for not having found the weapon yet and leaves.
How to trigger:
In the upper creche, after passing the guards' check, go straight on through the big doors. Dialogue will trigger when the door is opened.
3. : Please, ch'r'ai, I can explain...devnoteCRE_ChainOfCommand_State_StartedCaptain
8. : The latest batch of cultists knew nothing of the Astral Prism. They were just trying to find Moonrise. CRE_ChainOfCommand_State_GatesSceneCompletedGLO_Absolute_Knows_MoonriseTowers
10. : They all head there - my gish have drafted plans to assault the tower. They are ready to fight, ch'r'ai.
9. : We could sift the missing artefact from the tower's ashes, if you would give us -devnote
13. : Quiet.devnote
0. : Find the Astral Prism, Therezzyn - my patience falters.
6. : Yes, ch'r'ai...
2. : You heard him! GO.devnote
4. [TagCinematic]
devnote
7. : Do as she says. She remains your kith'rak. devnote
5. : For now.devnoteCRE_ChainOfCommand_Event_CaptainWalkToBarrierControl
1. [TagCinematic]
devnoteCRE_ChainOfCommand_State_CaptainTalkingToTemplar = False, CRE_ChainOfCommand_Event_CaptainActivatesBarrier, CRE_ChainOfCommand_Event_TemplarLeavesCaptainDialogEnd
11. : The latest patrol have not returned. I'm sorry, I -devnoteCRE_ChainOfCommand_State_GatesSceneCompleted = False
12. [Jump]
Jump to Node 13 (1)