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    Synopsis:

    One of the memories available in the Colony "Brain Reader" depicts how a colony uses the flesh of its victims to expand, like a living thing.

    How to trigger:

    - Load up GustavDev/SCL_Main_A
    - Use ReCon command "oe MemLib_AllJars" to get all the brain jars and teleport to the Brain Reading Device.
    - In front of you will be a severed head and a receptacle to its left. Insert the appropriate brain jar into the receptacle by interacting with it - the jar is called "Butchered Mind".
    - After inserting the jar, it will appear on top of the receptacle and you can talk to the severed head for the dialogue to start.



  • 5.
    Slack-Skinned Head
    : Ssssshhhh. This place listens. It knows.
    • 3.
      Slack-Skinned Head
      : If we're going to escape, we have to be smart.
      • 2. Player: Smart. Right. Use our brains.
        • 6.
          Slack-Skinned Head
          : Right - you get it. I've been watching. Learning.
          • Link to Node 7
      • 8. Player: I think your escape plan might be coming a little late.
        • 1.
          Slack-Skinned Head
          : Late? No, mate - I was watching. Learning.
          • 7.
            Slack-Skinned Head
            : This place is alive. A big, thinking thing - and it needs our flesh to grow. I've seen them put corpses in the walls - and they just melt away.
            • 10.
              Slack-Skinned Head
              : So we've got to trick it, see? Make it think we're part of it. That's why the doors only open for...
              • 4.
                Slack-Skinned Head
                : Wait. How did you get in here? Away, SLAVE! They might have taken your mind, but they won't have MINE!
                End
      • 9. Player: You know a way out?
        • Link to Node 7
      • 0. Player: Leave.
        End