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Synopsis:
One of the memories available in the Colony "Brain Reader" depicts an example memory of a citizen being taken. This memory belongs to a child who was abducted, and should be spoken as if relaying the memories / personality of a toddler.
How to trigger:
- Load up GustavDev/SCL_Main_A
- Use ReCon command "oe MemLib_AllJars" to get all the brain jars and teleport to the Brain Reading Device.
- In front of you will be a severed head and a receptacle to its left. Insert the appropriate brain jar into the receptacle by interacting with it - the jar is called "Fresh Mind".
- After inserting the jar, it will appear on top of the receptacle and you can talk to the severed head for the dialogue to start.
5. : Sleepy... mummy...devnoteCOL_BrainReader_Memory_Raptured_HasMetEnd
20. : My head hurts...devnoteCOL_BrainReader_Memory_Raptured_HasMet
13. : Can I go back to bed, mummy?devnote
6. Player: How did you get here?
9. : I live here. This is my house. Our house. Right, mummy?devnote
4. : We saw a big spiky snail that fell out of the sky!devnote
26. : I'm just very sleepy, mummy... I wish you'd stop waking me up so much.devnote
18. Player: Big spiky snail...?
21. : With big wiggly legs!devnote
19. Player: Time to go back to sleep, then. Good night... you.['Gale 1', 'Wyll 1', 'Karlach 1', 'Jaheira 1', 'Halsin 1']
23. Player: I meanwhile am never going to sleep again.
0. : You should! We can talk in the morning.devnote
12. : Night night, mummy. Love you.devnoteEnd
8. Player: You'll never wake again, little one.['Gale -1', 'Wyll -1', 'Karlach -1', 'Jaheira -1', 'Minthara 1', 'Halsin -1']
3. : W-what? You're scaring me!devnote
15. : Why are you being so mean, mummy? Go away!devnoteEnd
7. Player: Leave.End
1. Player: I am very much not your mother.
22. : Funny mummy!devnote
11. Player: Well this is deeply unsettling.
24. : I don't know what that means...devnote
25. : I had the dream again. The big spiky snail that came from the sky.devnote
16. : I'm sleepy, mummy. You must stop waking me up.devnote
14. [Jump]
Jump to Node 26 (2)
2. Player: Uh, sure. Go right on back to sleep.
17. [Jump]
Jump to Node 12 (1)
10. [Jump]
Jump to Node 7 (1)