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    Synopsis:

    This dialog is started by talking to the Butcher character in the Colony. The player may ask the Butcher questions or recruit them as a temporary follower inside the Colony. Alternatively, this dialog runs through a flag in case the player has already met the Butcher, or if the Butcher was recruited as a follower. The Butcher sounds eerily vacant unless otherwise specified, his mind destroyed by his time in Colony.

    How to trigger:

    Enter the kitchen on the lower floor of the Colony, and talk to the Butcher. The Butcher can be found at 738 -38 -109 in SCL_Main_A.


  • 44.
    Chop
    : ...devnoteCOL_Kitchen_Butcher_HasMet
    • 30. [Jump] Jump to Node 37 (2)
  • 51.
    Chop
    : ...devnoteCOL_Kitchen_Butcher_HasMet = FalseCOL_Kitchen_Butcher_HasMet
    • 37.
      Narrator
      : *No will sparks behind his eyes. His mind has been hollowed out, to better echo the commands of the collective.*ILLITHID
      • 6. Player: [TagAnswer] COL_Kitchen_Butcher_HasMet_LaezelInclusion = FalseORI_Inclusion_Laezel
        • 19.
          Lae'zel
          : A ghaik thrall. The only way to save it is to kill it.COL_Kitchen_Butcher_HasMet_LaezelInclusion = FalseCOL_Kitchen_Butcher_HasMet_LaezelInclusion
          • 5. Player: [TagAnswer] ORI_Inclusion_End_Laezel
            • 24.
              Narrator
              : *You could kill it, end its miserable life of enslavement. Surely that would be the humane thing to do...* ILLITHID
              • 9.
                Narrator
                : *Or you could take advantage of its vulnerability and plunder what's left of its hollow mind for anything that could serve you.*ILLITHID
                • 25. Player: Enter his thoughts.COL_Morgue_State_ReadButcherMind = False, ILLITHIDCOL_Morgue_State_ReadButcherMind
                  • 26.
                    Narrator
                    : *You focus on the source of the power, but it is quiet and still. It needs to rest.*GLO_Tadpoled_UsedToday1
                  • 36.
                    Narrator
                    : *Pliant as well-worn boots, his mind turns to his work. Chop. Cut. Sort.*GLO_Tadpoled_UsedToday1
                    • 47.
                      Narrator
                      : *Shiver of impact. Crack of bone. He removes the brains, digs free the squirming tadpoles. The unworthy ones, given over to the illithids. To become.*1af91160-546a-c0ab-b431-3ab7c7bd3233_MentionedBecoming
                • 20. Player: Become what?1af91160-546a-c0ab-b431-3ab7c7bd3233_MentionedBecoming, COL_Kitchen_Butcher_HasMet_BecomeWhat = FalseCOL_Kitchen_Butcher_HasMet_BecomeWhat
                  • 42.
                    Chop
                    : Part of One Mind. Four little feet. Dancing. To same song.devnote
                    • 17.
                      Narrator
                      : *With a lurch, you realise he means the intellect devourers. Here the brains are harvested - made part of the hivemind.*
                      • 13.
                        Chop
                        : But there is one. Little. Kitty. Dances. To another song.COL_Morgue_State_UsInColony, COL_Morgue_State_UsFreed = FalseCOL_Morgue_Butcher_State_MentionedUs
                        • 55.
                          Chop
                          : Same. Song. As you?devnoteCOL_Morgue_State_UsInColony, COL_Morgue_State_UsFreed = False, ILLITHID
                • 10. Player: What is this place?COL_Kitchen_Butcher_HasMet_WhatIsMorgue = FalseCOL_Kitchen_Butcher_HasMet_WhatIsMorgue
                  • 1.
                    Chop
                    : Nur. Sery. Here. They become.devnote1af91160-546a-c0ab-b431-3ab7c7bd3233_MentionedBecoming
                • 39. Player: What did you do to all these people?COL_Kitchen_Butcher_HasMet_WhyButcherPeople = FalseCOL_Kitchen_Butcher_HasMet_WhyButcherPeople
                  • 40.
                    Chop
                    : Chop. Chop. Help them. Become?1af91160-546a-c0ab-b431-3ab7c7bd3233_MentionedBecoming
                • 48. Player: Where can I find this 'Little Kitty'?COL_Morgue_State_UsFreed = False, COL_Morgue_Butcher_State_MentionedUs, COL_Morgue_User_HasMet_Us = False
                  • 59.
                    Chop
                    : Locked. Up. Bad kitty. Thinks it is. Other.
                • 0. Player: About that creature in the cage...COL_Morgue_State_UsFreed = False, COL_Morgue_Butcher_State_MentionedUs = False, COL_Morgue_User_HasMet_Us
                  • 54.
                    Chop
                    : Bad kitty. Sings wrong song. Must-fix.devnote
                    • 27. Player: What's wrong with it?COL_Morgue_Knows_ButcherKillUsReason = FalseCOL_Morgue_Knows_ButcherKillUsReason
                      • 3.
                        Chop
                        : Odd. Other. Beyond One Mind.
                        • 43.
                          Chop
                          : Cut. Chop. Until it is us again.
                    • 29. Player: Let it come with me. We sing the same song.COL_Morgue_Butcher_State_MentionedUs, GLO_Tadpoled_UsedToday1 = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 14 (0)['Lae'zel -1', 'Karlach 1']
                      • 32. [RollResult] True
                        • 33.
                          Chop
                          : ...Yes. Yes. I hear. Go then. Make. Happy?COL_Morgue_Butcher_State_ConvincedReleaseUs, COL_Morgue_Butcher_Event_ReceiveUsKey
                          • 41.
                            Chop
                            : Careful petting. Sticky.
                            End
                      • 18. [RollResult] False
                        • 12.
                          Chop
                          : No. No. Wrong song. FactionHostileToPlayerGroupAfterDialog
                          • 57.
                            Chop
                            : OTHER. WRONG SONG!devnote
                            End
                    • 60. Player: Let it come with me. We sing the same song.COL_Morgue_Butcher_State_MentionedUs, GLO_Tadpoled_UsedToday1, ILLITHID
                      • 46.
                        Narrator
                        : *You focus on the source of the power, but it is quiet and still. It needs to rest.*
                    • 45. Player: I'll take the creature with me. It won't disrupt the hivemind anymore.Roll (Charisma, Persuasion) vs 14 (0)['Lae'zel -1', 'Karlach 1']
                      • 23. [RollResult] True
                        • 11.
                          Chop
                          : ...Yes. Yes. Take - only One song remains.COL_Morgue_Butcher_State_ConvincedReleaseUs, COL_Morgue_Butcher_Event_ReceiveUsKey
                          • 58. [Jump] Jump to Node 41 (1)
                      • 52. [RollResult] False
                        • 56.
                          Chop
                          : No. No. Must-fix. MUST-FIX!devnoteFactionHostileToPlayerGroupAfterDialog
                          End
                    • 22. Player: Free the creature or I'll kill you and every one of your creations.Roll (Charisma, Intimidation) vs 18 (0)['Lae'zel -1', 'Karlach 1']
                      • 50. [RollResult] True
                        • 28.
                          Chop
                          : No. No. Kitties good. Sing One song. Take other. Away!COL_Morgue_Butcher_State_ConvincedReleaseUs, COL_Morgue_Butcher_Event_ReceiveUsKey
                          • 15. [Jump] Jump to Node 41 (1)
                      • 16. [RollResult] False
                        • 53.
                          Chop
                          : Kill? Cut? Chop?FactionHostileToPlayerGroupAfterDialog
                          • 34.
                            Chop
                            : No. NO. I CHOP!devnote
                            End
                    • 7. Player: Do as you will with it.
                      End
                • 4. Player: About the 'little kitty' in the cage...COL_Morgue_State_UsFreed = False, COL_Morgue_Butcher_State_MentionedUs, COL_Morgue_User_HasMet_Us
                  • Link to Node 54
                • 38. Player: I need to find your master - Ketheric.MOO_KethericShowdown_State_Started = False, COL_KethericShowdown_Knows_ToldKethericLocation = False
                  • 21.
                    Chop
                    : Mas. Ter? No.
                    • 2.
                      Chop
                      : Down. Deep. One of Three. One of Three.devnoteCOL_KethericShowdown_Knows_ToldKethericLocation
                • 14. Player: Why don't I send you to join all these creatures you butchered?1af91160-546a-c0ab-b431-3ab7c7bd3233_MentionedBecoming['Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Minthara 1', 'Halsin 1']
                  • 35.
                    Chop
                    : ...
                    • 49.
                      Chop
                      : Yes. Yes. Please.
                      End
                • 8. Player: Leave.
                  End
      • 31. [Jump] Jump to Node 5 (2)