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    Synopsis:

    Default dialogue with Us while they are in the Colony. Us is either locked in a cage in the Morgue, trying to sneak away from the Butcher, or thanking you for saving them, after which they will disappear.

    How to trigger:

    - Load up GustavDev/SCL_Main_A
    - "goto 676 21 -74" or "oe COL_Butcher" to get to the Colony Morgue
    - Use "oe morgue_us" to get Us into the cage here.
    - Talk to Us.



  • 3.
    Us
    : Friend! You found the helm!devnoteCOL_Morgue_HasMet_Us = FalseCOL_Morgue_User_HasMet_Us
    • 9.
      Us
      : We remember you well. You saved Us once. Perhaps you can do it again?devnote
      • 1.
        Us
        : They are not kind to Us here. We are different, they say. Aberrant.devnote
        • 0.
          Us
          : They wish to repurpose Us - destroy what they cannot fix. Please, help Us escape harm!devnoteCOL_Morgue_HasMet_Us
          • 8. Player: I'll free you.
            • 4.
              Us
              : Oh, thank you, thank you! You are a good friend - no, more. Rescuer.devnote
              End
          • 12. Player: Let me think about it.
            • Link to Node 7
          • 5. Player: Not my concern.
            • 7.
              Us
              : But we need your help! Friend is not kind. Friend is perhaps no friend at all...devnote
              End
  • 6.
    Us
    : We are loose, but not safe - time to flee!devnoteCOL_Morgue_State_UsFreed
    End
  • 10.
    Us
    : We are free! Thank you, friend.devnoteCOL_Morgue_State_UsSaved
    • 2.
      Us
      : But perils remain, near and far - better to stay together. You and Us - WE.devnote
      • 11.
        Us
        : We will remain with you. Call Us, and we will be at your side.devnoteCOL_Morgue_Event_ReceiveUsSavedReward
        End
  • 13.
    Us
    : Friend, help Us! Free Us!COL_Morgue_User_HasMet_Us
    End