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Synopsis:
Default dialogue with Us while they are in the Colony. Us is either locked in a cage in the Morgue, trying to sneak away from the Butcher, or thanking you for saving them, after which they will disappear.
How to trigger:
- Load up GustavDev/SCL_Main_A
- "goto 676 21 -74" or "oe COL_Butcher" to get to the Colony Morgue
- Use "oe morgue_us" to get Us into the cage here.
- Talk to Us.
3. : Friend! You found the helm!devnoteCOL_Morgue_HasMet_Us = FalseCOL_Morgue_User_HasMet_Us
9. : We remember you well. You saved Us once. Perhaps you can do it again?devnote
1. : They are not kind to Us here. We are different, they say. Aberrant.devnote
0. : They wish to repurpose Us - destroy what they cannot fix. Please, help Us escape harm!devnoteCOL_Morgue_HasMet_Us
8. Player: I'll free you.
4. : Oh, thank you, thank you! You are a good friend - no, more. Rescuer.devnoteEnd
12. Player: Let me think about it.
5. Player: Not my concern.
7. : But we need your help! Friend is not kind. Friend is perhaps no friend at all...devnoteEnd
6. : We are loose, but not safe - time to flee!devnoteCOL_Morgue_State_UsFreedEnd
10. : We are free! Thank you, friend.devnoteCOL_Morgue_State_UsSaved
2. : But perils remain, near and far - better to stay together. You and Us - WE.devnote
11. : We will remain with you. Call Us, and we will be at your side.devnoteCOL_Morgue_Event_ReceiveUsSavedRewardEnd
13. : Friend, help Us! Free Us!COL_Morgue_User_HasMet_UsEnd