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Synopsis:
A player walked into Balthazar's chambers in the colony, while Balthazar is alive, and was spotted by him (or one of his undead). Balthazar reacts with hostility, but players can convince him that they have been turned into thralls.
This can only happen if Balthazar is alive at this point and you didn't try the Audience with the Absolute. If you did not send Nightsong to Ketheric, Balthazar would have died in combat in her prison.
This dialog will also play when interacting with Balthazar in this route.
How to trigger:
- Load GustavDev/SCL_Main_A
- Use ReCon command "oe Necromancer_Assault"
- Pass through the mind flayer door and speak with Balthazar, the Necromancer.
0. : Away, thrall. Enough distractions.devnoteCOL_NecromancerLab_State_PretendedToBeThralls
10. [Jump]
Jump to Node 28 (2)
1. : How often do I have to repeat myself? No disturbances.devnoteCOL_NecromancerLab_State_PretendedToBeThralls = FalseFactionHostileToPlayerGroupAfterDialog
8. : Wait... you're that treacherous drow that failed General Thorm. Minthara. Most kind of you to turn yourself in...devnoteMINTHARA
16. : Wait... You're that wretched Harper woman who's been interfering in General Thorm's plans. Jaheira. Most kind of you to turn yourself in...devnoteJAHEIRA
7. : Wait - you're no underling of mine. Far too intact for my tastes. That means you're a trespasser.SHA_Necromancer_HasMet_AtTemple = False
37. [Jump]
Jump to Node 2 (2)
17. : Hold on - it's you. My little helper from the Nightsong's former home.devnoteSHA_Necromancer_HasMet_AtTemple
2. : General Thorm didn't inform me you were coming, which means you're trespassing.
22. [Jump]
Jump to Node 24 (1)
29. Player: Hold on - this is just a misunderstanding.
9. : A misunderstanding, is it? Poor creature. But fear not - you'll be relieved of all such concerns, once I'm through with you...devnoteEnd
25. Player: I come to serve.Roll (Charisma, Persuasion) vs 18 (0)
4. [RollResult] True
32. : Well I didn't seek your service, did I?devnote
20. [RollResult] False
3. : No... there's far too much life in your eyes for you to be a thrall. But I can easily remedy that...devnoteEnd
6. Player: Stare vacantly, pretending to be a thrall.devnoteBARDRoll (Charisma, Performance) vs 18 (1)
14. [RollResult] True
26. : Ah, my mistake. I should have known by your gormless demeanour. You've had your mind decluttered and have been put to work.devnoteCOL_NecromancerLab_State_PretendedToBeThralls['Astarion 1', 'Lae'zel -1', 'Gale 1', 'Shadowheart 1', 'Karlach 1', 'Minthara -1']
28. : Just keep out of the way, thrall. I'm in the midst of a sensitive task.devnoteCOL_NecromancerLab_State_PretendedToBeThralls
24. Player: There was a tiefling child here - Mol. What did you do to her?DEN_Thieflings_HasMet_Mol, COL_NecromancerLab_HasItem_MolEyepatchCOL_FindMol_Event_AskedNecromancerAboutMol
13. : Who...? Come now, do you know just how many children have been through here, in one form or another?devnote
18. : I can't be expected to remember every little morsel. But I do remember that you're supposed to be a thrall. Evidently not.devnoteCOL_NecromancerLab_State_PretendedToBeThrallsCOL_NecromancerLab_State_PretendedToBeThralls = False, FactionHostileToPlayerGroupAfterDialogEnd
35. : I can't be expected to remember every little morsel. But I digress, trespasser.devnoteCOL_NecromancerLab_State_PretendedToBeThralls = FalseCOL_NecromancerLab_State_PretendedToBeThralls = False, FactionHostileToPlayerGroupAfterDialogEnd
12. Player: I need to find Ketheric Thorm.MOO_KethericShowdown_State_Started = False, COL_NecromancerLab_Knows_KethericLocation = FalseRoll (Charisma, Persuasion) vs 18 (0)
23. [RollResult] True
5. : General Thorm to you, thrall. You should have told me you were meant for him from the beginning.devnote
19. : Seek out the nautiloid bay, descend the elevator, then the doorway that lies straight ahead. The general will be there. COL_NecromancerLab_Knows_KethericLocation
15. : Now chop-chop. or I'll chop-chop.devnoteEnd
31. [RollResult] False
34. : Thralls don't make demands. But you're no thrall, are you?devnoteCOL_NecromancerLab_State_PretendedToBeThralls = False, FactionHostileToPlayerGroupAfterDialog
30. : An admirable charade, but you overplayed your hand. No matter - you won't need any hands soon enough.devnoteEnd
21. Player: Leave.End
27. [RollResult] False
33. : I admire the attempt, but your acting leaves something to be desired. I'll try to make something more useful from whatever parts of you survive undamaged.devnoteEnd
11. Player: Stare vacantly, pretending to be a thrall.devnoteBARD = FalseRoll (Charisma, Performance) vs 18 (0)
- Link to Node 14
- Link to Node 27