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Synopsis:
Players are trying to use a recovery pod (like in the tutorial) that's disabled because there's nobody in the attached bed (or pod, art still TBD).
How to trigger:
In SCL_Main_A, click on any of S_COL_RegenStation1_5e5596d1-dd18-409c-b060-d4d01d664146
S_COL_RegenStation2_a87a8d2f-c84c-474f-9dee-d4e9612ae0ff
S_COL_RegenStation3_7ad215a8-c134-4e8f-b0ae-fa7bac14a1b5
0. Player: Looks like it pulls power from whoever's in the cradle. Now we just need a victim - eh - volunteer.,
REALLY_ASTARIONCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccessCOL_RegenStations_State_UsedOnceEnd
0. Player: Seems like it draws power from whoever's in the cradle... which is currently nobody.,
REALLY_GALECOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccessCOL_RegenStations_State_UsedOnceEnd
0. Player: It draws power from anyone on that cradle... someone needs to assume the position or it's useless.,
REALLY_HALSINCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccessCOL_RegenStations_State_UsedOnceEnd
0. Player: I think it's siphoning life from whoever's unfortunate enough to be attached to this thing.,
REALLY_KARLACHCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccessCOL_RegenStations_State_UsedOnceEnd
0. Player: The device siphons power from whomever lies in that cradle. I can think of a few worthy candidates...,
REALLY_LAEZELCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccessCOL_RegenStations_State_UsedOnceEnd
0. Player: Looks like it siphons power from whoever lies in that cradle. Just needs a volunteer.,
REALLY_SHADOWHEARTCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccessCOL_RegenStations_State_UsedOnceEnd
0. Player: Any unlucky soul in that cradle would be feeling a tickle right about now.,
REALLY_JAHEIRACOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccessCOL_RegenStations_State_UsedOnceEnd
0. Player: It sucks energy from the occupant of that cradle. Seems - unpleasant.,
REALLY_WYLLCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccessCOL_RegenStations_State_UsedOnceEnd
0. Player: Looks like it siphons power from anyone lying in that cradle. Wonderful.COL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccessCOL_RegenStations_State_UsedOnceEnd
1. Player: It pulls life from one and gives it to another. How relatable.,
REALLY_ASTARIONCOL_RegenStations_State_UsedOnce, COL_RegenStation_State_CheckSuccessEnd
1. Player: It draws power from a host. About what you expect from illithid technology.,
REALLY_GALECOL_RegenStations_State_UsedOnce, COL_RegenStation_State_CheckSuccessEnd
1. Player: It drains power from a host. Fittingly parasitical.<br>,
REALLY_HALSINCOL_RegenStations_State_UsedOnce, COL_RegenStation_State_CheckSuccessEnd
1. Player: Looks like it drains power from a host. Nasty.,
REALLY_KARLACHCOL_RegenStations_State_UsedOnce, COL_RegenStation_State_CheckSuccessEnd
1. Player: It requires a living host for its power. And a rat will hardly do.,
REALLY_LAEZELCOL_RegenStations_State_UsedOnce, COL_RegenStation_State_CheckSuccessEnd
1. Player: It draws power from a living host. Nothing in life is free, I suppose...,
REALLY_SHADOWHEARTCOL_RegenStations_State_UsedOnce, COL_RegenStation_State_CheckSuccessEnd
1. Player: It needs power. Living power. Figures.,
REALLY_WYLLCOL_RegenStations_State_UsedOnce, COL_RegenStation_State_CheckSuccessEnd
1. Player: It feeds on a host. How very illithid.,
REALLY_JAHEIRACOL_RegenStations_State_UsedOnce, COL_RegenStation_State_CheckSuccessEnd
1. Player: It needs to draw power from a host. How very illithid.COL_RegenStations_State_UsedOnce, COL_RegenStation_State_CheckSuccessEnd
2. Player: It needs to be powered. However you do that...,
REALLY_ASTARIONCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccess = FalseCOL_RegenStations_State_UsedOnceEnd
2. Player: Unpowered. Wonder what it's lacking...,
REALLY_GALECOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccess = FalseCOL_RegenStations_State_UsedOnceEnd
2. Player: No power. How does this work?,
REALLY_HALSINCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccess = FalseCOL_RegenStations_State_UsedOnceEnd
2. Player: Won't work. How do we get it running?,
REALLY_KARLACHCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccess = FalseCOL_RegenStations_State_UsedOnceEnd
2. Player: Inactive. It must need a power source.,
REALLY_LAEZELCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccess = FalseCOL_RegenStations_State_UsedOnceEnd
2. Player: Not working. How is this thing powered?,
REALLY_SHADOWHEARTCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccess = FalseCOL_RegenStations_State_UsedOnceEnd
2. Player: Hm - dead as door hinge.,
REALLY_WYLLCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccess = FalseCOL_RegenStations_State_UsedOnceEnd
2. Player: It seems to be inert. Are we supposed to wake it up, somehow?,
REALLY_JAHEIRACOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccess = FalseCOL_RegenStations_State_UsedOnceEnd
2. Player: Inactive. What powered the one on the nautiloid?COL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccess = FalseCOL_RegenStations_State_UsedOnceEnd