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    Synopsis:

    Players are trying to use a recovery pod (like in the tutorial) that's disabled because there's nobody in the attached bed (or pod, art still TBD).

    How to trigger:

    In SCL_Main_A, click on any of S_COL_RegenStation1_5e5596d1-dd18-409c-b060-d4d01d664146
    S_COL_RegenStation2_a87a8d2f-c84c-474f-9dee-d4e9612ae0ff
    S_COL_RegenStation3_7ad215a8-c134-4e8f-b0ae-fa7bac14a1b5



  • 0. Player: Looks like it pulls power from whoever's in the cradle. Now we just need a victim - eh - volunteer., REALLY_ASTARIONCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccessCOL_RegenStations_State_UsedOnce
    End
  • 0. Player: Seems like it draws power from whoever's in the cradle... which is currently nobody., REALLY_GALECOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccessCOL_RegenStations_State_UsedOnce
    End
  • 0. Player: It draws power from anyone on that cradle... someone needs to assume the position or it's useless., REALLY_HALSINCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccessCOL_RegenStations_State_UsedOnce
    End
  • 0. Player: I think it's siphoning life from whoever's unfortunate enough to be attached to this thing., REALLY_KARLACHCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccessCOL_RegenStations_State_UsedOnce
    End
  • 0. Player: The device siphons power from whomever lies in that cradle. I can think of a few worthy candidates..., REALLY_LAEZELCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccessCOL_RegenStations_State_UsedOnce
    End
  • 0. Player: Looks like it siphons power from whoever lies in that cradle. Just needs a volunteer., REALLY_SHADOWHEARTCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccessCOL_RegenStations_State_UsedOnce
    End
  • 0. Player: Any unlucky soul in that cradle would be feeling a tickle right about now., REALLY_JAHEIRACOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccessCOL_RegenStations_State_UsedOnce
    End
  • 0. Player: It sucks energy from the occupant of that cradle. Seems - unpleasant., REALLY_WYLLCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccessCOL_RegenStations_State_UsedOnce
    End
  • 0. Player: Looks like it siphons power from anyone lying in that cradle. Wonderful.COL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccessCOL_RegenStations_State_UsedOnce
    End
  • 1. Player: It pulls life from one and gives it to another. How relatable., REALLY_ASTARIONCOL_RegenStations_State_UsedOnce, COL_RegenStation_State_CheckSuccess
    End
  • 1. Player: It draws power from a host. About what you expect from illithid technology., REALLY_GALECOL_RegenStations_State_UsedOnce, COL_RegenStation_State_CheckSuccess
    End
  • 1. Player: It drains power from a host. Fittingly parasitical.<br>, REALLY_HALSINCOL_RegenStations_State_UsedOnce, COL_RegenStation_State_CheckSuccess
    End
  • 1. Player: Looks like it drains power from a host. Nasty., REALLY_KARLACHCOL_RegenStations_State_UsedOnce, COL_RegenStation_State_CheckSuccess
    End
  • 1. Player: It requires a living host for its power. And a rat will hardly do., REALLY_LAEZELCOL_RegenStations_State_UsedOnce, COL_RegenStation_State_CheckSuccess
    End
  • 1. Player: It draws power from a living host. Nothing in life is free, I suppose..., REALLY_SHADOWHEARTCOL_RegenStations_State_UsedOnce, COL_RegenStation_State_CheckSuccess
    End
  • 1. Player: It needs power. Living power. Figures., REALLY_WYLLCOL_RegenStations_State_UsedOnce, COL_RegenStation_State_CheckSuccess
    End
  • 1. Player: It feeds on a host. How very illithid., REALLY_JAHEIRACOL_RegenStations_State_UsedOnce, COL_RegenStation_State_CheckSuccess
    End
  • 1. Player: It needs to draw power from a host. How very illithid.COL_RegenStations_State_UsedOnce, COL_RegenStation_State_CheckSuccess
    End
  • 2. Player: It needs to be powered. However you do that..., REALLY_ASTARIONCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccess = FalseCOL_RegenStations_State_UsedOnce
    End
  • 2. Player: Unpowered. Wonder what it's lacking..., REALLY_GALECOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccess = FalseCOL_RegenStations_State_UsedOnce
    End
  • 2. Player: No power. How does this work?, REALLY_HALSINCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccess = FalseCOL_RegenStations_State_UsedOnce
    End
  • 2. Player: Won't work. How do we get it running?, REALLY_KARLACHCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccess = FalseCOL_RegenStations_State_UsedOnce
    End
  • 2. Player: Inactive. It must need a power source., REALLY_LAEZELCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccess = FalseCOL_RegenStations_State_UsedOnce
    End
  • 2. Player: Not working. How is this thing powered?, REALLY_SHADOWHEARTCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccess = FalseCOL_RegenStations_State_UsedOnce
    End
  • 2. Player: Hm - dead as door hinge., REALLY_WYLLCOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccess = FalseCOL_RegenStations_State_UsedOnce
    End
  • 2. Player: It seems to be inert. Are we supposed to wake it up, somehow?, REALLY_JAHEIRACOL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccess = FalseCOL_RegenStations_State_UsedOnce
    End
  • 2. Player: Inactive. What powered the one on the nautiloid?COL_RegenStations_State_UsedOnce = False, COL_RegenStation_State_CheckSuccess = FalseCOL_RegenStations_State_UsedOnce
    End