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    Synopsis:

    Interacting with the mind flayer device in the Tadpoling Centre that controls the pods inside. You get to choose whether to free or purge the occupants of the pods - mind flayers and innocents alike.

    How to trigger:

    - Load up GustavDev/SCL_Main_A
    - Go to the Colony Tadpoling Centre (ReCon command "oe tc_teleport")
    - Interact with the mind flayer device that controls the pod.



  • 0.
    Narrator
    : *The device is inert, and unresponsive.*COL_TadpolingCentre_Event_ReleasePods
    End
  • 1.
    Narrator
    : *You connect to the device, and gain control of the pods - and the fate of their occupants.*
    • 7.
      Narrator
      : *The device is open to your tadpole's command - to your authority.*
      • 9. Player: Release.COL_TadpolingCentre_Event_ReleasePods['Astarion -1', 'Karlach 5', 'Lae'zel -1', 'Shadowheart 5', 'Wyll 5', 'Minthara -1', 'Halsin 5']
        • 16. [TagCinematic] devnote
          End
      • 18. Player: Purge.COL_TadpolingCentre_Event_PurgePods['Gale -1', 'Karlach -5', 'Lae'zel 5', 'Shadowheart -5', 'Wyll 5', 'Minthara 1', 'Halsin -5']
        • 3.
          Narrator
          : *Screams. Psychic agony. Terror. Then... nothing.*
          End
      • 8. Player: Leave the pods be.
        End
  • 11.
    Narrator
    : *There is no visible means of operating the device.*ILLITHID = False
    End
  • 17.
    Narrator
    : *Your tadpole forms a telepathic connection with the device, and chorus of static energy fills your mind.*COL_TadpolingCentre_Lever_HasMet = False
    • 6.
      Narrator
      : *Every mind flayer in the room calls out hungrily from its pod, seeking release. And sustenance.*COL_TadpolingCentre_Lever_HasMet
      • 5.
        Narrator
        : *But there are others in the pods - those not yet infected, not yet illithid. Terrified, desperate to escape.*COL_TadpolingCentre_State_NoInnocentOccupants = False
        • 14. [TagCinematic] HUMANOID
          • 19. [TagCinematic] HUMANOID
            • 10. [TagCinematic] HUMANOID
              • 2. [Alias]
                • Alias to Node 7
                • 13. Player: [TagAnswer] ORI_Inclusion_Laezel
                  • 15.
                    Lae'zel
                    : Ghaik machinery. Cold as the Sea of Night, alien as time to the Astral Plane. Avert your eyes, close your mind.
                    • 4. Player: [TagAnswer] ORI_Inclusion_End_Laezel
                      • 12. [Jump] Jump to Node 7 (2)
  • 20. [Alias] COL_TadpolingCentre_Event_PurgePods
    End
    • Alias to Node 0