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Synopsis:
Interacting with the mind flayer device in the Tadpoling Centre that controls the pods inside. You get to choose whether to free or purge the occupants of the pods - mind flayers and innocents alike.
How to trigger:
- Load up GustavDev/SCL_Main_A
- Go to the Colony Tadpoling Centre (ReCon command "oe tc_teleport")
- Interact with the mind flayer device that controls the pod.
0. : *The device is inert, and unresponsive.*COL_TadpolingCentre_Event_ReleasePodsEnd
1. : *You connect to the device, and gain control of the pods - and the fate of their occupants.*
7. : *The device is open to your tadpole's command - to your authority.*
9. Player: Release.COL_TadpolingCentre_Event_ReleasePods['Astarion -1', 'Karlach 5', 'Lae'zel -1', 'Shadowheart 5', 'Wyll 5', 'Minthara -1', 'Halsin 5']
16. [TagCinematic]
devnoteEnd
18. Player: Purge.COL_TadpolingCentre_Event_PurgePods['Gale -1', 'Karlach -5', 'Lae'zel 5', 'Shadowheart -5', 'Wyll 5', 'Minthara 1', 'Halsin -5']
3. : *Screams. Psychic agony. Terror. Then... nothing.*End
8. Player: Leave the pods be.End
11. : *There is no visible means of operating the device.*ILLITHID = FalseEnd
17. : *Your tadpole forms a telepathic connection with the device, and chorus of static energy fills your mind.*COL_TadpolingCentre_Lever_HasMet = False
6. : *Every mind flayer in the room calls out hungrily from its pod, seeking release. And sustenance.*COL_TadpolingCentre_Lever_HasMet
5. : *But there are others in the pods - those not yet infected, not yet illithid. Terrified, desperate to escape.*COL_TadpolingCentre_State_NoInnocentOccupants = False
14. [TagCinematic]
HUMANOID
19. [TagCinematic]
HUMANOID
10. [TagCinematic]
HUMANOID
2. [Alias]
- Alias to Node 7
13. Player: [TagAnswer]
ORI_Inclusion_Laezel
15. : Ghaik machinery. Cold as the Sea of Night, alien as time to the Astral Plane. Avert your eyes, close your mind.
4. Player: [TagAnswer]
ORI_Inclusion_End_Laezel
12. [Jump]
Jump to Node 7 (2)
20. [Alias]
COL_TadpolingCentre_Event_PurgePodsEnd