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    Synopsis:

    Player interacts with any individual pod.
    Each individual pod requires a separate tadpole use to open.

    How to trigger:

    Load SCL_Main_A

    Use oe COL_EnableVaultPuzzle 3 to enable the correcty variany of the puzzle.

    Teleport to any of
    S_COL_VaultPuzzle_3_Pod1_e0356f96-d743-4a6e-a6a0-61e440ae0dd9
    S_COL_VaultPuzzle_3_Pod2_cb5760b6-abbe-48ee-8583-9523eebc6e2e
    S_COL_VaultPuzzle_3_Pod3_aeec25a2-bf19-47e7-9e9b-c3a1b5d065ad
    S_COL_VaultPuzzle_3_Pod4_25e37908-5fa5-4c17-bfa6-db64ecfefeae
    and click on them.



  • 1. [TagCinematic] COL_VaultPuzzle_3_Pod2 = False, COL_VaultPuzzle_3_Pod3 = False, COL_VaultPuzzle_3_Pod1 = False
    • 20.
      Narrator
      : *A fleshy carapace, securely sealed. It emits a noiseless hum that makes your tadpole shiver.*
      • 5. Player: Command the chamber to open.GLO_Tadpoled_UsedToday1 = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 14 (0)
        • 10. [RollResult] True
          • 4. [Jump] Jump to Node 24 (1)
        • 16. [RollResult] False
          • 22. [Jump] Jump to Node 12 (1)
      • 0. Player: Command the chamber to open.GLO_Tadpoled_UsedToday1, ILLITHID
        • 17.
          Narrator
          : *You focus on the source of the power, but it is quiet and still. It needs to rest.*GLO_TadpoleMoment_State_HasEligibleTadpoledCompanions
          • 18. Player: [HIVEMIND] Draw on a companion's power.GLO_Tadpoled_UsedToday1, GLO_TadpoleMoment_State_HasEligibleTadpoledCompanions, ILLITHID
            • 2.
              Narrator
              : *Your mind swells, tadpole greeting tadpole. Your companions, waiting to be drawn upon.*MINDMELD
              • 19. Player: [GLO_TadpoleSharing_Generic1_fcd2d3b1-1d21-836d-8617-6d3697a91ec5]GLO_Tadpole_State_CanUsePartyMember1GLO_Tadpole_Event_UsedPartyMember1Roll (Wisdom, ) vs 14 (0)
                • 9. [RollResult] True
                  • 24.
                    Narrator
                    : *You feel the pod unlock and open as it is bid.*COL_Vault_Event_ForceUnlock
                    End
                • 8. [RollResult] False
                  • 12.
                    Narrator
                    : *The pod simply thrums, unheeding of your command.*
                    End
              • 23. Player: [GLO_TadpoleSharing_Generic2_74875fb0-a452-6999-3773-69bdff48fe5f]GLO_Tadpole_State_CanUsePartyMember2GLO_Tadpole_Event_UsedPartyMember2Roll (Wisdom, ) vs 14 (0)
                • Link to Node 9
                • Link to Node 8
              • 3. Player: [GLO_TadpoleSharing_Generic3_9b66e00d-f77f-2d53-4005-49d74e922698]GLO_Tadpole_State_CanUsePartyMember3GLO_Tadpole_Event_UsedPartyMember3Roll (Wisdom, ) vs 14 (0)
                • 14. [Jump] Jump to Node 9 (1)
                • 21. [Jump] Jump to Node 8 (1)
          • 6. Player: Leave.
            End
        • 11. [Alias] GLO_TadpoleMoment_State_HasEligibleTadpoledCompanions = False
          • Alias to Node 17
      • 7. [Jump] Jump to Node 6 (1)
  • 1. [TagCinematic] COL_VaultPuzzle_3_Pod2 = False, COL_VaultPuzzle_3_Pod3 = False, COL_VaultPuzzle_3_Pod1 = False
    • 20.
      Narrator
      : *A fleshy carapace, securely sealed. It emits a noiseless hum that makes your tadpole shiver.*
      • 5. Player: Command the chamber to open.GLO_Tadpoled_UsedToday1 = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 14 (0)
        • 10. [RollResult] True
          • 4. [Jump] Jump to Node 24 (1)
        • 16. [RollResult] False
          • 22. [Jump] Jump to Node 12 (1)
      • 0. Player: Command the chamber to open.GLO_Tadpoled_UsedToday1, ILLITHID
        • 17.
          Narrator
          : *You focus on the source of the power, but it is quiet and still. It needs to rest.*GLO_TadpoleMoment_State_HasEligibleTadpoledCompanions
          • 18. Player: [HIVEMIND] Draw on a companion's power.GLO_Tadpoled_UsedToday1, GLO_TadpoleMoment_State_HasEligibleTadpoledCompanions, ILLITHID
            • 2.
              Narrator
              : *Your mind swells, tadpole greeting tadpole. Your companions, waiting to be drawn upon.*MINDMELD
              • 19. Player: [GLO_TadpoleSharing_Generic1_fcd2d3b1-1d21-836d-8617-6d3697a91ec5]GLO_Tadpole_State_CanUsePartyMember1GLO_Tadpole_Event_UsedPartyMember1Roll (Wisdom, ) vs 14 (0)
                • 9. [RollResult] True
                  • 24.
                    Narrator
                    : *You feel the pod unlock and open as it is bid.*COL_Vault_Event_ForceUnlock
                    End
                • 8. [RollResult] False
                  • 12.
                    Narrator
                    : *The pod simply thrums, unheeding of your command.*
                    End
              • 23. Player: [GLO_TadpoleSharing_Generic2_74875fb0-a452-6999-3773-69bdff48fe5f]GLO_Tadpole_State_CanUsePartyMember2GLO_Tadpole_Event_UsedPartyMember2Roll (Wisdom, ) vs 14 (0)
                • Link to Node 9
                • Link to Node 8
              • 3. Player: [GLO_TadpoleSharing_Generic3_9b66e00d-f77f-2d53-4005-49d74e922698]GLO_Tadpole_State_CanUsePartyMember3GLO_Tadpole_Event_UsedPartyMember3Roll (Wisdom, ) vs 14 (0)
                • 14. [Jump] Jump to Node 9 (1)
                • 21. [Jump] Jump to Node 8 (1)
          • 6. Player: Leave.
            End
        • 11. [Alias] GLO_TadpoleMoment_State_HasEligibleTadpoledCompanions = False
          • Alias to Node 17
      • 7. [Jump] Jump to Node 6 (1)
  • 13. [TagCinematic] COL_VaultPuzzle_3_Pod2, COL_VaultPuzzle_3_Pod3 = False, COL_VaultPuzzle_3_Pod1 = False
    • Link to Node 20
  • 13. [TagCinematic] COL_VaultPuzzle_3_Pod2, COL_VaultPuzzle_3_Pod3 = False, COL_VaultPuzzle_3_Pod1 = False
    • Link to Node 20
  • 15. [TagCinematic] COL_VaultPuzzle_3_Pod2 = False, COL_VaultPuzzle_3_Pod3, COL_VaultPuzzle_3_Pod1 = False
    • Link to Node 20
  • 15. [TagCinematic] COL_VaultPuzzle_3_Pod2 = False, COL_VaultPuzzle_3_Pod3, COL_VaultPuzzle_3_Pod1 = False
    • Link to Node 20
  • 25. [TagCinematic] COL_VaultPuzzle_3_Pod2 = False, COL_VaultPuzzle_3_Pod3 = False, COL_VaultPuzzle_3_Pod1
    • Link to Node 20