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Synopsis:
Player interacts with any individual pod.
Each individual pod requires a separate tadpole use to open.
How to trigger:
Load SCL_Main_A
Use oe COL_EnableVaultPuzzle 3 to enable the correcty variany of the puzzle.
Teleport to any of
S_COL_VaultPuzzle_3_Pod1_e0356f96-d743-4a6e-a6a0-61e440ae0dd9
S_COL_VaultPuzzle_3_Pod2_cb5760b6-abbe-48ee-8583-9523eebc6e2e
S_COL_VaultPuzzle_3_Pod3_aeec25a2-bf19-47e7-9e9b-c3a1b5d065ad
S_COL_VaultPuzzle_3_Pod4_25e37908-5fa5-4c17-bfa6-db64ecfefeae
and click on them.
1. [TagCinematic]
COL_VaultPuzzle_3_Pod2 = False, COL_VaultPuzzle_3_Pod3 = False, COL_VaultPuzzle_3_Pod1 = False
20. : *A fleshy carapace, securely sealed. It emits a noiseless hum that makes your tadpole shiver.*
5. Player: Command the chamber to open.GLO_Tadpoled_UsedToday1 = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 14 (0)
10. [RollResult] True
4. [Jump]
Jump to Node 24 (1)
16. [RollResult] False
22. [Jump]
Jump to Node 12 (1)
0. Player: Command the chamber to open.GLO_Tadpoled_UsedToday1, ILLITHID
17. : *You focus on the source of the power, but it is quiet and still. It needs to rest.*GLO_TadpoleMoment_State_HasEligibleTadpoledCompanions
18. Player: [HIVEMIND] Draw on a companion's power.GLO_Tadpoled_UsedToday1, GLO_TadpoleMoment_State_HasEligibleTadpoledCompanions, ILLITHID
2. : *Your mind swells, tadpole greeting tadpole. Your companions, waiting to be drawn upon.*MINDMELD
19. Player: [GLO_TadpoleSharing_Generic1_fcd2d3b1-1d21-836d-8617-6d3697a91ec5]GLO_Tadpole_State_CanUsePartyMember1GLO_Tadpole_Event_UsedPartyMember1Roll (Wisdom, ) vs 14 (0)
9. [RollResult] True
24. : *You feel the pod unlock and open as it is bid.*COL_Vault_Event_ForceUnlockEnd
8. [RollResult] False
12. : *The pod simply thrums, unheeding of your command.*End
23. Player: [GLO_TadpoleSharing_Generic2_74875fb0-a452-6999-3773-69bdff48fe5f]GLO_Tadpole_State_CanUsePartyMember2GLO_Tadpole_Event_UsedPartyMember2Roll (Wisdom, ) vs 14 (0)
- Link to Node 9
- Link to Node 8
3. Player: [GLO_TadpoleSharing_Generic3_9b66e00d-f77f-2d53-4005-49d74e922698]GLO_Tadpole_State_CanUsePartyMember3GLO_Tadpole_Event_UsedPartyMember3Roll (Wisdom, ) vs 14 (0)
14. [Jump]
Jump to Node 9 (1)
21. [Jump]
Jump to Node 8 (1)
6. Player: Leave.End
11. [Alias]
GLO_TadpoleMoment_State_HasEligibleTadpoledCompanions = False
7. [Jump]
Jump to Node 6 (1)
1. [TagCinematic]
COL_VaultPuzzle_3_Pod2 = False, COL_VaultPuzzle_3_Pod3 = False, COL_VaultPuzzle_3_Pod1 = False
20. : *A fleshy carapace, securely sealed. It emits a noiseless hum that makes your tadpole shiver.*
5. Player: Command the chamber to open.GLO_Tadpoled_UsedToday1 = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 14 (0)
10. [RollResult] True
4. [Jump]
Jump to Node 24 (1)
16. [RollResult] False
22. [Jump]
Jump to Node 12 (1)
0. Player: Command the chamber to open.GLO_Tadpoled_UsedToday1, ILLITHID
17. : *You focus on the source of the power, but it is quiet and still. It needs to rest.*GLO_TadpoleMoment_State_HasEligibleTadpoledCompanions
18. Player: [HIVEMIND] Draw on a companion's power.GLO_Tadpoled_UsedToday1, GLO_TadpoleMoment_State_HasEligibleTadpoledCompanions, ILLITHID
2. : *Your mind swells, tadpole greeting tadpole. Your companions, waiting to be drawn upon.*MINDMELD
19. Player: [GLO_TadpoleSharing_Generic1_fcd2d3b1-1d21-836d-8617-6d3697a91ec5]GLO_Tadpole_State_CanUsePartyMember1GLO_Tadpole_Event_UsedPartyMember1Roll (Wisdom, ) vs 14 (0)
9. [RollResult] True
24. : *You feel the pod unlock and open as it is bid.*COL_Vault_Event_ForceUnlockEnd
8. [RollResult] False
12. : *The pod simply thrums, unheeding of your command.*End
23. Player: [GLO_TadpoleSharing_Generic2_74875fb0-a452-6999-3773-69bdff48fe5f]GLO_Tadpole_State_CanUsePartyMember2GLO_Tadpole_Event_UsedPartyMember2Roll (Wisdom, ) vs 14 (0)
- Link to Node 9
- Link to Node 8
3. Player: [GLO_TadpoleSharing_Generic3_9b66e00d-f77f-2d53-4005-49d74e922698]GLO_Tadpole_State_CanUsePartyMember3GLO_Tadpole_Event_UsedPartyMember3Roll (Wisdom, ) vs 14 (0)
14. [Jump]
Jump to Node 9 (1)
21. [Jump]
Jump to Node 8 (1)
6. Player: Leave.End
11. [Alias]
GLO_TadpoleMoment_State_HasEligibleTadpoledCompanions = False
7. [Jump]
Jump to Node 6 (1)
13. [TagCinematic]
COL_VaultPuzzle_3_Pod2, COL_VaultPuzzle_3_Pod3 = False, COL_VaultPuzzle_3_Pod1 = False
13. [TagCinematic]
COL_VaultPuzzle_3_Pod2, COL_VaultPuzzle_3_Pod3 = False, COL_VaultPuzzle_3_Pod1 = False
15. [TagCinematic]
COL_VaultPuzzle_3_Pod2 = False, COL_VaultPuzzle_3_Pod3, COL_VaultPuzzle_3_Pod1 = False
15. [TagCinematic]
COL_VaultPuzzle_3_Pod2 = False, COL_VaultPuzzle_3_Pod3, COL_VaultPuzzle_3_Pod1 = False
25. [TagCinematic]
COL_VaultPuzzle_3_Pod2 = False, COL_VaultPuzzle_3_Pod3 = False, COL_VaultPuzzle_3_Pod1