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    Synopsis:

    This dialog plays when interacting with the button at the Colony Vault. It is an interaction with the mind within the illithid machine. Only companions with a tadpole may interact with the machine, or they will be denied access.

    Interacting with the mind allows the player to start solving the puzzle, reset the puzzle or talk to it after the puzzle is solved. When it is solved, the mind considers you its master, and you can ask it to do things like open or close the vaults (which contain rewards), show you a map of the Colony or "shatter" the mind to its original state.

    How to trigger:

    - Load GustavDev/SCL_Main_A
    - Teleport near S_COL_Vault_PuzzleButton3_0f07d5be-159d-48f4-94c4-4c9ee0234423
    - Press the button.



  • 7.
    Narrator
    : *The console glows as you approach, the mind still desperately yearning for connection.*COL_Vault_State_BeingSolved = False, COL_Vault_State_HasAccess, COL_Vault_State_Unlocked = False
    • 3. [Jump] Jump to Node 1 (1)
    • 6. Player: Ask what the mind needs you to do.
      • 2. [Alias]
        • Alias to Node 12
    • 14. Player: Wipe the connection clean and start over.COL_Vault_State_HasConnectionsCOL_Vault_Event_Restart
      End
    • 4. Player: Leave.
      End
  • 8.
    Narrator
    : *An illithid console, dull and inert - to you, at least.*ILLITHID = False
    End
  • 9.
    Narrator
    : *The mind passively awaits your input.*COL_Vault_State_BeingSolved, COL_Vault_State_Unlocked = False, ACT2_COL_VAULT_SOLVING
    • 15. [Jump] Jump to Node 16 (1)
    • 0. [Jump] Jump to Node 5 (1)
  • 10.
    Narrator
    : *The mind needs no further input or connections - it is complete.*COL_Vault_State_Unlocked
    End
  • 11.
    Narrator
    : *The mind is connected to another - it can only sustain a single connection at a time.*COL_Vault_State_BeingSolved, ACT2_COL_VAULT_SOLVING = False
    End
  • 13.
    Narrator
    : *As the console bursts into life, a mind touches your own. Alien and full of desperate need - but fragmented, too.*devnoteCOL_Vault_State_HasAccess = False, COL_Vault_State_Unlocked = FalseCOL_Vault_State_HasAccess
    • 12.
      Narrator
      : *It is... incomplete. It yearns to connect - but needs you to guide the process, linking each part of your mind to its like.*devnote
      • 1. Player: Begin to manipulate the mind.COL_Vault_Event_Start
        End
      • 16. Player: Sever the connection and start over.COL_Vault_State_HasConnectionsCOL_Vault_Event_Restart
        End
      • 5. Player: Leave.
        End