Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
This dialog plays when interacting with the button at the Colony Vault. It is an interaction with the mind within the illithid machine. Only companions with a tadpole may interact with the machine, or they will be denied access.
Interacting with the mind allows the player to start solving the puzzle, reset the puzzle or talk to it after the puzzle is solved. When it is solved, the mind considers you its master, and you can ask it to do things like open or close the vaults (which contain rewards), show you a map of the Colony or "shatter" the mind to its original state.
How to trigger:
- Load GustavDev/SCL_Main_A
- Teleport near S_COL_Vault_PuzzleButton3_0f07d5be-159d-48f4-94c4-4c9ee0234423
- Press the button.
7. : *The console glows as you approach, the mind still desperately yearning for connection.*COL_Vault_State_BeingSolved = False, COL_Vault_State_HasAccess, COL_Vault_State_Unlocked = False
3. [Jump]
Jump to Node 1 (1)
6. Player: Ask what the mind needs you to do.
2. [Alias]
14. Player: Wipe the connection clean and start over.COL_Vault_State_HasConnectionsCOL_Vault_Event_RestartEnd
4. Player: Leave.End
8. : *An illithid console, dull and inert - to you, at least.*ILLITHID = FalseEnd
9. : *The mind passively awaits your input.*COL_Vault_State_BeingSolved, COL_Vault_State_Unlocked = False, ACT2_COL_VAULT_SOLVING
15. [Jump]
Jump to Node 16 (1)
0. [Jump]
Jump to Node 5 (1)
10. : *The mind needs no further input or connections - it is complete.*COL_Vault_State_UnlockedEnd
11. : *The mind is connected to another - it can only sustain a single connection at a time.*COL_Vault_State_BeingSolved, ACT2_COL_VAULT_SOLVING = FalseEnd
13. : *As the console bursts into life, a mind touches your own. Alien and full of desperate need - but fragmented, too.*devnoteCOL_Vault_State_HasAccess = False, COL_Vault_State_Unlocked = FalseCOL_Vault_State_HasAccess
12. : *It is... incomplete. It yearns to connect - but needs you to guide the process, linking each part of your mind to its like.*devnote
1. Player: Begin to manipulate the mind.COL_Vault_Event_StartEnd
16. Player: Sever the connection and start over.COL_Vault_State_HasConnectionsCOL_Vault_Event_RestartEnd