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Synopsis:
Cerys is preparing to lead the surviving tieflings onwards to Baldur’s Gate. Shocked to have survived the Shadow-Cursed Lands, she finds herself taking responsibility for the others - in Zevlor’s absence. It’s not a role she ever wanted, but somebody has to do it. She’s adjusting to a life without Zevlor, and briefly reflects on his surrender and presumed death.
How to trigger:
1. Run oe SCE_TieflingFollowUp_SetFlags
2. Run:
oe SCE_TieflingFollowUp_AllTieflings
-or-
oe SCE_TieflingFollowUp_NoAlfira
3. Run oe SCE_SetupDebrief
4. Click through the Jaheira/Florrick dialogue
23. : Back in Last Light, I was racking my brains - how the hells do we get past the curse? SCE_BackupLeader_HasMet = FalseSCE_BackupLeader_HasMet
39. : And then, a blinding light cuts through the darkness, like a blade through butter. All thanks to you, I hear.
25. : Didn't think we'd make it without the old Hellrider to lead us. But you did a damn fine job.
10. Player: I freed Zevlor down in the colony. I wouldn't be so quick to write him off as dead.COL_TadpolingCentre_Event_ReleasePods, DEN_TieflingLeader_State_PermaDefeated = False
6. [Jump]
Jump to Node 1 (2)
14. Player: I'm just glad you're safe.
32. : I won't feel safe until we're behind city walls. With Zevlor gone, it's up to me to make sure the survivors reach Baldur's Gate.
0. Player: Zevlor let you down - but he did his best.['Astarion 1', 'Gale 1', 'Lae'zel -1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Minthara -1', 'Halsin 1']
36. [Alias]
- Alias to Node 18
- Link to Node 4
29. Player: You're better off without Zevlor - good riddance.['Astarion 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll -1', 'Karlach -1', 'Gale 1', 'Minthara 1', 'Halsin 1']
5. [Alias]
- Alias to Node 37
4. : There are less mouths to feed now, but we still need supplies for the road. We'll scavenge what we can.
41. : Hopefully we'll see you again in the city.End
15. [Jump]
Jump to Node 20 (1)
30. Player: You deserve some of the credit - they look up to you.['Lae'zel -1', 'Gale 1', 'Astarion -1', 'Wyll 1', 'Karlach 1', 'Shadowheart 1', 'Minthara -1', 'Halsin 1']
22. : It might not last. They looked up to Zevlor too - until he left them for dead. Guess he got what was coming to him.
2. [Jump]
Jump to Node 12 (2)
16. Player: |None of that was me. I just stayed at Last Light with you all.|DEPRECATED, REALLY_JAHEIRA
11. Player: I couldn't have done it without Jaheira, and the Harpers.REALLY_JAHEIRA = False['Astarion -1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1', 'Karlach 2', 'Wyll 1', 'Minthara -1', 'Halsin 1']
26. : You're too humble.
9. : But the best leaders know they're only as good as the people around them. Zevlor told me that.
12. : Turns out the people around him were better than him. Guess he got what was coming to him.
34. Player: You shouldn't speak ill of the dead - Zevlor did his best.['Astarion 1', 'Gale 1', 'Lae'zel -1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Minthara -1', 'Halsin 1']
18. : I looked up to him - we all did. But he let us down when we needed him most.
31. Player: Good riddance.['Astarion 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll -1', 'Karlach -1', 'Gale 1', 'Minthara 1', 'Halsin 1']
37. : I wish things had ended differently for him.
20. Player: I wouldn't be so sure Zevlor's dead.
33. : I would. He didn't have any fight left in him.
1. Player: I freed Zevlor from the colony. I wouldn't be surprised if he made it out.COL_TadpolingCentre_Event_ReleasePods, DEN_TieflingLeader_State_PermaDefeated = False
24. [Alias]
- Alias to Node 33
46. Player: He went his own way. I don't think he could face me - or all of you.
8. Player: True enough. He wouldn't follow me into battle.
13. : *The briefest hesitation, as Cerys wars with old loyalties. And wins.*
42. [Jump]
Jump to Node 18 (1)
40. Player: Let it lie.
44. Player: Nightsong's the real hero here - she was the light in the darkness.['Astarion -1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 2', 'Wyll 1', 'Karlach 1', 'Minthara 1', 'Halsin 1']
21. Player: I'm glad we agree it was a job - I don't tend to do those for free, you know. ,
ROGUEREALLY_JAHEIRA = False['Lae'zel 1', 'Astarion 1', 'Gale -1', 'Shadowheart 1', 'Wyll -1', 'Karlach -1', 'Minthara 1', 'Halsin -1']
21. Player: People get paid for doing jobs - cough up the coin.REALLY_JAHEIRA = False['Lae'zel 1', 'Astarion 1', 'Gale -1', 'Shadowheart 1', 'Wyll -1', 'Karlach -1', 'Minthara 1', 'Halsin -1']
3. : If I had coin, I wouldn't be travelling overland through a cursed warzone.
17. Player: If you ever need help again - ask somebody else.
7. Player: I'll give you a pass for now, but you owe me.
27. : You're worse than Zevlor - at least he didn't put a price on our survival.SCE_TieflingFollowUp_Cerys_HasMet_AngryEnd
28. Player: Only joking - my good heart will be the death of me one day.['Astarion 1', 'Shadowheart 1', 'Lae'zel 1', 'Gale 1', 'Karlach 1', 'Wyll 1', 'Minthara 1', 'Halsin 1']
43. : I hope not. Good hearts deserve long lives.
38. : I'm going to scavenge what supplies I can to make sure my people are fed on the road.
19. [Jump]
Jump to Node 41 (1)
35. : Baldur's Gate lies ahead, we just need to avoid an army, the remnants of the curse, and whatever else wants to eat us alive.SCE_BackupLeader_HasMetEnd
45. : Clear off. I have enough friends to help me survive the road - I don't need mercenaries.SCE_BackupLeader_HasMet, SCE_TieflingFollowUp_Cerys_HasMet_AngryEnd