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Synopsis:
In the aftermath of the battle in the colony, Jaheira reflects on next steps and officially asks to join our party.
How to trigger:
Debug Book -> Set quest flags -> Act 2 -> SCE - Epilogue -> Set up good path -> Go off-path -> Block Florrick -> Start the debrief.
12. : If you have business to conclude before we march, have it done.SCE_Jaheira_HasMet
20. : The road to Baldur's Gate is long.
25. : And the city needs us.
55. Player: Join me.ORI_State_Recruited = FalseGLO_Jaheira_State_HasBeenRecruited
6. [Jump]
Jump to Node 60 (2)
44. Player: Leave.End
51. : Our enemies spread like rub-rot - treat one patch, and two more bloom in its place.SCE_Jaheira_HasMet
27. : An elder brain, bound by lost Netherese magic, with servants of the Dead Three holding the chain.devnote
39. : Reminds me of old times.devnote
1. Player: You almost seem like you're enjoying yourself.
35. : Aren't you?
13. Player: I'm having the time of my life.
40. : It is good to savour the moment of victory - but pace yourself. Our fight is just beginning.['Astarion 1', 'Karlach 1', 'Jaheira 1', 'Minthara 1']
29. [Jump]
Jump to Node 63 (1)
58. Player: I'm beginning to.
63. : When we met, I was licking my wounds - an old bear with her leg caught in the hunter's snare.
16. : Now, I've slipped free of the trap and rediscovered my claws.
41. : It's time for me to hunt my prey.
32. : You have a Netherstone, and you're on the scent of two more.
26. : These Chosen have reason to fear you - and I would like to be at your side when you confront them.
24. Player: Don't the Harpers need you?HAV_Siege_State_NoProtection
0. : The city needs me - the Harpers know their tasks.
57. : And I know my calling. I thought my grand adventures were behind me, but I should have known better.
47. : My place is with you.
30. Player: Of course. I already told you - you're welcome in my party.ORI_State_Recruited
19. : How nice to be wanted.devnote
21. : Falling foul of Ketheric convinced me that my grand adventures were behind me - that even if I survived, I should hang up my blades.
3. : But you convinced me otherwise.
8. : We ventured into darkness together - now we've come out the other side, I'd say I'm feeling a little refreshed.
48. : When we reach Baldur's Gate, there will be even darker paths to tread. I will follow you wherever they lead.SCE_Debrief_State_PartyDebriefed
60. Player: Join me now.GLO_Jaheira_State_HasBeenRecruited['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 3', 'Jaheira 3', 'Halsin 1']
15. [Alias]
GLO_Jaheira_Knows_HarpersAtDanthelon, GEN_MaxPlayerCountReachedSCE_Jaheira_Debrief_Event_PartyFull, GLO_Tutorials_FullPartyRejection
- Alias to Node 18
31. [Jump]
Jump to Node 10 (2)
18. : You're amply reinforced already. I'll let the new blood do all the running around, for now.GLO_Jaheira_Knows_HarpersAtDanthelon = False, GEN_MaxPlayerCountReachedSCE_Jaheira_Debrief_Event_PartyFull, GLO_Tutorials_FullPartyRejection
62. : By your command.devnoteOriginAddToParty
17. Player: I'll see you at camp.SCE_Jaheira_Debrief_Event_PartyFull, GLO_Jaheira_State_HasBeenRecruited, ORI_Jaheira_Event_GoToCamp['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 3', 'Jaheira 3', 'Halsin 1']
9. : How does it compare to a shadow-cursed inn?devnoteOriginRemoveFromPartyAfterDialog
52. : With the Absolute's army gone, the Risen Road should be clear - we can follow it all the way to Baldur's Gate.
61. : There's a Harper safe-house in Wyrm's Crossing - Danthelon's Dancing Axe. We'd do well to check in with them before entering the city proper.GLO_Jaheira_Knows_HarpersAtDanthelon
38. : Beyond that, our course is yours to set. Find me at your camp. I can remember how to take orders, as well as give them.ORI_Jaheira_Event_GoToCampEnd
10. : Beyond that, our course is yours to set. I can recall how to take orders, as well as give them.
49. [Nested Dialog]
GEN_MaxPlayerCountReached
42. [Alias]
GLO_ND_CompanionSwap_ToCampSCE_Jaheira_Debrief_Event_PartyFull, GLO_Jaheira_State_HasBeenRecruited, ORI_Jaheira_Event_GoToCampEnd
43. : [TagAnswer]
GLO_ND_CompanionSwap_ToCamp = FalseEnd
37. : [TagAnswer]
End
50. Player: On second thought - no, Jaheira. Best we part ways.
53. : Your way is my way, just as your fight is my fight. But suit yourself. ['Wyll -1', 'Karlach -2', 'Jaheira -3', 'Minthara 1', 'Halsin -1']
7. : One awkward evening in camp, until we are free of this place. And then you will be free of me.SCE_Jaheira_Event_ToldToLeave, ORI_Jaheira_Event_GoToCampEnd
59. : You ventured into the heart of darkness when I could not.
5. Player: You want to join me?ORI_State_Recruited = False
23. : Of course.
22. Player: I'll be glad to have you by my side.
46. : Glad to be there.
11. Player: I don't think so, Jaheira. Go your own way.
33. [Jump]
Jump to Node 53 (1)
4. Player: I've got a parasite in my brain - makes it hard to enjoy anything.
28. : You came here in search of a cure, but found a conspiracy instead - I can see how that would be disheartening.
56. : But take courage - we have killed a man who could not die, and stripped the Absolute's army of its general.
34. Player: You've tangled with the Dead Three before?
2. : Extensively. Mind flayers too - but I never dreamed of seeing gods and illithids working in consort.
45. : It is most disturbing.
54. [Jump]
Jump to Node 56 (1)
14. Player: Spent a lot of time in mind flayer colonies, have you?
36. : More than anyone should. But I never dreamed I'd see the Dead Three working in consort with illithids.