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Synopsis:
Jergal's debrief at MOO after the mind flayer colony.
How to trigger:
Debug Book -> Set quest flags -> Act 2 -> SCE - Epilogue -> Go off-path -> Block Jaheira, Florrick and Minthara -> Start the debrief for his debrief, but he always appears regardless of which path players take.
24. : Selûne's light extinguished, thy hunger quenched. The scales tip, weighted by blood thou spilt.ORI_DarkUrge_Knows_KillIsobel, ORI_DarkUrge_State_KilledIsobel, REALLY_DARK_URGESCE_Jergal_HasMet
19. : Thou hast seen with thine own eyes and felt in thine Urges: the Dead Three unite.
110. [Jump]
Jump to Node 121 (2)
26. : The shadows yet fester. The Dead Three, united under cover of darkness. The balance shifts.GLO_LiftingTheCurse_State_BreathHasBeenRestored = FalseSCE_Jergal_HasMet
104. : [TagAnswer]
GLO_Absolute_Knows_DeadThree
74. [Jump]
Jump to Node 22 (1)
16. Player: [PassiveRoll]
GLO_Absolute_Knows_DeadThree = False, CLERIC_BANE = False, PALADIN_BANE = False, PALADIN_BHAAL = False, PALADIN_MYRKUL = False, CLERIC_MYRKUL = False, CLERIC_BHAAL = FalseRoll (Intelligence, Religion) vs 16 (0)
103. [RollResult] True
68. : *The Dead Three. Myrkul, Bane, and Bhaal - lords of deathly tenets, and traitors to Ao, god of gods.* 932401b1-7763-7fd7-bee1-8731fe62084f_DeadThree
76. : *All three sowed chaos at the height of their power. And all three now walk the planes as mortals - or so it's believed.*
22. : There are depths to this alliance yet unplumbed. Consider, mortal:
82. : Do illithids possess souls?
54. Player: Forget that. What are you doing here, Withers?SCE_JergalDebrief_Event_WhyHere = False, CHA_Jergal_HasMet, CAMP_Jergal_HasMetSCE_JergalDebrief_Event_WhyHere
35. [Alias]
- Alias to Node 2
- Link to Node 99
62. Player: Forget that. What are you doing here, Withers?SCE_JergalDebrief_Event_WhyHere = False, CHA_Jergal_HasMet, CAMP_Jergal_HasMet = FalseSCE_JergalDebrief_Event_WhyHere
88. Player: Forget that. What are you doing here, Withers?SCE_JergalDebrief_Event_WhyHere = False, CHA_Jergal_HasMet = False, CAMP_Jergal_HasMetSCE_JergalDebrief_Event_WhyHere
57. Player: Forget that. Who are you? What are you doing here?SCE_JergalDebrief_Event_WhyHere = False, CHA_Jergal_HasMet = False, CAMP_Jergal_HasMet = FalseSCE_JergalDebrief_Event_WhyHere
7. [Alias]
- Alias to Node 123
99. : I shall ask yet again. Do illithids possess souls?
75. Player: These abominations are soulless, surely.
97. : Correct.
113. Player: I'm not sure. Don't all living things?
102. : No. Nor canst thou count mind flayers among them.
51. Player: I admit I haven't thought about it.
25. : Thou shalt think about it now, and I shall give the answer. Mind flayers are soulless.
93. : Yet the Three amass an illithid army, void of apostolic souls that could imbue them with power.
40. : A flock without souls - yet to what end, O tempted one? This is the question thou must come to answer.REALLY_DARK_URGECHA_Jergal_HasMet
86. : Until such time, be availed of my services.CHA_Jergal_HasMet
84. Player: I'm surprised to see you. Why are you here?SCE_JergalDebrief_Event_WhyHere = False, CHA_Jergal_HasMet, CAMP_Jergal_HasMetSCE_JergalDebrief_Event_WhyHere
118. Player: I'm surprised to see you. Why are you here?SCE_JergalDebrief_Event_WhyHere = False, CHA_Jergal_HasMet, CAMP_Jergal_HasMet = FalseSCE_JergalDebrief_Event_WhyHere
5. Player: I'm surprised to see you. Why are you here?SCE_JergalDebrief_Event_WhyHere = False, CHA_Jergal_HasMet = False, CAMP_Jergal_HasMetSCE_JergalDebrief_Event_WhyHere
2. : Where matters of balance are concerned, I am eternally called.
6. Player: Who are you? What are you doing here?SCE_JergalDebrief_Event_WhyHere = False, CHA_Jergal_HasMet = False, CAMP_Jergal_HasMet = FalseSCE_JergalDebrief_Event_WhyHere
123. : There are many answers to those questions. None are important.
1. : For sake of convenience, thou shalt call me Withers.
43. Player: Serving Shar is all I have ever known. What should I do now?SCE_Jergal_State_ShadowheartAskedWhatToDo = False, AVATAR, REALLY_SHADOWHEART, SHADOWHEART_ENEMYOFSHARPATHSCE_Jergal_State_ShadowheartAskedWhatToDo
30. : Thou knowest the answer to this already. The daughter of Selûne, whose blood thou left unspilled, revealed long-hidden truths. Thou must win back that which was taken.NIGHT_NightsongShadowheartVisit
100. : Seek the daughter of Selûne, whose blood thou left unspilled. There are truths yet to be spoken.
47. Player: You know of these Urges. What can you tell me?SCE_JergalDebrief_Event_TalkRiddles = False, REALLY_DARK_URGESCE_JergalDebrief_Event_TalkRiddles
96. : Nothing thou dost not already know.
79. Player: Speak plainly. Isn't there more you can tell me?SCE_JergalDebrief_Event_TalkRiddles = False, REALLY_DARK_URGE = FalseSCE_JergalDebrief_Event_TalkRiddles
38. : No.
92. Player: Can the Dead Three hope to reclaim full godhood?932401b1-7763-7fd7-bee1-8731fe62084f_DeadThree
14. : For the divine appointees of Ao, even death can be overcome.
11. : The alliance is reforged, mortal. The planes thus quake, and the gods shudder.
36. Player: You seem to know a lot about the Dead Three.932401b1-7763-7fd7-bee1-8731fe62084f_DeadThree = False
56. : Yes. Bane, Lord of Darkness. Bhaal, Lord of Murder. Myrkul, Lord of Bones.
65. : Once judged, ascended, then vanquished, as one and as three.
34. Player: What services do you provide?CAMP_Jergal_AskedAboutServices = FalseCAMP_Jergal_AskedAboutServices
10. : A mending of the threads between life and death.
31. : Should thou or any of thy compatriots perish, I will cleave soul to body once more.
46. Player: I need to resurrect someone.CAMP_Jergal_State_PartyMemberDead, CAMP_Jergal_AskedAboutServices
77. : Then thou must provide the proper payment.
39. Player: I want to resurrect [CAMP_Jergal_PlayerToResurrect_1_c85cdca4-6579-776d-206d-6967e4999281].CAMP_Jergal_State_PlayerDead_1
53. : This is the price of balance. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
52. Player: Here's the gold.CAMP_Jergal_Event_ResurrectedSomeoneOnce = False, e678bd59-74f4-4a7b-8776-aca807d9ef22CAMP_Jergal_Event_ResurrectedSomeoneOnce, CAMP_Jergal_Event_ResurrectPlayer_1, GEN_TransferNPCPayment
20. Player: Here's the gold.CAMP_Jergal_Event_ResurrectedSomeoneOnce, e678bd59-74f4-4a7b-8776-aca807d9ef22CAMP_Jergal_Event_ResurrectPlayer_1, GEN_TransferNPCPayment
66. : Well counted. I recommend keeping thy distance for a moment.End
60. Player: Changed my mind. They can stay dead for now.
83. : Dost thou require anything else?
17. [Jump]
Jump to Node 77 (2)
94. Player: I want to resurrect [CAMP_Jergal_PlayerToResurrect_2_b1161c91-1bde-6a1c-297e-ee0bfc1a57c4].CAMP_Jergal_State_PlayerDead_2
12. [Alias]
- Alias to Node 53
9. Player: Here's the gold.CAMP_Jergal_Event_ResurrectedSomeoneOnce = False, e678bd59-74f4-4a7b-8776-aca807d9ef22CAMP_Jergal_Event_ResurrectedSomeoneOnce, CAMP_Jergal_Event_ResurrectPlayer_2, GEN_TransferNPCPayment
106. [Jump]
Jump to Node 66 (1)
91. Player: Here's the gold.CAMP_Jergal_Event_ResurrectedSomeoneOnce, e678bd59-74f4-4a7b-8776-aca807d9ef22CAMP_Jergal_Event_ResurrectPlayer_2, GEN_TransferNPCPayment
18. [Jump]
Jump to Node 60 (1)
85. Player: I want to resurrect [CAMP_Jergal_PlayerToResurrect_3_56966d5e-534d-4930-264e-050a2345db3d].CAMP_Jergal_State_PlayerDead_3
28. [Alias]
- Alias to Node 53
33. Player: Here's the gold.CAMP_Jergal_Event_ResurrectedSomeoneOnce = False, e678bd59-74f4-4a7b-8776-aca807d9ef22CAMP_Jergal_Event_ResurrectedSomeoneOnce, CAMP_Jergal_Event_ResurrectPlayer_3, GEN_TransferNPCPayment
58. Player: Here's the gold.CAMP_Jergal_Event_ResurrectedSomeoneOnce, e678bd59-74f4-4a7b-8776-aca807d9ef22CAMP_Jergal_Event_ResurrectPlayer_3, GEN_TransferNPCPayment
64. [Jump]
Jump to Node 60 (1)
37. Player: I want to resurrect all of my fallen companions. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])CAMP_Jergal_State_MoreThanOnePCDead
117. : This is the price of balance. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
13. Player: Here's the gold.CAMP_Jergal_Event_ResurrectedSomeoneOnce = False, d6480be7-500e-4160-927f-86acfd5c4e7bCAMP_Jergal_Event_ResurrectedSomeoneOnce, CAMP_Jergal_Event_ResurrectAllDead, GEN_TransferNPCPayment_2
95. Player: Here's the gold.CAMP_Jergal_Event_ResurrectedSomeoneOnce, d6480be7-500e-4160-927f-86acfd5c4e7bCAMP_Jergal_Event_ResurrectAllDead, GEN_TransferNPCPayment_2
41. [Jump]
Jump to Node 60 (1)
107. Player: Leave.End
29. Player: I want to manage my hirelings.Hirelings_State_FeatureAvailable
112. : Very well.
42. Player: I would like to recruit a hireling. ([GEN_CheckMagicPocketGold_3_01f129ea-b4dc-44b6-8154-9a948f876a82])
32. [FallibleQuestionResult]
44. : Patience. Thy colleague still peruses my ledger.Hirelings_State_CCmutex
8. : Thou canst not hire allies. I must speak with thy leader.AVATAR = False
114. : Thou hast reached thy limit.Hirelings_State_Hired_3
90. : One of thy hirelings waits in thy camp.Hirelings_State_InCamp_1, Hirelings_State_InCamp_3 = False, Hirelings_State_InCamp_2 = False
50. : Two of thy hirelings wait in thy camp.Hirelings_State_InCamp_1 = False, Hirelings_State_InCamp_3 = False, Hirelings_State_InCamp_2
45. : All three of thy hirelings wait in thy camp.Hirelings_State_InCamp_1 = False, Hirelings_State_InCamp_3, Hirelings_State_InCamp_2 = False
80. : Choose.GEN_MaxPlayerCountReached = False, AVATARHirelings_Event_StartCC, GEN_TransferNPCPayment_3End
3. : Impossible. Thy party is full.
101. [Nested Dialog]
81. [Jump]
Jump to Node 80 (1)
0. : [TagAnswer]
End
70. [FallibleQuestionResult]
69. : No. Thy coinpurse is near empty.
59. Player: I would like to dismiss a hireling.Hirelings_Event_RefreshHirelings
61. : There is no one to dismiss.Hirelings_State_Hired_1 = False, Hirelings_State_Hired_3 = False, Hirelings_State_Hired_2 = False
115. [Jump]
Jump to Node 86 (2)