Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
Mattis is quietly worried by Mol's disappearance but is trying to put a brave face on. In the absence of Alfira and Cerys, he is preparing to lead the tieflings to Baldur's Gate himself.
How to trigger:
1. Run oe SCE_TieflingFollowUp_SetFlags
2. Run:
oe SCE_TieflingFollowUp_AllTieflings
-or-
oe SCE_TieflingFollowUp_NoCerys
-or-
oe SCE_TieflingFollowUp_NoAlfira
3. Run oe SCE_SetupDebrief
4. Click through the Jaheira/Florrick dialogue
Add eyepatch with: oe SCE_TieflingFollowUp_AddEyepatch
5. [Alias]
SCE_BackupLeader_State_Dead = False, DEN_TieflingBard_State_Unavailable, COL_NecromancerLab_HasItem_MolEyepatchSCE_TieflingFollowUp_Mattis_HasMet
- Alias to Node 59
40. [Jump]
Jump to Node 60 (2)
6. [Alias]
SCE_BackupLeader_State_Dead, SCE_BackupLeader_State_AtEpilogueSCE_TieflingFollowUp_Mattis_HasMet
- Alias to Node 20
48. : Mol would've shanked him up proper.devnote
4. Player: About Mol - I found her eyepatch.09ca858e-4bac-48ae-9aca-52602199f813
39. : So? It's just Mol's eyepatch. She's lost loads of them. That doesn't mean anything.devnoteSCE_TieflingFollowUp_Knows_MolMissingEyepatch
47. : Did you want something or are you just here to stir?devnote
2. [Jump]
Jump to Node 44 (2)
16. Player: Mol's not here with the rest of you?09ca858e-4bac-48ae-9aca-52602199f813 = False
7. : No... but she'll turn up at some point. That's just how Mol is.devnote
28. : Besides, she wouldn't us to wait for her anyway. Just got to get the others in line, now.devnote
61. Player: If tales aren't told of it for years to come, I'll be disappointed.
33. : You and me both! Now I just need to wrangle the others and we'll be on our way.
55. Player: Not likely - you could have gotten hurt.
58. : Pft - I've made it this far, ain't I? Better than some of the adults.devnote
24. Player: Where are the others?
42. : I've put them to use scavenging supplies for the journey.devnote
14. Player: So what's the plan now?
37. : I'm glad you asked! For now, I've got the others scavenging supplies for the road.devnote
56. Player: I crushed him to pulp.BARBARIAN
22. : Yeah, I think you still have some of him on you...devnote
3. : Uh, well done on that, though! I'm just focusing on getting the others ready to go.devnote
44. : Once they've packed up everything, I'll be leading us all on to Baldur's Gate.devnote
36. Player: It's all right - I'm sure Mol will be waiting for you at Baldur's Gate.['Astarion -1', 'Lae'zel -1', 'Gale 1', 'Shadowheart -1', 'Wyll 1', 'Karlach 1', 'Minthara -1', 'Halsin 1']
29. : Exactly! And we'll definitely feel her wrath if she thinks we ever doubted her.devnoteEnd
41. Player: Mol's dead - you and I both know it. Death happens. Grow up.['Astarion 1', 'Lae'zel 1', 'Gale -1', 'Shadowheart 1', 'Karlach -1', 'Minthara 1', 'Halsin -1']
32. : She is not! Look, get lost, all right? You're letting this hero stuff go to your head.devnoteSCE_TieflingFollowUp_Knows_MeanAboutMolEnd
27. Player: The others are in good hands - looking forward to seeing you at Baldur's Gate.['Gale 1', 'Wyll 1', 'Karlach 1', 'Halsin 1']
30. : Oh you most definitely will, pal.devnote
21. : In fact, I bet we'll even get there first.devnoteEnd
12. Player: Be careful - there's still plenty of dangers on the road.
25. : Yes, yes, big hero, got it - I'll keep an eye out.devnoteEnd
18. Player: You'll be leading the way? I doubt it.
23. : You think any of those corpses are gonna do it? Well, then - guess it'll have to be me.devnoteEnd
19. Player: Just make sure to keep your wits about you - the city's no playground.BALDURIAN
64. : Please - with that smug mug, you're more of a kid than I am.devnoteEnd
50. Player: Leave.End
13. Player: It was a matter of skill - and he was lacking.FIGHTER
0. : Well, you're not the most nimble-looking - but seems like it did the trick.devnote
38. : I'm putting my own skills to use getting the others ready to leave.devnote
1. Player: Oh don't you worry - I gave Ketheric a rather nasty poke on Mol's behalf. ROGUE
51. [Jump]
Jump to Node 22 (1)
9. [Alias]
SCE_BackupLeader_State_Dead = False, DEN_TieflingBard_State_ConvincedToQuit, COL_NecromancerLab_HasItem_MolEyepatchSCE_TieflingFollowUp_Mattis_HasMet
- Alias to Node 59
- Link to Node 40
15. : I said thank you - what more do you want? I'm a busy man, you know.devnoteSCE_TieflingFollowUp_Mattis_HasMet, SCE_BackupLeader_State_Dead = False, DEN_TieflingBard_State_UnavailableEnd
20. : Wish I could've seen you putting Ketheric in his place - must have been quite the spectacle.devnoteSCE_BackupLeader_State_Dead, DEN_TieflingBard_State_UnavailableSCE_TieflingFollowUp_Mattis_HasMet
26. : I'm gonna get everyone to Baldur's Gate safely - and Mol'll be there to welcome us.devnoteSCE_TieflingFollowUp_Mattis_HasMet, SCE_TieflingFollowUp_Knows_MolMissingEyepatchEnd
34. : Why, yes - once Alfira's done with this song, we will be looking for patrons. All coppers welcome, pal.devnoteSCE_TieflingFollowUp_Mattis_HasMetEnd
35. [Alias]
SCE_TieflingFollowUp_Mattis_HasMet, SCE_BackupLeader_State_Dead = False, DEN_TieflingBard_State_ConvincedToQuitEnd
43. [Alias]
SCE_BackupLeader_State_Dead = False, DEN_TieflingBard_State_ConvincedToQuitSCE_TieflingFollowUp_Mattis_HasMetEnd
46. : On second thoughts, I think we could be earning silver with this song - maybe even gold...devnoteSCE_TieflingFollowUp_Mattis_HasMetEnd
49. [Alias]
SCE_TieflingFollowUp_Mattis_HasMet, SCE_BackupLeader_State_Dead, SCE_BackupLeader_State_AtEpilogueEnd
57. : I said get lost, hero.devnoteSCE_TieflingFollowUp_Mattis_HasMet, SCE_TieflingFollowUp_Knows_MolMissingEyepatch, SCE_TieflingFollowUp_Knows_MeanAboutMolEnd
59. : Well done putting Ketheric in his place - couldn't have done it better myself.devnoteSCE_BackupLeader_State_Dead = False, DEN_TieflingBard_State_UnavailableSCE_TieflingFollowUp_Mattis_HasMetEnd
60. [Alias]
COL_NecromancerLab_HasItem_MolEyepatchSCE_TieflingFollowUp_Mattis_HasMet
- Alias to Node 34
53. Player: I found Mol's eyepatch.
11. [Alias]
SCE_TieflingFollowUp_Knows_MolMissingEyepatch
- Alias to Node 39
45. [Alias]
- Alias to Node 47
10. Player: It's all right - I'm sure Mol will be waiting for you at Baldur's Gate.['Astarion -1', 'Lae'zel -1', 'Gale 1', 'Shadowheart -1', 'Wyll 1', 'Karlach 1', 'Minthara -1', 'Halsin 1']
17. [Alias]
End
62. Player: I just thought Mol would be here with the rest of you.
54. [Alias]
End
52. Player: Mol's dead - you and I both know it. Death happens. Grow up.['Astarion 1', 'Lae'zel 1', 'Gale -1', 'Shadowheart 1', 'Karlach -1', 'Minthara 1', 'Halsin -1']
31. [Alias]
SCE_TieflingFollowUp_Knows_MeanAboutMolEnd
8. Player: Say nothing.End
63. : Don't think you're gonna get to Baldur's Gate before us - not with me at the helm.devnoteSCE_TieflingFollowUp_Mattis_HasMet, SCE_BackupLeader_State_Dead, DEN_TieflingBard_State_UnavailableEnd