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    Synopsis:

    After the act 2 epilogue, the party comments on the state of the Shadow Curse before leaving for Baldur's Gate.

    How to trigger:

    - Load up GustavDev/SCL_Main_A
    - Use "oe SCE_SetupDebrief" or use the debugbook to go to act 2 region "Epilogue".
    - Enter the trigger S_SCE_PartyVB_CurseStateComment_Trigger_fa7ca051-347b-4719-91ba-c60330e355f5 on the way to the road to Baldur's Gate near the army campsite.



  • 0. Player: At least the shadow curse is banished. I like the dark, but not when it's trying to kill me., REALLY_ASTARIONGLO_LiftingTheCurse_State_BreathHasBeenRestored
    End
  • 0. Player: I have conquered beholders and bandits, but never darkness itself. I dare say we could part all the seas of Toril if we so wished!, REALLY_LAEZELGLO_LiftingTheCurse_State_BreathHasBeenRestored
    End
  • 0. Player: Whatever dangers lie ahead, at least the shadow curse is one blight we were able to cure., REALLY_GALEGLO_LiftingTheCurse_State_BreathHasBeenRestored
    End
  • 0. Player: We leave this place better than when we found it. Well done., REALLY_WYLLGLO_LiftingTheCurse_State_BreathHasBeenRestored
    End
  • 0. Player: Curse: gone. Hell yes., REALLY_KARLACHGLO_LiftingTheCurse_State_BreathHasBeenRestored
    End
  • 0. Player: Whatever waits in the city - at least I did not have to leave this place abandoned to the curse a second time., REALLY_JAHEIRAGLO_LiftingTheCurse_State_BreathHasBeenRestored
    End
  • 0. Player: Whatever awaits us on the road ahead, we can at least be proud that the shadow curse is no more., REALLY_HALSINGLO_LiftingTheCurse_State_BreathHasBeenRestored
    End
  • 0. Player: The shadow curse will soon be forgotten, thanks to us.GLO_LiftingTheCurse_State_BreathHasBeenRestored
    End
  • 1. Player: Lady Shar's embrace holds strong. She will be pleased, no doubt.GLO_LiftingTheCurse_State_BreathHasBeenRestored, REALLY_SHADOWHEART
    End
  • 2. Player: I can't wait to be clear of this damned shadow curse. I like darkness - just not when it's trying to kill me., REALLY_ASTARIONdevnote
    End
  • 2. Player: The cursed darkness still lingers. Don't waste any regrets on it - we have more pressing foes to conquer., REALLY_LAEZELdevnote
    End
  • 2. Player: A pity to leave this land in the shadow curse's blighted grip. But the Absolute's threat dwarfs even this., REALLY_GALEdevnote
    End
  • 2. Player: We leave this land as we found it: lost to the shadows. What a shame., REALLY_WYLLdevnote
    End
  • 2. Player: A pity we couldn't clear this curse. I bet this place was beautiful, once., REALLY_KARLACHdevnote
    End
  • 2. Player: And again, we leave this place blighted by the curse. Always a bigger battle somewhere else., REALLY_JAHEIRAdevnote
    End
  • 2. Player: The shadow curse still holds sway - please, we must not go on without lifting it., REALLY_HALSINdevnote
    End
  • 2. Player: The shadow curse still taints the land. Perhaps we could have lifted it, had we tried.devnote
    End
  • 3. Player: Now these lands are free of Shar. I hope I can say the same of myself, soon enough.GLO_LiftingTheCurse_State_BreathHasBeenRestored, REALLY_SHADOWHEART, SHADOWHEART_ENEMYOFSHARPATH
    End
  • 4. Player: The shadow curse persists. A shame we could not lift it... but we have to move on.REALLY_SHADOWHEART, SHADOWHEART_ENEMYOFSHARPATH
    End
  • 5. Player: Lady Shar's embrace has been lifted from these lands. A necessary sacrifice, to stop that traitor, Thorm.GLO_LiftingTheCurse_State_BreathHasBeenRestored, REALLY_SHADOWHEART
    End