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    Synopsis:

    If the shadow curse wasn't lifted, the party will remark that we still need protection against the curse despite Ketheric having been defeated.

    How to trigger:

    - Load up GustavDev/SCL_Main_A
    - Use "oe SCE_SetupDebrief" or use the debugbook to go to act 2 region "Epilogue".
    - Enter the trigger S_SCE_PartyVB_ShadowCurseNotLifted_Trigger_501ae20e-9ef9-435e-8d13-860fa434d056 on the bridge from Moonrise to the town, at the Moonrise waypoint.



  • 0. Player: Ketheric's gone, but his shadow curse remains. We'll need to be careful out there., REALLY_ASTARIONdevnote
    End
  • 0. Player: A shame the curse did not fall with Ketheric Thorm. Beware the shadows., REALLY_LAEZELdevnote
    End
  • 0. Player: Ketheric is dead, but the shadow curse lives. It would be unwise to succumb to it now., REALLY_GALEdevnote
    End
  • 0. Player: Ketheric Thorm is no more, but the shadow curse still remains. I need to be careful., REALLY_SHADOWHEART, SHADOWHEART_ENEMYOFSHARPATHdevnote
    End
  • 0. Player: Ketheric Thorm is no more, yet Lady Shar's power persists. She shall be pleased, no doubt., REALLY_SHADOWHEARTdevnote
    End
  • 0. Player: Keep to the light. Ketheric may be dead - but the curse did not fall with him. <br>, REALLY_WYLLdevnote
    End
  • 0. Player: The Absolute may be gone, but the shadows aren't. We'll still need to tread carefully., REALLY_KARLACHdevnote
    End
  • 0. Player: We may have cleansed this place of Ketheric, but the shadow curse will kill us just as dead., REALLY_JAHEIRAdevnote
    End
  • 0. Player: Ketheric Thorm is no more, but the shadow curse remains. There must be a way to lift it., REALLY_HALSINdevnote
    End
  • 0. Player: Ketheric may be gone, but the shadows remain. On our guard.devnote
    End