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Synopsis:
If the shadow curse wasn't lifted, the party will remark that we still need protection against the curse despite Ketheric having been defeated.
How to trigger:
- Load up GustavDev/SCL_Main_A
- Use "oe SCE_SetupDebrief" or use the debugbook to go to act 2 region "Epilogue".
- Enter the trigger S_SCE_PartyVB_ShadowCurseNotLifted_Trigger_501ae20e-9ef9-435e-8d13-860fa434d056 on the bridge from Moonrise to the town, at the Moonrise waypoint.
0. Player: Ketheric's gone, but his shadow curse remains. We'll need to be careful out there.,
REALLY_ASTARIONdevnoteEnd
0. Player: A shame the curse did not fall with Ketheric Thorm. Beware the shadows.,
REALLY_LAEZELdevnoteEnd
0. Player: Ketheric is dead, but the shadow curse lives. It would be unwise to succumb to it now.,
REALLY_GALEdevnoteEnd
0. Player: Ketheric Thorm is no more, but the shadow curse still remains. I need to be careful.,
REALLY_SHADOWHEART,
SHADOWHEART_ENEMYOFSHARPATHdevnoteEnd
0. Player: Ketheric Thorm is no more, yet Lady Shar's power persists. She shall be pleased, no doubt.,
REALLY_SHADOWHEARTdevnoteEnd
0. Player: Keep to the light. Ketheric may be dead - but the curse did not fall with him. <br>,
REALLY_WYLLdevnoteEnd
0. Player: The Absolute may be gone, but the shadows aren't. We'll still need to tread carefully.,
REALLY_KARLACHdevnoteEnd
0. Player: We may have cleansed this place of Ketheric, but the shadow curse will kill us just as dead.,
REALLY_JAHEIRAdevnoteEnd
0. Player: Ketheric Thorm is no more, but the shadow curse remains. There must be a way to lift it.,
REALLY_HALSINdevnoteEnd
0. Player: Ketheric may be gone, but the shadows remain. On our guard.devnoteEnd