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    Synopsis:

    After the act 2 epilogue, the party comments on resolving unfinished business before moving on to Baldur's Gate/act 3.

    How to trigger:

    - Load up GustavDev/SCL_Main_A
    - Use "oe SCE_SetupDebrief" or use the debugbook to go to act 2 region "Epilogue".
    - Enter the trigger S_SCE_PartyVB_UnfinishedBusiness_Trigger_632ad7dc-a132-48c8-9357-6f27adb11e5e on the way to the road to Baldur's Gate near the TWN brewery



  • 0. Player: If you must chatter with everyone before we go, do be quick. The City awaits., REALLY_ASTARION
    End
  • 0. Player: The road to the city lies ahead. If we have business behind us, let us face it now., REALLY_LAEZEL
    End
  • 0. Player: Baldur's Gate lies ahead. A one way journey, for now - better tie up our loose ends before we depart., REALLY_GALE
    End
  • 0. Player: The road to Baldur's Gate awaits us, west of town. We had better see to any unfinished matters now., REALLY_SHADOWHEART
    End
  • 0. Player: Baldur's Gate lies ahead. If we've any lingering business to attend to, now's the time., REALLY_WYLL
    End
  • 0. Player: The road home is up ahead. Baldur's Gate. Anything left undone, we should do it now, before it's too late., REALLY_KARLACH
    End
  • 0. Player: The road to Baldur's Gate lies ahead. If there are matters to be settled in this place, let us have it done., REALLY_JAHEIRA
    End
  • 0. Player: Baldur's Gate lies that way. We may not return here - better see to any unfinished work before we depart., REALLY_HALSIN
    End
  • 0. Player: The road to Baldur's Gate is up ahead. No turning back, once we start down that road.
    End