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Synopsis:
After the act 2 epilogue, the party comments on resolving unfinished business before moving on to Baldur's Gate/act 3.
How to trigger:
- Load up GustavDev/SCL_Main_A
- Use "oe SCE_SetupDebrief" or use the debugbook to go to act 2 region "Epilogue".
- Enter the trigger S_SCE_PartyVB_UnfinishedBusiness_Trigger_632ad7dc-a132-48c8-9357-6f27adb11e5e on the way to the road to Baldur's Gate near the TWN brewery
0. Player: If you must chatter with everyone before we go, do be quick. The City awaits.,
REALLY_ASTARIONEnd
0. Player: The road to the city lies ahead. If we have business behind us, let us face it now.,
REALLY_LAEZELEnd
0. Player: Baldur's Gate lies ahead. A one way journey, for now - better tie up our loose ends before we depart.,
REALLY_GALEEnd
0. Player: The road to Baldur's Gate awaits us, west of town. We had better see to any unfinished matters now.,
REALLY_SHADOWHEARTEnd
0. Player: Baldur's Gate lies ahead. If we've any lingering business to attend to, now's the time.,
REALLY_WYLLEnd
0. Player: The road home is up ahead. Baldur's Gate. Anything left undone, we should do it now, before it's too late.,
REALLY_KARLACHEnd
0. Player: The road to Baldur's Gate lies ahead. If there are matters to be settled in this place, let us have it done.,
REALLY_JAHEIRAEnd
0. Player: Baldur's Gate lies that way. We may not return here - better see to any unfinished work before we depart.,
REALLY_HALSINEnd
0. Player: The road to Baldur's Gate is up ahead. No turning back, once we start down that road.End