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    Synopsis:

    He's a bit mopey but is very much wanting to stick by Wulbren's side despite being mistreated by him. He doesn't know what's happening next but he knows Wulbren has a plan. So that's something.

    How to trigger:

    1. run oe SCE_SetupGnomes_SetFlags
    2. Run
    oe SCE_SetupGnomes_AllGnomes
    -or-
    oe SCE_SetupGnomes_NoBarcus
    -or-
    oe SCE_SetupGnomes_DeadN
    -or-
    oe SCE_SetupGnomes_DeadWulbren
    3. Run oe SCE_SetupDebrief
    4. Go to Act 2 Coordinates X:-166 Y:-170 (Moonrise Bazaar)
    5. Engage one of the gnomes in dialogue



  • 1.
    Barcus Wroot
    : There you are. I was wondering where the devil you'd been.SCE_GnomeFollowUp_HasMet_WulbrenAlive
    • 26. Player: I was preoccupied defeating Ketheric Thorm.
      • 40.
        Barcus Wroot
        : Who? Oh - right. Well, forget about that magungus. We have more important things to worry about. Like Wulbren.devnote
        • 12. Player: Barcus, Wulbren wants nothing to do with you. He made that clear.HAV_WrootRequest_State_ReunionDone
          • 33.
            Barcus Wroot
            : Oh, forget about that. Wulbren and the Ironhand Gnomes are planning something dreadful in the city.
            • Link to Node 11
        • 36. Player: If I have to hear the name 'Wulbren' one more time...
          • 22.
            Barcus Wroot
            : You'll what? Tie me to a windmill? Enslave me in the Underdark? Smack me upside the head? I assure you, circumstance has beaten you to it.
            • 45.
              Barcus Wroot
              : But it doesn't do to remain smackèd. We fall, we moan, then we rise to annoy our enemies once more.
              • Link to Node 14
        • 3. Player: What about him?
          • 14.
            Barcus Wroot
            : Wulbren and the Ironhand Gnomes are planning something dreadful in the city.
            • 11.
              Barcus Wroot
              : They have runepowder. They have motive. We have to stop them.
              • 24. Player: It seems we'll have our hands full in Baldur's Gate.
                • 9.
                  Barcus Wroot
                  : With the sword of justice in one hand and the shield of self-righteousness in the other, we most certainly will.
                  • 20.
                    Barcus Wroot
                    : To saving the city - and my fool of a friend.
                    End
              • 25. Player: Leave it to me, Barcus. You've proven you aren't able for this kind of thing.
                • 29.
                  Barcus Wroot
                  : Knowing when to ask for help is a sign of wisdom, not weakness.
                  • 49.
                    Barcus Wroot
                    : You helped me in this gods-awful quagmire; when we're back in the city, I'll be fully in my element once more.
                    • Link to Node 20
              • 31. Player: Is this just because Wulbren rejected you?HAV_WrootRequest_State_ReunionDone
                • 0.
                  Barcus Wroot
                  : I'll not deny he wounded me. I cared for Wulbren - care for him, really. But he's... well, he's acting like a true idiot.
                  • 16.
                    Barcus Wroot
                    : It isn't the first time, and I'm sure it won't be the last. But I won't let him hurt anyone - or himself.
              • 28. Player: A job like you're describing isn't easy - what makes you think they're serious? , ROGUE
              • 28. Player: How can you be sure?
                • 7.
                  Barcus Wroot
                  : Because they're a gaggle of vindictive crybabies with no sense of propriety.
                  • 2.
                    Barcus Wroot
                    : That is to say, they gabbed about their plans like geese, and I overheard them, like a very devious goose.
              • 32. Player: The city has more important concerns than a bunch of ne'er-do-wells with a grudge., GNOME
              • 32. Player: The city has more important concerns than a bunch of gnomes with a grudge.
                • 48.
                  Barcus Wroot
                  : You're tired from your exertions. Who could blame you? Have a smoke, a wash - or a polish, as it were - and let's regroup when you're more yourself., DRAGONBORN, TORTLE, WARFORGED
                • 48.
                  Barcus Wroot
                  : You're tired from your exertions. Who could blame you? Have a smoke, a wash, and a cup of tea, and let's regroup when you're more yourself.
                  • Link to Node 20
    • 47. Player: I was taking a little holiday in the mind flayer colony downstairs.
      • 18.
        Barcus Wroot
        : That sounds... slimy. But never mind your distasteful predilections. We need to talk about Wulbren.
        • Link to Node 19
    • 27. Player: Here I am. What do you want?
      • 5.
        Barcus Wroot
        : To talk about Wulbren, of course.devnote
        • 19. [Jump] Jump to Node 40 (2)
  • 15.
    Barcus Wroot
    : I'll be seeing you at your camp.SCE_GnomeFollowUp_HasMet_WulbrenAlive
    End
  • 43.
    Barcus Wroot
    : Until, if ever, we meet again.devnoteSCE_GnomeFollowUp_HasMet_WulbrenDead, GLO_Wulbren_State_PermaDefeated
    End
  • 44.
    Barcus Wroot
    : So. You did it. Cleared the tower. Killed the villain. Everything you said you'd do.devnoteGLO_Wulbren_State_PermaDefeatedSCE_GnomeFollowUp_HasMet_WulbrenDead
    • 38. Player: Not quite. I didn't get this parasite out of my head.
      • 42.
        Barcus Wroot
        : Well, if you turn into a mind flayer, I'll be sure to tell people you were a decent sort, pre-tentacle.
        • 21.
          Barcus Wroot
          : A pity Wulbren isn't here. You two would've gotten on like a house on fire, I think.devnote
          • Link to Node 46
    • 37. Player: I'm sorry I couldn't find your friend Wulbren.HAV_SavingPrisoners_State_WulbrenReturned = False, GLO_UnfortunateGnome_State_PlayerOfferedHelp
      • 6.
        Barcus Wroot
        : My friend. Yes. He'll always be my friend, won't he? And I - I believe I'll think of him every day.
        • 46.
          Barcus Wroot
          : Erm. I... I'll say my goodbyes now. You were - that is, it was... So long.devnote
          • 17. Player: Goodbye, Barcus.
            • 10.
              Barcus Wroot
              : I'd tell you to write, but I never check the post.
              • 4.
                Barcus Wroot
                : Farewell. And good luck.
                End
          • 30. Player: We don't need to say goodbye just yet. You're welcome at camp.
            • 39.
              Barcus Wroot
              : A fellow knows when it's time to go his own way. We've had an interesting run of it, but it's time I whence'd my way back home.
              • Link to Node 10
          • 23. Player: Good riddance.
            • 50.
              Barcus Wroot
              : Heh. As you say. devnote
              • Link to Node 4
    • 41. Player: We're not out of the woods yet. It seems evil is on its way to Baldur's Gate.
      • 35.
        Barcus Wroot
        : Unfortunately for evil, it has you to worry about. Look after the city - it's an awful place, but it's home.
        • 8.
          Barcus Wroot
          : Wulbren made his life there. For his sake, if nothing else, I'd like to see it survive.
          • Link to Node 46
    • 13. Player: Why are you so down? You should be celebrating my good deeds.
      • 34.
        Barcus Wroot
        : I'm not one for parties on the best of days. And today... is not the best of days.
        • 51.
          Barcus Wroot
          : Wulbren is... dead. Far before his time. Mourning him will be... well, it'll be the work of a lifetime.
          • Link to Node 46