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Synopsis:
He's a bit mopey but is very much wanting to stick by Wulbren's side despite being mistreated by him. He doesn't know what's happening next but he knows Wulbren has a plan. So that's something.
How to trigger:
1. run oe SCE_SetupGnomes_SetFlags
2. Run
oe SCE_SetupGnomes_AllGnomes
-or-
oe SCE_SetupGnomes_NoBarcus
-or-
oe SCE_SetupGnomes_DeadN
-or-
oe SCE_SetupGnomes_DeadWulbren
3. Run oe SCE_SetupDebrief
4. Go to Act 2 Coordinates X:-166 Y:-170 (Moonrise Bazaar)
5. Engage one of the gnomes in dialogue
1. : There you are. I was wondering where the devil you'd been.SCE_GnomeFollowUp_HasMet_WulbrenAlive
26. Player: I was preoccupied defeating Ketheric Thorm.
40. : Who? Oh - right. Well, forget about that magungus. We have more important things to worry about. Like Wulbren.devnote
12. Player: Barcus, Wulbren wants nothing to do with you. He made that clear.HAV_WrootRequest_State_ReunionDone
33. : Oh, forget about that. Wulbren and the Ironhand Gnomes are planning something dreadful in the city.
36. Player: If I have to hear the name 'Wulbren' one more time...
22. : You'll what? Tie me to a windmill? Enslave me in the Underdark? Smack me upside the head? I assure you, circumstance has beaten you to it.
45. : But it doesn't do to remain smackèd. We fall, we moan, then we rise to annoy our enemies once more.
3. Player: What about him?
14. : Wulbren and the Ironhand Gnomes are planning something dreadful in the city.
11. : They have runepowder. They have motive. We have to stop them.
24. Player: It seems we'll have our hands full in Baldur's Gate.
9. : With the sword of justice in one hand and the shield of self-righteousness in the other, we most certainly will.
20. : To saving the city - and my fool of a friend.End
25. Player: Leave it to me, Barcus. You've proven you aren't able for this kind of thing.
29. : Knowing when to ask for help is a sign of wisdom, not weakness.
49. : You helped me in this gods-awful quagmire; when we're back in the city, I'll be fully in my element once more.
31. Player: Is this just because Wulbren rejected you?HAV_WrootRequest_State_ReunionDone
0. : I'll not deny he wounded me. I cared for Wulbren - care for him, really. But he's... well, he's acting like a true idiot.
16. : It isn't the first time, and I'm sure it won't be the last. But I won't let him hurt anyone - or himself.
28. Player: A job like you're describing isn't easy - what makes you think they're serious? ,
ROGUE
28. Player: How can you be sure?
7. : Because they're a gaggle of vindictive crybabies with no sense of propriety.
2. : That is to say, they gabbed about their plans like geese, and I overheard them, like a very devious goose.
32. Player: The city has more important concerns than a bunch of ne'er-do-wells with a grudge.,
GNOME
32. Player: The city has more important concerns than a bunch of gnomes with a grudge.
48. : You're tired from your exertions. Who could blame you? Have a smoke, a wash - or a polish, as it were - and let's regroup when you're more yourself.,
DRAGONBORN,
TORTLE,
WARFORGED
48. : You're tired from your exertions. Who could blame you? Have a smoke, a wash, and a cup of tea, and let's regroup when you're more yourself.
47. Player: I was taking a little holiday in the mind flayer colony downstairs.
18. : That sounds... slimy. But never mind your distasteful predilections. We need to talk about Wulbren.
27. Player: Here I am. What do you want?
5. : To talk about Wulbren, of course.devnote
19. [Jump]
Jump to Node 40 (2)
15. : I'll be seeing you at your camp.SCE_GnomeFollowUp_HasMet_WulbrenAliveEnd
43. : Until, if ever, we meet again.devnoteSCE_GnomeFollowUp_HasMet_WulbrenDead, GLO_Wulbren_State_PermaDefeatedEnd
44. : So. You did it. Cleared the tower. Killed the villain. Everything you said you'd do.devnoteGLO_Wulbren_State_PermaDefeatedSCE_GnomeFollowUp_HasMet_WulbrenDead
38. Player: Not quite. I didn't get this parasite out of my head.
42. : Well, if you turn into a mind flayer, I'll be sure to tell people you were a decent sort, pre-tentacle.
21. : A pity Wulbren isn't here. You two would've gotten on like a house on fire, I think.devnote
37. Player: I'm sorry I couldn't find your friend Wulbren.HAV_SavingPrisoners_State_WulbrenReturned = False, GLO_UnfortunateGnome_State_PlayerOfferedHelp
6. : My friend. Yes. He'll always be my friend, won't he? And I - I believe I'll think of him every day.
46. : Erm. I... I'll say my goodbyes now. You were - that is, it was... So long.devnote
17. Player: Goodbye, Barcus.
10. : I'd tell you to write, but I never check the post.
4. : Farewell. And good luck.End
30. Player: We don't need to say goodbye just yet. You're welcome at camp.
39. : A fellow knows when it's time to go his own way. We've had an interesting run of it, but it's time I whence'd my way back home.
23. Player: Good riddance.
50. : Heh. As you say. devnote
41. Player: We're not out of the woods yet. It seems evil is on its way to Baldur's Gate.
35. : Unfortunately for evil, it has you to worry about. Look after the city - it's an awful place, but it's home.
8. : Wulbren made his life there. For his sake, if nothing else, I'd like to see it survive.
13. Player: Why are you so down? You should be celebrating my good deeds.
34. : I'm not one for parties on the best of days. And today... is not the best of days.
51. : Wulbren is... dead. Far before his time. Mourning him will be... well, it'll be the work of a lifetime.