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Synopsis:
Alfira has seen her friends, people she considered family, dragged screaming into the nigh. She is upset and only just holding it together. She asks the player to save the prisoners in Moonrise.
How to trigger:
Talk to Alfira in Haven (thanks captain obvious) !
----
loadlevel SCL_Main_A
goto -66 ; 141
9. : When I'm sure it's safe, I'll see about rounding people up to follow the light.devnoteHAV_Alfira_NightsongFreed_HasMet, HAV_Mood_State_NightsongFreed, DEPRECATEDEnd
28. : Everyone else might welcome you with open arms, but stay the hells away from me you lute-smashing arsehole. devnoteDEN_TieflingBard_Event_SmashedLuteEnd
50. : Our group grows smaller and smaller. We've lost many, but we have you to thank for the ones who survived.devnoteHAV_SavingPrisoners_State_ReturnCompleted, HAV_SavingPrisoners_State_TieflingsReturnedHAV_SavingPrisoners_HasMet_AlfiraPostRescue
31. : How did you do it? How did you get them out of that hellspit?devnote
138. Player: By doing what I do best - being a hero. ['Wyll 1', 'Gale 1', 'Lae'zel 1', 'Astarion -1', 'Shadowheart 1', 'Karlach 1', 'Halsin 1', 'Minthara 1']
73. : And your damn well good at it. Thank you - for everything. devnote
51. Player: Honestly? Sheer dumb luck.
16. : Then I'm glad we were lucky enough to meet you. devnote
104. Player: You should be grateful I managed to save anyone at all.
15. : I am! Sorry - that came out wrong. Thank you - I know you did everything you could. devnote
5. : It's a sad day to be giving this, but here. devnoteHAV_AlfiraTale_Event_SmallRewardEnd
53. : The others should be in Baldur's Gate: safe, happy. To die like they did... they didn't deserve it.devnoteHAV_SavingPrisoners_HasMet_AlfiraPostRescueEnd
59. : First cultists nearly murder us, and now we have a traitor on the inside? Can't we trust anyone?devnoteHAV_Mood_State_AlertHAV_AlfiraTale_HasMet_Alert
126. Player: Just focus on getting through this.HAV_SavingPrisoners_Knows_CapturedTieflings
127. : Easier said than done.devnoteEnd
64. Player: Cultists? What happened?HAV_SavingPrisoners_Knows_CapturedTieflings = False
48. : Stars, you hadn't heard? <br>devnote
96. [Jump]
Jump to Node 105 (1)
52. Player: You can trust me.
111. : I know - you've been there for us every step of the way. It's just all a bit much sometimes, you know?devnoteEnd
19. Player: Stop whining. ['Astarion 1', 'Shadowheart 1', 'Lae'zel 1', 'Wyll -1', 'Gale -1', 'Karlach -1', 'Minthara 1', 'Halsin -1']
121. : You're truly unpleasant sometimes, you know? Don't know why I bother.devnoteEnd
71. Player: This anger you feel? This fear? Use it. Don't give in to it.HALFORC['Astarion 1', 'Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Minthara 1', 'Halsin 1']
35. : My teacher always said emotions are to be felt - not feared. devnote
115. : You're right. We can't give in - not now. Thank you.devnoteEnd
87. [Alias]
HAV_AlfiraTale_HasMet
- Alias to Node 88
27. Player: You think a few shadows could beat me?
69. : ...Wait. No one's told you?devnote
36. Player: I'm glad you made it too, it's one hell of a curse.
61. : It wasn't the curse that did us in.devnote
109. Player: I see some familiar faces, but where's everyone else?
25. : You don't know? Stars above...devnote
105. : We were ambushed out in the darkness - by cultists. We surrendered, but that wasn't enough for them. devnote
11. : They lined us up like dogs. Asharak was with the kids, telling them it was gonna be all right. devnoteHAV_AlfiraTale_State_AsharakWasAlive6aeab4b9-0f6e-b812-37dc-68db60f8170d_AsharakHook
22. : Maybe that's why they picked him. Told him to kneel... devnote
125. : They took his eyes first. Then his tongue.devnoteHAV_SavingPrisoners_Knows_CapturedTieflings
26. Player: How did you survive?
132. : Rolan, of all people, saved us.devnoteDEN_Prodigy_State_StayingHAV_AlfiraTale_Knows_SavedByRolan
32. : He said he stayed in the grove because of you, and I'm damn glad of it. Without him... well, none of us would be here.
103. Player: I know - Rolan isn't happy with me. HAV_ProdigyLament_Event_Intro
37. : Can you blame him? His brother and sister are gone. He's... dealing with it as best he can. We all are.devnote
136. : How do you do it? How do you keep going?devnote
145. Player: Just take it one step at a time.MONK = False['Astarion 1', 'Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Minthara 1', 'Halsin 1']
39. : You make it sound so easy - but I'll try.devnote
57. Player: I'll let you know when I figure it out.
23. : We're in the same boat, then? That's... somewhat of a comfort. devnote
91. : You've done so much for us already, but I have to ask - the others might still be out there.devnoteHAV_SavingPrisoners_Event_AlfiraAskedForHelp
95. : If they're not dead, they're in Moonrise. And gods have mercy on anyone in that hellspit.devnote
77. Player: I'll do everything in my power to save them - you have my most solemn vow.,
PALADIN_ANCIENTS,
PALADIN_DEVOTION,
PALADIN_VENGEANCE['Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Astarion 1', 'Karlach 1', 'Gale 1', 'Halsin 1', 'Minthara 1']
49. : Thank you. If anyone can manage it, you can. devnote
89. Player: Don't worry, I'll find them. PALADIN_DEVOTION = False, PALADIN_ANCIENTS = False, PALADIN_VENGEANCE = False['Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Astarion 1', 'Karlach 1', 'Gale 1', 'Halsin 1', 'Minthara 1']
24. Player: I'm sure they're fine. Probably being held for questioning.PALADIN_VENGEANCE = False
43. : Maybe. Sorry, I shouldn't have said anything. You've enough on your plate.devnote
1. : Just be careful out there, all right? I can't handle anyone else dying. devnoteEnd
144. Player: I cannot help - I have far greater evils to conquer. But your friends have survived worse - I am sure they will be fine.PALADIN_VENGEANCE
74. Player: I imagine the cultists are torturing them right now.['Astarion 1', 'Gale -1', 'Lae'zel -1', 'Shadowheart -1', 'Wyll -1', 'Karlach -1', 'Minthara 1', 'Halsin -1']
13. : Why would you say something like that? What is wrong with you? Actually - never mind. devnoteHAV_AlfiraTale_HasMet_Upset
60. : Just leave me be.devnoteEnd
29. Player: Danger is my life - I wouldn't change it for the world. RANGER = False['Astarion 1', 'Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Minthara 1', 'Halsin 1']
110. : You're made of sterner stuff than me then.devnote
0. Player: 'When the night is dark, stars shine brightest.' So keep on shining. It's going to be all right.BARD['Astarion 1', 'Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Minthara 1', 'Halsin 1']
38. : 'Heart's Requiem', right? The hero survives a war and rebuilds her life - stronger than ever. A tale worth remembering - especially now.devnote
46. Player: Only the strong survive. You want to live? Focus on yourself. REALLY_UNDERDARK['Astarion 1', 'Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Minthara 1', 'Halsin 1']
102. : ...If you say so. But not everyone is as strong as you are.devnote
142. Player: A strong weapon-arm and a bit of luck. That's all you need. FIGHTER['Astarion 1', 'Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Minthara 1', 'Halsin 1']
140. [Jump]
Jump to Node 110 (1)
41. Player: I take what I'm due and I don't look back.ROGUE['Astarion 1', 'Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Minthara 1', 'Halsin 1']
117. : That sounds quite freeing - but I don't have that option, I'm afraid.
141. Player: To linger in the past is to condemn our future. Focus on the here and now.MONK['Astarion 1', 'Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Minthara 1', 'Halsin 1']
86. [Jump]
Jump to Node 39 (1)
123. Player: It helps to remember what is at stake - I fight for nature, for balance. I fight for life itself.DRUID['Astarion 1', 'Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Minthara 1', 'Halsin 1']
20. Player: Danger is my life - there is no greater thrill for me than the hunt.RANGER['Astarion 1', 'Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Minthara 1', 'Halsin 1']
10. [Jump]
Jump to Node 110 (1)
112. Player: I don't complain constantly. It's very annoying.['Astarion 1', 'Shadowheart 1', 'Lae'zel 1', 'Wyll -1', 'Gale -1', 'Karlach -1', 'Minthara 1', 'Halsin -1']
47. : ...Never mind, then. Just - just leave me be.devnoteHAV_AlfiraTale_HasMet_UpsetEnd
65. Player: If he hadn't listened to me, maybe his brother and sister would still be here.HAV_ProdigyLament_Event_Intro
44. : Don't say that. When I think of what would have happened if Cal and Lia weren't there...devnote
66. Player: Rolan? The apprentice wizard?DEN_Prodigy_State_Staying, HAV_ProdigyLament_Event_Intro = False
120. : Yes. He shielded me and the kids while his brother and sister rushed the cultists.devnote
62. : Cal and Lia were dragged away, along with the others. Rolan isn't... taking it so well. None of us, to be honest.devnoteHAV_AlfiraTale_Knows_ProdigySiblingsFate
99. Player: You're lucky to be alive.
2. : I don't feel lucky. I feel... I feel like I'm at the end of my rope.devnote
76. [Jump]
Jump to Node 136 (1)
147. [Jump]
Jump to Node 108 (1)
6. [Jump]
Jump to Node 21 (1)
14. Player: I'm so sorry.ROGUE = False
83. : It just... it just never stops.devnote
- Link to Node 114
- Link to Node 21
4. Player: Which one was Asharak again?6aeab4b9-0f6e-b812-37dc-68db60f8170d_AsharakHook, 6aeab4b9-0f6e-b812-37dc-68db60f8170d_IkaronHook = False
113. : Which...? Back in the grove, he ran drills with the kids. Wooden swords and the like. That seems like a lifetime ago now.devnote
- Link to Node 114
- Link to Node 21
146. Player: Which one was Ikaron again?6aeab4b9-0f6e-b812-37dc-68db60f8170d_AsharakHook = False, 6aeab4b9-0f6e-b812-37dc-68db60f8170d_IkaronHook
55. : Which...? He was on the quiet side, but had a heart of gold. Back in the grove, he'd kept an eye on the kids. Gods, that feels like a lifetime ago.
114. [Jump]
Jump to Node 132 (1)
21. : Some of us fought back - or tried to. But it was hopeless.devnote
122. : All I could do was run.devnote
81. Player: Running was the right call. ['Astarion 1', 'Gale 1', 'Lae'zel -1', 'Shadowheart 1', 'Karlach 1', 'Wyll 1', 'Minthara -1', 'Halsin 1']
12. : That means a lot, coming from you. You always seem to take everything in your stride.