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Synopsis:
Cerys, a tiefling scout, is now present in Last Light along with the others who evaded capture by the cultists. She has reluctantly assumed the role of leader in Zevlor's absence (assuming she hadn't already). She's exhausted by the responisibility but still capable of a little gallows humour.
How to trigger:
Debug Book, choose Tiefling Path.
Speak to Cerys at the Last Light Inn, (-63; 27; 144)
0. [Alias]
HAV_TieflingSurvivors_State_ZevlorWasLeader, MOO_Jailbreak_State_AllPrisonersDiedHAV_BackupLeader_HasMet
- Alias to Node 15
39. [Alias]
- Alias to Node 71
81. [Jump]
Jump to Node 86 (1)
10. : We're bruised, battered... but we're together again. You damn well brought them back.devnoteHAV_SavingPrisoners_State_ReturnCompleted, HAV_SavingPrisoners_State_AllTieflingsReturnedHAV_SavingPrisoners_HasMet_CerysPostRescueEnd
11. : I promised you a drink the next time we met. This inn isn't what I had in mind.devnoteHAV_TieflingSurvivors_State_ZevlorWasLeader = False, HAV_TieflingSurvivors_State_AsharakWasLeader = FalseHAV_BackupLeader_HasMet, HAV_SavingPrisoners_Knows_CapturedTieflings
8. : I owe you an apology. You pulled my people from one death-trap, only for me to land them in another.devnote
31. Player: What the hells happened? Where is everyone?RANGER = False
30. [Jump]
Jump to Node 51 (1)
80. Player: 'Death-trap'? I've slept in worse inns, trust me.
84. [Jump]
Jump to Node 35 (1)
61. Player: How did you blunder into danger this time?
66. : ...I suppose I deserve that.devnote
27. [Jump]
Jump to Node 26 (2)
12. Player: I prefer setting traps over walking into them - what happened?RANGER
62. [Jump]
Jump to Node 51 (1)
15. : Thought you'd be ten yards tall, the way my people speak of you.devnoteHAV_BackupLeader_HasMet
16. [Jump]
Jump to Node 71 (1)
34. : Thought you'd be ten yards tall, the way Zevlor spoke of you.devnoteHAV_TieflingSurvivors_State_ZevlorWasLeaderHAV_BackupLeader_HasMet
71. : Cerys. Scout. Seems we missed one another at the grove, but the others told me how you helped us.
85. : A pity. You pulled them from one death-trap only for me to land them in this one.devnote
82. Player: Rolan said his siblings were taken. What happened out there?HAV_ProdigyLament_State_ToldStory, HAV_SavingPrisoners_Knows_CapturedTieflings = FalseHAV_SavingPrisoners_Knows_CapturedTieflings
83. : Aye. Don't blame him for drinking this place dry.devnote
70. [Jump]
Jump to Node 95 (2)
2. Player: I heard you were ambushed by the cult. It sounded brutal.HAV_ProdigyLament_State_ToldStory = False, HAV_SavingPrisoners_Knows_CapturedTieflings
89. : Aye. Not a battle she's likely to put to song. Maybe we should have just surrendered - Zevlor begged us to. But...HAV_TieflingSurvivors_State_ZevlorWasLeaderCOL_FindZevlor_Knows_MissingHav
50. : Aye. Not a battle she's likely to put to song. Maybe we should have just surrendered, but...
5. Player: I heard you were ambushed by the cult. It sounded brutal.HAV_ProdigyLament_State_ToldStory, HAV_SavingPrisoners_Knows_CapturedTieflings
75. : Aye - brutal is putting it lightly. Maybe we should have just surrendered - Zevlor begged us to. But...HAV_TieflingSurvivors_State_ZevlorWasLeaderCOL_FindZevlor_Knows_MissingHav
19. : Aye - brutal is putting it lightly. Maybe we should have just surrendered, but...
13. [Jump]
Jump to Node 78 (1)
52. Player: What happened? Where's Zevlor?HAV_ProdigyLament_State_ToldStory = False, HAV_TieflingSurvivors_State_ZevlorWasLeader, HAV_SavingPrisoners_Knows_CapturedTieflings = FalseHAV_SavingPrisoners_Knows_CapturedTieflings
100. : Gone, and more than half the others with him.
65. [Jump]
Jump to Node 40 (1)
1. Player: I don't see Zevlor. Don't tell me he's missing aswell?HAV_ProdigyLament_State_ToldStory, HAV_TieflingSurvivors_State_ZevlorWasLeader, HAV_SavingPrisoners_Knows_CapturedTieflingsHAV_SavingPrisoners_Knows_CapturedTieflings
95. : Aye, and more than half the others with him.
40. : We were ambushed out in the cursed lands - cultists of this Absolute. Zevlor froze, begged us to surrender, but...HAV_TieflingSurvivors_State_ZevlorWasLeaderHAV_SavingPrisoners_Knows_CapturedTieflings, COL_FindZevlor_Knows_MissingHav
78. : They were toying with us. Making examples. And we'd had enough of taking it.
55. : Those of us who cut free just kept running 'til we found this place. The others... maybe the cult got them. Maybe the curse.devnote
97. Player: Have hope. You survived - I'm sure the others did too.
49. [Jump]
Jump to Node 22 (2)
63. Player: So you abandoned them.BARBARIAN = False, CLERIC = False, FIGHTER = False, PALADIN_DEVOTION = False, RANGER = False, PALADIN_ANCIENTS = False, PALADIN_VENGEANCE = False, MONK = False['Astarion 1', 'Gale -1', 'Shadowheart 1', 'Karlach -1', 'Lae'zel 1', 'Wyll -1', 'Minthara 1', 'Halsin -1']
69. [Jump]
Jump to Node 3 (1)
64. Player: You did right. You do not want to be a prisoner of the Absolute.OATHBREAKER = False['Lae'zel -1', 'Gale 1', 'Astarion -1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Halsin 1', 'Minthara -1']
56. [Jump]
Jump to Node 14 (2)
90. Player: What are you doing out here to begin with? You were bound for Baldur's Gate.
42. : This army of the Absolute is growing, and flowing towards Moonrise. There's worse than goblins on the roads now.devnoteGLO_Absolute_Knows_MoonriseTowers
24. : I thought we might pass unnoticed along the fringes of this place. Escape the owlbear by hiding in its shadow, so to speak.
25. : You can see exactly how well that went.devnote
22. Player: Don't lose hope. The others might still be alive.['Astarion 1', 'Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Minthara 1', 'Halsin 1', 'Karlach 1']
41. : Zevlor had hope. It didn't save him. A little sense will serve us better, I think.devnoteHAV_TieflingSurvivors_State_ZevlorWasLeader
98. : But... thanks. It was sweet of you try.devnoteEnd
91. : The time for hoping is past. I've got to get what's left of us to the city.devnote
32. Player: Sounds like you made a right mess of things.['Astarion 1', 'Gale -1', 'Karlach -1', 'Lae'zel 1', 'Shadowheart 1', 'Minthara 1', 'Wyll -1', 'Halsin -1']
3. : Aye, I did. Maybe you'd have been the one to save us all, if you'd been there.devnote
45. : Or maybe you'd be missing along with the rest.devnoteEnd
14. Player: Still, you're here. Better than being a prisoner of the Absolute.
94. : Prison's the best I can hope for the ones we left behind. Zevlor seemed to think the cult wanted us alive.devnoteHAV_TieflingSurvivors_State_ZevlorWasLeader
47. : I almost hope he never found out why.devnoteCOL_FindZevlor_Knows_MissingHavEnd
58. : Prison's the best I can hope for the ones we left behind. This cult seemed to want us alive.devnote
57. : I almost hope the others never found out why.devnoteEnd
46. Player: They are gone, you have been spared. Do not squander the gods' grace. ,
CLERIC_EVILCLERIC['Lae'zel -1', 'Gale 1', 'Astarion -1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Halsin 1', 'Minthara -1']
46. Player: Cultists, curse - it matters not. The past is done. Focus on moving forward. ,
CLERIC_NEUTRALCLERIC['Lae'zel -1', 'Gale 1', 'Astarion -1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Halsin 1', 'Minthara -1']
46. Player: To despair is fruitless. To hope is divine - do not give up. ,
CLERIC_GOODCLERIC['Lae'zel -1', 'Gale 1', 'Astarion -1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Halsin 1', 'Minthara -1']
48. : What exactly have I left to squander? ,
CLERIC_EVIL
48. : Move forward to what exactly? ,
CLERIC_NEUTRAL
48. : Hope? You would bid me hope?,
CLERIC_GOOD
53. : We've no brighter horizon ahead of us. There's just the city - if I can get us there alive.
101. [Jump]
Jump to Node 98 (1)
9. Player: You didn't stand your ground? You deserted your allies? Disgraceful.FIGHTER['Astarion 1', 'Gale -1', 'Shadowheart 1', 'Karlach -1', 'Lae'zel 1', 'Wyll -1', 'Minthara 1', 'Halsin -1']
21. [Jump]
Jump to Node 3 (1)
79. Player: Coward.BARBARIAN['Astarion 1', 'Gale -1', 'Shadowheart 1', 'Karlach -1', 'Lae'zel 1', 'Wyll -1', 'Minthara 1', 'Halsin -1']
7. : Heroism is no comfort to the dead.devnote
74. [Jump]
Jump to Node 24 (1)
23. Player: Do you think the cult planned this? Or was it a surprise attack?RANGER
87. : It's hard to tell. We were alone in the darkness one moment, surrounded the next.
20. Player: You let your fear conquer you. Be careful not to let your life be ruled by it.MONK['Astarion 1', 'Gale -1', 'Shadowheart 1', 'Karlach -1', 'Lae'zel 1', 'Wyll -1', 'Minthara 1', 'Halsin -1']
76. : We're in a dilapidated inn, surrounded by cursed darkness - only a fool wouldn't be afraid.
77. [Jump]
Jump to Node 53 (1)
54. Player: Have you no shame? You were tasked with protecting these people, yet you ran.PALADIN, OATHBREAKER = False['Astarion 1', 'Gale -1', 'Shadowheart 1', 'Karlach -1', 'Lae'zel 1', 'Wyll -1', 'Minthara 1', 'Halsin -1']
6. [Jump]
Jump to Node 3 (1)
4. Player: Your life is your own - you owe these people nothing. You were right to run.OATHBREAKER['Lae'zel -1', 'Gale 1', 'Astarion -1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1', 'Halsin 1', 'Minthara -1']
18. [Jump]
Jump to Node 14 (2)
51. : We were ambushed out in the cursed lands - cultists of this Absolute. Likely we should have surrendered, but...HAV_SavingPrisoners_Knows_CapturedTieflings
33. Player: I don't see Zevlor. Don't tell me he's missing aswell?HAV_ProdigyLament_State_ToldStory, HAV_TieflingSurvivors_State_ZevlorWasLeader, HAV_SavingPrisoners_Knows_CapturedTieflings = FalseHAV_SavingPrisoners_Knows_CapturedTieflings
17. Player: I don't see Zevlor. Don't tell me he's missing aswell?HAV_ProdigyLament_State_ToldStory = False, HAV_TieflingSurvivors_State_ZevlorWasLeader, HAV_SavingPrisoners_Knows_CapturedTieflings
29. Player: The inn is old, but 'death-trap' is a bit much.HAV_SavingPrisoners_Knows_CapturedTieflings
35. : Glad you've kept your humour. The others could use it - what's left of us.devnote
28. Player: So you managed to miss all that trouble at the grove. Convenient.HAV_SavingPrisoners_Knows_CapturedTieflings
26. : I was trying to scout a path for us while you got busy carving one. But don't worry, I've had my fill of fighting since.devnote
88. [Jump]
Jump to Node 95 (2)
37. : Seems not everyone made it out of that tower. But it'd be none at all with you - thank you. Truly.devnoteHAV_TieflingSurvivors_State_ZevlorWasLeader = False, HAV_SavingPrisoners_State_ReturnCompleted, MOO_Jailbreak_State_AllPrisonersDied, HAV_SavingPrisoners_State_TieflingsReturnedHAV_SavingPrisoners_HasMet_CerysPostRescueEnd
43. [Alias]
MOO_Jailbreak_State_AllPrisonersDiedHAV_BackupLeader_HasMet
- Alias to Node 34
- Link to Node 39
59. : Watch your back out there. If it's not the cult coming for you, it'll be the shadows.<br>devnoteHAV_BackupLeader_HasMetEnd
67. : I looked for Zevlor among those who came back. No matter his fate... I know he'd be grateful to you. I am too.devnoteHAV_TieflingSurvivors_State_ZevlorWasLeader, HAV_SavingPrisoners_State_ReturnCompleted, MOO_Jailbreak_State_AllPrisonersDied, HAV_SavingPrisoners_State_TieflingsReturnedHAV_SavingPrisoners_HasMet_CerysPostRescueEnd
73. : Glad to see you again. I was afraid you'd get swallowed up by the shadows. Instead, you've found us some cavalry. Very well done.HAV_BackupLeader_NightsongFreedHasMet = False, HAV_BackupLeader_HasMet, HAV_Mood_State_NightsongFreedHAV_BackupLeader_NightsongFreedHasMetEnd
86. : You've the look of someone with news. Good or bad?HAV_BackupLeader_HasMet, MOO_Jailbreak_State_AllPrisonersDied
72. Player: The others are dead.HAV_SavingPrisoners_HasMet_CerysPostRescue, HAV_SavingPrisoners_State_ReturnCompleted
38. : ...That's that, then.