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Synopsis:
Cat is hanging around Barcus' workshop. Cat is not very friendly and player won't really be able to change the cat into being friendly, only temporarily not-aggro. If the player intimidates the cat, they can convince the cat to leave into the shadowcurse. Might do followup in future but none planned now. If placated, cat will tell player not to trust Isobel.
How to trigger:
Use the debug book to click 'Act 2 setup' and 'Tiefling path',
Go to -62; 27; 133
Head towards the cat
29. : Hiss! I say: HISS!devnoteHAV_Cat_HasMet = False, PETPALHAV_Cat_HasMet
42. : *Your years of hunting and tracking have taught you to recognise a territorial animal when you see it.*RANGER
50. Player: Easy, kitty. I mean you no harm.
74. : AND YET YOU HARM ME BY YOUR VERY PRESENCE!
52. Player: What's got your whiskers in a twist?RANGER = False
59. : This is my territory. And you're in it.
28. Player: Apologies. I'll keep my distance.
46. : Indeed, you will. Or you'll find my claws planted firmly in your dangles.End
24. Player: My intentions are pure. I only wanted to admire you up close.['Astarion 1', 'Gale 1', 'Lae'zel -1', 'Shadowheart 2', 'Wyll 1', 'Karlach 1', 'Minthara 1', 'Halsin 1']
34. : Hmm.devnote
73. : I'll allow it.
12. Player: Quite the specimen you are. How did you come to this place?
23. : I slinked, of course.
15. Player: Quietly admire the cat.['Astarion 1', 'Gale 1', 'Lae'zel -1', 'Shadowheart 2', 'Wyll 1', 'Karlach 1', 'Minthara 1', 'Halsin 1']
71. : You've had enough! Now go! Quickly! HISS!devnote
80. Player: You seem like someone who knows what he's about. Heard anything interesting around here?
20. : Good of you to notice. For my part, I have noticed the cleric is a liar.
45. : She promised me a bit of milk. But do you see any milk? Do you? Nor do I. Disgraceful.
22. Player: Leave.End
6. Player: I see your point.
2. : You'll see these points unless you retreat!devnote
11. Player: Barcus is permitted and I'm not?HAV_SavingPrisoners_HasMet_UnfortunateGnome
32. : Precisely!
67. Player: Back away.End
51. Player: Hiss!Roll (Charisma, Intimidation) vs 14 (0)
18. [RollResult] True
38. : I see. Yes, perhaps you're right.
58. Player: Good. I'd like it if we could have a civil discussion.
72. : Fine.
41. Player: How did you get to this place?
3. : It was quite straightforward. I slinked.
5. Player: Heard anything interesting around here?
40. : Plenty of pointless banging about. The only highlight was when the cleric here promised me a bit of milk that has yet to materialise.
43. : My conclusion: She's a liar.
13. Player: What's your name?03a0f3e2-6643-1f20-f998-2dcf9d4a63d8_name = False
14. : I call myself His Majesty.
75. Player: I could use someone like you in my camp. Care to join?
21. : I'd rather die.
26. Player: Leave.End
37. Player: What's your name?03a0f3e2-6643-1f20-f998-2dcf9d4a63d8_name
87. [Alias]
54. Player: You're in my territory. Get out.['Astarion 1', 'Gale -1', 'Lae'zel 2', 'Shadowheart -2', 'Wyll -1', 'Karlach -1', 'Minthara -1', 'Halsin -1']
84. : You know, I think it's time I move somewhere better-suited to my lifestyle.
79. : A parting piece of advice: don't trust the cleric. She's a bounder and a cad. Much like yourself, some might say.devnoteEnd
64. [RollResult] False
83. : *RIAOW!*devnoteSFX_OnlyEnd
1. Player: I do not seek your territory, noble beast, only a few moments of your time. RANGERRoll (Wisdom, AnimalHandling) vs 10 (0)['Astarion 1', 'Gale 1', 'Lae'zel -1', 'Shadowheart 2', 'Wyll 1', 'Karlach 1', 'Minthara 1', 'Halsin 1']
36. [RollResult] True
27. [Jump]
Jump to Node 34 (1)
39. [RollResult] False
57. [Jump]
Jump to Node 83 (1)
68. Player: This place is under attack!HAV_Mood_State_Siege
66. : You'll be under attack if you don't heed my hiss!
9. Player: You should get out of here - this place is vulnerable to the shadow curse.HAV_Mood_State_Unprotected
0. : Aw, is the little kitten afraid of some shadows? PATHETIC!devnote
49. Player: Leave.HAV_Cat_HasMet = FalseEnd
35. : I don't know who you are. I don't know why you're here. But I will kill you.HAV_Cat_NightsongFreed_HasMet = False, HAV_Cat_HasMet = False, HAV_Mood_State_NightsongFreed, PETPALHAV_Cat_NightsongFreed_HasMetEnd
48. : Begone!HAV_Cat_HasMet, PETPALEnd
53. : *Hiss.*SFX_OnlyHAV_Cat_HasMet, PETPAL = FalseEnd
69. : Would that I lived on an island, far away, all alone...HAV_Cat_NightsongFreed_HasMet, HAV_Mood_State_NightsongFreed, PETPALEnd
82. : There you are, unfortunately. Ever since you arrived, things keep... changing. I hate it.HAV_Cat_NightsongFreed_HasMet = False, HAV_Cat_HasMet, HAV_Mood_State_NightsongFreed, PETPALHAV_Cat_NightsongFreed_HasMetEnd
86. : *Rrreow...*devnoteSFX_OnlyHAV_Cat_NightsongFreed_HasMet = False, HAV_Mood_State_NightsongFreed, PETPAL = FalseHAV_Cat_NightsongFreed_HasMet, HAV_Cat_HasMet, HAV_Mood_State_NightsongFreedEnd
89. : *Hiss!*devnoteSFX_OnlyPETPAL = False
77. Player: MREAOW!REALLY_DARK_URGE
16. [TagCinematic]
devnote
4. [Alias]
HAV_Cat_HasMet
- Alias to Node 8
17. Player: [TagAnswer]
ORI_Inclusion_Astarion
30. : Well, at least you purr for me...ORI_State_DatingAstarion
85. Player: [TagAnswer]
ORI_Inclusion_End_AstarionEnd
81. [Alias]
ORI_State_PartneredWithAstarion
- Alias to Node 30
- Link to Node 85
60. Player: Try to muster some kindness, and calm the creature.,
REALLY_DARK_URGERoll (Wisdom, AnimalHandling) vs 14 (0)
60. Player: Here, kitty kitty.Roll (Wisdom, AnimalHandling) vs 14 (0)
63. [RollResult] True
76. [TagCinematic]
devnote
47. [Visual State]
10. : *Rrreow...*devnoteSFX_Only
19. Player: Who's a good kitty?
78. : *RIAOW!*devnoteSFX_OnlyHAV_Cat_HasMet
56. Player: Reach out to pet the cat.
8. : *HISS!*devnoteSFX_OnlyHAV_Cat_HasMet
61. Player: [TagAnswer]
ORI_Inclusion_Laezel
70. : Chk. Why would anyone keep such neurotic creatures as pets?REALLY_GITHYANKI = False
7. Player: [TagAnswer]
ORI_Inclusion_End_LaezelEnd
44. Player: BOO!
25. : *RIIIIIIIIAAOW!devnoteSFX_OnlyHAV_Cat_HasMet
33. [RollResult] False
55. [Alias]
- Alias to Node 76
88. [Jump]
Jump to Node 8 (1)
31. Player: WOOF!BARBARIAN['Astarion 1', 'Gale -1', 'Lae'zel 2', 'Shadowheart -2', 'Wyll -1', 'Karlach -1', 'Minthara -1', 'Halsin -1']
62. [Jump]
Jump to Node 8 (1)