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    Synopsis:

    The player tries to talk to a cursed Flaming Fist, who is currently unable to talk. Fist J'ehlar is presently trying to do the same thing, and responds to the player while trying to keep Cullagh in the loop, i.e. doesn't want to talk over his head and tries to include him in the convo.

    If the player retrieves his Art's dulcimer and plays it, Cullagh can start to come around and wake up.

    How to trigger:

    In Haven walk up to S_SCL_AncientFist_MartCullagh_378938e2-2193-49a3-a06e-8e26cc128055 and click on him.


  • 7. [Alias] HAV_LiftingTheCurse_State_HalsinAvailableForFist, SCL_AncientFist_ItemReturned = FalseHAV_LiftingTheCurse_Event_MetArt
    • Alias to Node 296
    • 39.
      Halsin
      : He keeps saying Thaniel's name - he must know more. We need to rouse him.devnoteHAV_CursedFist_Event_HalsinReactsToThanielMention
      • 50.
        Halsin
        : I saw a winged aasimar fly overhead, and now an assault on Moonrise is brewing - time is not on our side, I fear. We find Thaniel soon. devnoteHAV_HalsinQuest_Halsin_Event_AcknowledgedNightsongFreed = False, HAV_Mood_State_NightsongFreedHAV_HalsinQuest_Halsin_Event_AcknowledgedNightsongFreed
        • 147. [Jump] Jump to Node 148 (2)
    • 304.
      Halsin
      : It's true then; he's met Thaniel - there's no other way he'd know that name. This is just what we needed - well done.devnoteHAV_CursedFist_Event_HalsinReactsToThanielMention
      • 163.
        Halsin
        : We need to wake him and learn what he knows - change is afoot ever since that winged aasimar tore through the skies above us.devnoteHAV_HalsinQuest_Halsin_Event_AcknowledgedNightsongFreed = False, HAV_Mood_State_NightsongFreedHAV_HalsinQuest_Halsin_Event_AcknowledgedNightsongFreed
        • 211.
          Halsin
          : An assault on Moonrise is brewing - time is not on our side, I fear. We find Thaniel soon.
          • 62. [Jump] Jump to Node 148 (2)
      • 148.
        Halsin
        : We need to wake him. He must know something about where to find Thaniel.devnote
        • 140. Player: I found a lute. It seems to have belonged to the Flaming Fist.SCL_AncientFist_State_HasWokenUpFist = False, SCL_AncientFist_ItemCollected
          • 136.
            Halsin
            : Good - its music might help restore him. Show it to him.SCL_AncientFist_State_KnowsLuteImportant
            • 317. [Jump] Jump to Node 302 (1)
            • 323. [Jump] Jump to Node 41 (1)
        • 313. Player: He had a writ - it mentions the House of Healing.SCL_AncientFist_State_HasWokenUpFist = False, SCL_AncientFist_HasWrit, SCL_AncientFist_ItemCollected = False, 8a4a686d-6c47-411f-a0b3-d79ff33e2922 = False
          • 156.
            Halsin
            : See what you can learn from it. It might reveal something about his actions before the curse - then we may find means to wake him.
        • 56. Player: Any ideas?HAV_HalsinQuest_Halsin_Event_AskedForFistAdvice = FalseHAV_HalsinQuest_Halsin_Event_AskedForFistAdvice
          • 150.
            Halsin
            : If he was able to escape the Shadowfell, then it mustn't have managed to consume his spirit - not all of it, anyway.
            • 174.
              Halsin
              : We need to unlock whatever's left of him, inside his head. There must be something to trigger him - a word, a memory, an item. We just need to find it.SCL_AncientFist_State_KnowsLuteImportant
              • 256. [Alias] SCL_AncientFist_HasWrit, 8a4a686d-6c47-411f-a0b3-d79ff33e29223a91c03d-6ebf-594e-8ef9-c9ba056b479b_Letter, SCL_AncientFist_WritHandOver
                • Alias to Node 40
        • 242. Player: Sounds like we could be looking for almost anything to wake him.HAV_HalsinQuest_Halsin_Event_SearchFistInventoryAdvice = False, HAV_HalsinQuest_Halsin_Event_AskedForFistAdvice, SCL_AncientFist_HasWrit = False, SCL_AncientFist_ItemCollected = FalseHAV_HalsinQuest_Halsin_Event_SearchFistInventoryAdvice
          • 215.
            Halsin
            : I'm afraid so, yes. Check his person - there might be something on him to help get us started.
        • 169. Player: There must be another way to lift the curse.
          • 325.
            Halsin
            : Without Thaniel, no. And I don't know how I can find him without speaking to this man.
        • 87. Player: I'll see what I can do.
          • 294.
            Halsin
            : I don't deserve you, my friend.devnote
            End
        • 41. Player: Leave.
          End
  • 22.
    Art Cullagh
    : Any word on Thaniel? Is he all right? Is he safe?devnoteGLO_LiftingTheCurse_State_BreathHasBeenRestoredHAV_CursetFist_State_CurseLifted
    • 227. Player: He's at my camp right now - he's going to be fine.
      • 285. [Alias]
        • Alias to Node 243
        • Link to Node 250
    • 268. Player: I think so.
      • 208.
        Art Cullagh
        : That's more hope than I've had in, well, a century. I'll take it - thank you. Thank you so much.devnote
        • 250.
          Art Cullagh
          : I haven't been able to sleep, knowing he was trapped in that wretched place.devnote
          • 278.
            Art Cullagh
            : Thank you - for saving him when I couldn't. I can rest now... finally.devnote
            End
    • 205. Player: Yes, now promise to stop talking about him.
      • 243.
        Art Cullagh
        : He is? Oh, thank you. Thank you so much.devnote
        • 90.
          Art Cullagh
          : If you'd seen the Shadowfell, seen what hides in that darkness, you'd have been worried too.devnote
          • 254.
            Art Cullagh
            : I can finally rest now. It's been too long.devnote
            End
  • 29.
    Art Cullagh
    : Thank you again, but I need to rest. The curse has left me weak.devnoteHAV_CursetFist_State_CurseLifted, GLO_LiftingTheCurse_State_BreathHasBeenRestored
    End
  • 37.
    Art Cullagh
    : It's almost over. Do you feel it? The nightmare is almost over.devnoteHAV_CursedFist_NightsongFreedHasMet, HAV_Mood_State_NightsongFreed, SCL_AncientFist_ItemReturned
    End
  • 49.
    Art Cullagh
    : We are fearsome, black and red... <br>We are living, they are dead...devnoteSCL_AncientFist_HasMet, HAV_CursedFist_State_CursedFistNotAlone = False3a91c03d-6ebf-594e-8ef9-c9ba056b479b_metartagain
    • 76. [Jump] Jump to Node 84 (2)
  • 52.
    Art Cullagh
    : We see shadows, they get darker... <br>But our hiding place is brighter...HAV_CursedFist_NightsongFreedHasMet, HAV_Mood_State_NightsongFreed, SCL_AncientFist_ItemReturned = False
    End
  • 64.
    Fist J'ehlar
    : Please, if you have any idea how to get through to him...devnoteHAV_LiftingTheCurse_State_HalsinAvailableForFist = False, HAV_CursedFist_State_CursedFistNotAlone, SCL_AncientFist_AttendingFistDialogSwitch = False
    • 108. [Jump] Jump to Node 301 (2)
  • 92.
    Art Cullagh
    : Mm, mm, Thaniel and me... <br>Waiting for the sun forever...HAV_CursedFist_NightsongFreedHasMet = False, HAV_Mood_State_NightsongFreed, SCL_AncientFist_ItemReturned = FalseHAV_CursedFist_NightsongFreedHasMet, SCL_AncientFist_Knows_WasInCurse
    End
  • 99.
    Art Cullagh
    : Thaniel and me... Thaniel and me... Thaniel...devnote
    End
  • 146.
    Fist J'ehlar
    : Flame Cullagh - that's your name, isn't it? Art Cullagh? I'm Fist J'ehlar.devnoteSCL_AncientFist_HasMet = False, HAV_CursedFist_State_CursedFistNotAloneSCL_AncientFist_HasMet, SCL_AncientFist_Knows_WasInCurse
    • 38.
      Art Cullagh
      : Mm, mm, Thaniel and me are... <br>Climb, climb, climbing up a tree...devnote
      • 183.
        Fist J'ehlar
        : We... we need you, sir. One of our own's been taken - a Grand Duke. You might know something that could help us bring him back.devnote
        • 94.
          Fist J'ehlar
          : We found him out in the shadows, just...wandering. Nothing survives out there for long. Don't know how he made it, or where he came from...devnote
          • 263.
            Narrator
            : *This is no physical ailment, it is a spiritual malaise. The man's mind has been gripped by the Shadowfell... yet it has not broken.*devnote
            • 110. Player: I've heard the name 'Thaniel' from a friend of mine - Halsin.SCL_ShadowCurse_Knows_HeartOfTheLandPurposeSCL_AncientFist_Event_PlayerAcknowledgedThanielConnection
              • 75.
                Fist J'ehlar
                : Really? Could you bring him here? You'd be glad of the help, wouldn't you, sir?devnote
            • 181. Player: That name he mentioned - 'Thaniel'. Who is that?SCL_ShadowCurse_Knows_HeartOfTheLandPurpose = False
              • 178.
                Fist J'ehlar
                : No idea, I'm afraid. Whoever it is, must be someone important to him. He's been saying the same thing over and over, ever since we found him...
            • 112. [Jump] Jump to Node 302 (1)
            • 266. Player: Can he hear you?
              • 132.
                Fist J'ehlar
                : You hear me, don't you, sir? You might not be able to answer, but you hear me.
            • 151. Player: What's wrong with him?
              • 16.
                Fist J'ehlar
                : A century locked inside a Sharran curse will do things to a man.SCL_AncientFist_Knows_WasInCurse
                • 269.
                  Fist J'ehlar
                  : But you're not alone, sir. We're here with you. And I'm sure you've got relations, maybe some long-lived friends, even, who'll want to be seeing you.
            • 238. Player: Let me have a look at him.
              • 301.
                Fist J'ehlar
                : If you know how to get through to him, don't hesitate.HAV_CursedFist_LeftOnSecondQuestionBank, HAV_CursedFist_LeftOnFirstQuestionBank = False
                • 300. [Jump] Jump to Node 302 (1)
                • 135. Player: Observe his present condition.SCL_AncientFist_MedicineCheckAttempted = False, SCL_AncientFist_AttendingFistDialogSwitch = FalseSCL_AncientFist_MedicineCheckAttemptedRoll (Wisdom, Medicine) vs 14 (0)
                  • 164. [RollResult] True
                    • 43.
                      Narrator
                      : *The patient is physically well, but psychologically detached, dissociated from himself.*
                      • 185. Player: [TagAnswer] ORI_Inclusion_ShadowHeart
                        • 220.
                          Shadowheart
                          : He's been in the Shadowfell. All memories will have been stripped away. We need to remind him who he is - some personal effects, maybe.SCL_AncientFist_MedicineCheckAttemptedSCL_AncientFist_Knows_WasInCurse, 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_GotSHIncl
                          • Link to Node 172
                        • 120.
                          Shadowheart
                          : His mind lingers in the Shadowfell, but perhaps it can be returned. We need to remind him who he is - some personal effects, maybe.SCL_AncientFist_MedicineCheckAttempted = FalseSCL_AncientFist_Knows_WasInCurse, 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_GotSHIncl
                          • 172. Player: [TagAnswer] ORI_Inclusion_End_ShadowHeart
                            • 283. Player: [TagAnswer] 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_GotSHInclORI_Inclusion_Gale
                              • 277.
                                Gale
                                : Lost in the shadows all this time... he must have left some part of himself behind. Something we can use.3a91c03d-6ebf-594e-8ef9-c9ba056b479b_GotSHIncl
                                • 6. Player: [TagAnswer] 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_GotSHInclORI_Inclusion_End_Gale
                                  • 124. [Alias] 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_GotSHIncl = False
                                    • Alias to Node 230
                                    • 59. Player: [TagAnswer] SCL_AncientFist_AttendingFistDialogSwitch
                                      • 209. Player: You're a musician, aren't you, Art.3a91c03d-6ebf-594e-8ef9-c9ba056b479b_SongIsOriginal, 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_BardBranchChosen = False
                                        • 134.
                                          Art Cullagh
                                          : Lute...devnoteSCL_AncientFist_State_KnowsLuteImportant
                                          • 289.
                                            Fist J'ehlar
                                            : A musician. That's wonderful.devnoteHAV_CursedFist_State_CursedFistNotAlone
                                      • 80. Player: Did you already check for personal effects?HAV_CursedFist_State_CursedFistNotAlone, SCL_AncientFist_WritHandOver = False, SCL_AncientFist_ItemCollected = False3a91c03d-6ebf-594e-8ef9-c9ba056b479b_Letter
                                        • 153.
                                          Fist J'ehlar
                                          : This was in his pocket. He doesn't seem to have any reaction to it now, but he held on to it for a hundred years, anyway.SCL_AncientFist_HasWrit3a91c03d-6ebf-594e-8ef9-c9ba056b479b_Letter, SCL_AncientFist_WritHandOver
                                        • 5.
                                          Fist J'ehlar
                                          : We found a letter in his pocket. - I can't seem to find it now, but he doesn't seem to have any reaction to it anyway. Held onto it for a hundred years, though.devnote
                                      • 57. Player: Flame Cullagh - do you know where you are?HAV_CursedFist_State_CursedFistNotAlone
                                        • 247.
                                          Fist J'ehlar
                                          : If he does, he isn't saying.
                                      • 302. Player: Pull out the lute you found and play a little.SCL_AncientFist_State_KnowsLuteImportant, SCL_AncientFist_ItemCollectedSCL_AncientFist_State_HasWokenUpFist, SCL_AncientFist_ItemReturned
                                        • 186. [TagCinematic] devnote
                                          • 221.
                                            Art Cullagh
                                            : Thaniel! He's still trapped there - he needs help!devnoteSCL_AncientFist_AttendingFistDialogSwitch, SCL_AncientFist_FluteHandover['Gale 1', 'Wyll 1', 'Karlach 1']
                                            • 314. [Visual State]
                                              • 13.
                                                Halsin
                                                : Calm. Breathe. You've been trapped in the Shadowfell for a century - take a moment to clear your mind.devnoteHAV_LiftingTheCurse_State_HalsinAvailableForFist
                                                • 111.
                                                  Art Cullagh
                                                  : A century... you're Halsin. Thaniel said to find you. You must help him - please.devnote
                                                  • 206.
                                                    Halsin
                                                    : I will, but I need to know where Thaniel is. If I venture into the Shadowfell blind, I will never find him.
                                                    • 286.
                                                      Art Cullagh
                                                      : I'm not sure I can put it into words - the landscape there shifts and changes.devnote
                                                      • 318. Player: Was there anything that could offer guidance? Something that didn't change?
                                                        • Link to Node 262
                                                      • 184. Player: Let Halsin handle this.
                                                        • 31. [Jump] Jump to Node 318 (2)
                                                      • 244. Player: Don't tell me I brought you back for nothing.
                                                        • 252.
                                                          Halsin
                                                          : Patience. He's the key to this - I know it.
                                                          • 262.
                                                            Art Cullagh
                                                            : Lavender. Whenever I saw Thaniel, I always smelled lavender. devnote
                                                            • 130. [Visual State]
                                                              • 53.
                                                                Halsin
                                                                : I can work with that. Rest now.
                                                                • 287.
                                                                  Halsin
                                                                  : We have what we need to proceed, and not a moment too soon - a winged aasimar flew overhead, and now an assault is brewing against Moonrise.devnoteHAV_HalsinQuest_Halsin_Event_AcknowledgedNightsongFreed = False, HAV_Mood_State_NightsongFreedHAV_HalsinQuest_Halsin_Event_AcknowledgedNightsongFreed
                                                                  • 223.
                                                                    Halsin
                                                                    : I still need your help. Meet me by the lakeshore, and be prepared. What comes next could prove... perilous.HAV_LiftingTheCurse_State_HalsinGoToLake
                                                                    End
                                                                • 125.
                                                                  Halsin
                                                                  : Meet me by the lakeshore. I have what we need to proceed, but I'll need your help. Be ready, this may prove... perilous.HAV_LiftingTheCurse_State_HalsinGoToLake
                                                                  End
                                              • 260.
                                                Art Cullagh
                                                : My lute. You got it back. How?devnote
                                                • 199. Player: I killed Malus Thorm, a twisted surgeon, and took it from his corpse.
                                                  • 65.
                                                    Art Cullagh
                                                    : You killed a Thorm? They're Ketheric's elite, how did you - never mind. He needs us, needs our help.
                                                    • 27.
                                                      Art Cullagh
                                                      : I've been lost in the shadows so long. And I met a boy there too - Thaniel. He's the only reason my mind survived that emptiness, that... loss.
                                                      • 173.
                                                        Art Cullagh
                                                        : He told me about someone he knew. Someone called 'Halsin' - a druid. Thaniel spoke of little else.
                                                        • 23.
                                                          Art Cullagh
                                                          : Do you know him?
                                                          • 79. Player: Depends. Why do you want him?
                                                            • 103.
                                                              Art Cullagh
                                                              : The pull of the darkness, the twisted creatures it manifests - you've seen it, right? Felt it? We can end it. Find Thaniel - Halsin knows how.
                                                          • 295. Player: Who is this Halsin?GLO_LiftingTheCurse_State_HalsinIsInAct2 = FalseGOB_WolfPens_Event_SidedWithPrisoner
                                                            • 26.
                                                              Art Cullagh
                                                              : He's an expert on the curse. He was here when it all began, Thaniel said.
                                                              • 212.
                                                                Art Cullagh
                                                                : Thaniel is more than a boy, you see. He's the spirit of the land. Without the druid, without Halsin, Thaniel is trapped - and the curse cannot be lifted.
                                                                End
                                                          • 171. Player: I'll bring Halsin - he told me about Thaniel, about the spirit of the land.SCL_ShadowCurse_Knows_HeartOfTheLandPurpose
                                                            • 245.
                                                              Art Cullagh
                                                              : I was freed to find you. It's fate. You and I we were meant to meet - to save Thaniel.
                                                              • 264.
                                                                Art Cullagh
                                                                : Bring Halsin as soon as you can. The Shadowfell is no place for a child. Especially a child like Thaniel.
                                                                End
                                                          • 30. Player: I know Halsin. I can bring him soon.GLO_Halsin_State_PermaDefeated = False, GLO_LiftingTheCurse_State_HalsinIsInAct2
                                                            • 231.
                                                              Art Cullagh
                                                              : Please - hurry! Thaniel is more than just a boy - he's the spirit of the land. And he's all alone.
                                                              • 83.
                                                                Art Cullagh
                                                                : Without him, the curse won't lift. He said Halsin could help. Find Halsin - please.
                                                                End
                                                          • 187. Player: I'm afraid Halsin is dead.GLO_Halsin_State_PermaDefeatedHAV_LiftingTheCurse_State_ToldHalsinIsDead
                                                            • Link to Node 1
                                                          • 106. Player: I'm afraid Halsin was left in a goblin camp - he can't come.GOB_WolfPens_Event_SidedWithPrisoner, GLO_Halsin_State_PermaDefeated = False, GLO_LiftingTheCurse_State_HalsinIsInAct2 = False
                                                            • 1.
                                                              Art Cullagh
                                                              : What?! But... Thaniel said he could save him. He knew the way. Only he knew the way.devnoteHAV_CursedFist_Knows_HalsinNotAvailable
                                                              • 157. Player: Isn't there anything else we can do?
                                                                • 54.
                                                                  Art Cullagh
                                                                  : No. Thaniel is more than a boy, you see. He's the spirit of the land.
                                                                  • 72.
                                                                    Art Cullagh
                                                                    : And without the druid, Thaniel is trapped - and the curse can never be lifted.devnote
                                                                    • 42.
                                                                      Art Cullagh
                                                                      : He saved me, and all I can do is sit here while he suffers, alone and afraid. I'm useless. Useless.devnote
                                                                      End
                                                              • 0. Player: I can't help you. But I've done a great deal for you already.
                                                                • 320.
                                                                  Art Cullagh
                                                                  : Aye. You've brought me back to myself. I wasn't sure it was still possible.devnote
                                                                  • 276.
                                                                    Art Cullagh
                                                                    : But the Shadowfell is a place of loss. Pain. It's no place for a child. No place for a child like him.devnote
                                                                    End
                                                              • 272. Player: Leave.
                                                                End
                                                          • 216. Player: Leave.
                                                            End
                                                • 161. Player: I had to slay a monster or two.
                                                  • 177.
                                                    Art Cullagh
                                                    : If you can take on monsters, you can help him - you must, please.
                                                    • Link to Node 27
                                                • 182. Player: Don't worry about that now. I'm glad to see you well.
                                                  • 142.
                                                    Art Cullagh
                                                    : I might be all right, but Thaniel isn't. Not by a long shot.
                                                    • Link to Node 27
                                      • 168. Player: Search his body for any indication of a preferred instrument.3a91c03d-6ebf-594e-8ef9-c9ba056b479b_SongIsOriginal, BARD3a91c03d-6ebf-594e-8ef9-c9ba056b479b_BardBranchChosen
                                        • Link to Node 322
                                      • 117. Player: He seems musically-inclined. Look him over for any related clues.3a91c03d-6ebf-594e-8ef9-c9ba056b479b_SongIsOriginal = False, BARD3a91c03d-6ebf-594e-8ef9-c9ba056b479b_BardBranchChosen
                                        • 322.
                                          Narrator
                                          : *You notice the distinctive calluses on the man's hands - the kind only developed from decades of playing the lute.*devnoteSCL_AncientFist_State_KnowsLuteImportant
                                      • 67. Player: Look closer at him. There may be something you missed.3a91c03d-6ebf-594e-8ef9-c9ba056b479b_BardBranchChosen = False, BARD = FalseRoll (Intelligence, Investigation) vs 10 (0)
                                        • 279. [RollResult] True
                                          • 203.
                                            Narrator
                                            : *His fingertips sport calluses and toughened skin, as if from manual labour, or a playing a stringed instrument perhaps.*devnoteSCL_AncientFist_State_KnowsLuteImportant
                                        • 115. [RollResult] False
                                          • 237.
                                            Narrator
                                            : *Nothing catches your eye.*devnote
                                      • 179. Player: Leave.HAV_CursedFist_State_CursedFistNotAlone, 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_Letter = False, SCL_AncientFist_WritHandOver = False
                                        • 40.
                                          Fist J'ehlar
                                          : Wait - take this letter. It was in his pocket. He doesn't seem to have any reaction to it now, but it might help.devnoteSCL_AncientFist_HasWrit3a91c03d-6ebf-594e-8ef9-c9ba056b479b_Letter, SCL_AncientFist_WritHandOver
                                          End
                                        • 63.
                                          Fist J'ehlar
                                          : Wait - there's something else. We found a letter in his pocket. He doesn't seem to have any reaction to it now, but it might help. I'd let you look at it, except I must've misplaced it.devnote
                                          End
                                      • 303. Player: Leave.HAV_CursedFist_State_CursedFistNotAlone, SCL_AncientFist_WritHandOver
                                        End
                                      • 8. Player: Leave.HAV_CursedFist_State_CursedFistNotAlone = False
                                        End
                  • 233. [RollResult] False
                    • 60.
                      Narrator
                      : *You notice nothing that might indicate a prognosis.*
                      • 144. [Jump] Jump to Node 301 (2)
                • 297. Player: It may be some kind of magical affliction...SCL_AncientFist_ArcanaCheckAttempted = False, SCL_AncientFist_AttendingFistDialogSwitch = False, SORCERER = FalseSCL_AncientFist_ArcanaCheckAttemptedRoll (Intelligence, Arcana) vs 14 (0)
                  • 240. [RollResult] False
                    • 36.
                      Narrator
                      : *You can't determine the nature of his ailment.*
                      • 4. [Jump] Jump to Node 301 (2)
                  • 234. [RollResult] True
                    • 214.
                      Narrator
                      : *He's spent a long time in the Shadowfell - a Sharran realm without colour or light. It's had a terrible effect on him.*SCL_AncientFist_Knows_WasInCurse
                      • 114. [Jump] Jump to Node 185 (1)
                • 66. Player: Probe his mind.SCL_AncientFist_MindReadFailed = False, SCL_AncientFist_AttendingFistDialogSwitch = False, 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
                  • 290. [RollResult] True
                    • 45.
                      Art Cullagh
                      : Thaniel... Thaniel...devnoteTELEPATHY3a91c03d-6ebf-594e-8ef9-c9ba056b479b_MindHasBeenRead
                  • 97. [RollResult] False
                    • 265.
                      Narrator
                      : *His mind is a grey haze; you can't make sense of anything through the mist.*SCL_AncientFist_MindReadFailed
                      • 46. [Jump] Jump to Node 301 (2)
                • 12. Player: Repeat what you heard in his mind: 'Thaniel'.SCL_AncientFist_AttendingFistDialogSwitch = False, 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_MindHasBeenReadSCL_AncientFist_Event_PlayerAcknowledgedThanielConnection
                  • 284.
                    Art Cullagh
                    : We are living, they are dead... <br>Two of us safe 'til the end...devnote
                    • 235. [Jump] Jump to Node 6 (2)
                • 152. Player: He's been wandering the Shadowfell for too long. His mind will be there still., CLERIC_SHAR, PALADIN_SHARSCL_AncientFist_AttendingFistDialogSwitch = False
                  • 255. [Jump] Jump to Node 185 (1)
                • 189. Player: That song - have you heard it before?HAV_CursedFist_State_CursedFistNotAlone, 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_BardBranchChosen = False
                  • 10.
                    Fist J'ehlar
                    : No - not until I met Art, anyway. It seems to be all he remembers.
                    • 191. [Jump] Jump to Node 80 (1)
                    • 88. Player: I'll see what I can discover.
                      • 104.
                        Fist J'ehlar
                        : Thank you.
                        End
                    • 309. Player: He's a hopeless case. I wouldn't expect much from him.
                      • 25.
                        Fist J'ehlar
                        : I hope you're wrong.
                        End
                    • 307. [Jump] Jump to Node 179 (1)
                    • 190. [Jump] Jump to Node 303 (1)
                • 293. [Jump] Jump to Node 168 (1)
                • 210. Player: Try to commune with the man's soul. CLERICRoll (Wisdom, ) vs 14 (1)
                  • 93. [RollResult] True
                    • 105.
                      Narrator
                      : *The tether connecting this man to his soul is stretched taught. You follow it, wading through inky shadows.* devnote
                      • 21.
                        Narrator
                        : *His soul wandering in a dark space. He isn't just lost, but he has lost... An object. Something dear to him. The vision fades.*devnote
                        • 292. [Jump] Jump to Node 185 (1)
                  • 248. [RollResult] False
                    • 55.
                      Narrator
                      : *The tether connecting this man to his soul is frail as frost. Too frail to be of use to you.*devnote
                • 196. Player: Look for any signs of errant magic afflicting this man. , SORCERERSCL_AncientFist_ArcanaCheckAttempted = False, SCL_AncientFist_AttendingFistDialogSwitch = FalseSCL_AncientFist_ArcanaCheckAttemptedRoll (Intelligence, Arcana) vs 14 (1)
                • 196. Player: Recall your studies... What could be causing this?, WIZARDSCL_AncientFist_ArcanaCheckAttempted = False, SCL_AncientFist_AttendingFistDialogSwitch = FalseSCL_AncientFist_ArcanaCheckAttemptedRoll (Intelligence, Arcana) vs 14 (1)
                  • 308. [Jump] Jump to Node 297 (2)
                • 101. Player: Leave.HAV_CursedFist_LeftOnSecondQuestionBank
                  End
            • 188. Player: He is damaged beyond repair. Better to put him out of his misery., REALLY_GITHYANKI
              • 207.
                Fist J'ehlar
                : Please. That isn't helpful. Art still has plenty of life in him. He's just been... hurt.devnote
            • 35. Player: You - Art Cullagh. Note the light of the lamps. The colour of my face. You are not in the Shadowfell anymore., CLERIC_SHAR, PALADIN_SHARSHAR
              • 9.
                Fist J'ehlar
                : Do you hear that, sir? You're safe.
                • 118. Player: [TagAnswer] ORI_Inclusion_ShadowHeart
                  • 324.
                    Shadowheart
                    : Poor fool. He resisted the Dark Lady's embrace, and suffered for it. He should have just accepted her.devnoteShadowHeart_InParty_Knows_SharWorshipper
                    • Link to Node 96
                  • 154.
                    Shadowheart
                    : Poor fool. He resisted the Shadowfell - and suffered all the more for it.devnoteShadowHeart_InParty_Knows_SharWorshipper = False
                    • 96. Player: [TagAnswer] ORI_Inclusion_End_ShadowHeart
                      • 218. [Jump] Jump to Node 172 (2)
            • 158. Player: I've never heard that tune. Might be an original composition., BARD3a91c03d-6ebf-594e-8ef9-c9ba056b479b_SongIsOriginal
              • 170.
                Fist J'ehlar
                : Maybe he was a musician.
                • 145.
                  Fist J'ehlar
                  : [TagAnswer] ORI_Inclusion_Gale
                  • 73.
                    Gale
                    : Music's a powerful source of memories. We might be able to bring him around if we find what he used to play.
                    • 20.
                      Fist J'ehlar
                      : [TagAnswer] ORI_Inclusion_End_Gale
            • 85. [Jump] Jump to Node 168 (1)
            • 15. [Jump] Jump to Node 189 (1)
            • 149. Player: Leave.HAV_CursedFist_LeftOnFirstQuestionBank
              End
  • 159.
    Art Cullagh
    : Now that Thaniel's all right, Halsin can banish the curse from this place. Thaniel spoke it - and now it's coming true.HAV_CursedFist_State_PlayerToldArtThanielOk
    End
  • 193.
    Art Cullagh
    : Thaniel will be so scared there alone. We looked after each other for such a long time. I hope he's all right...HAV_CursedFist_ThanielBeingSaved_HasMet = False, HAV_LiftingTheCurse_State_HalsinLiftingCurse, SCL_AncientFist_State_HasWokenUpFistHAV_CursedFist_ThanielBeingSaved_HasMet
    • 78. Player: Halsin found Thaniel in the Shadowfell, but there's something wrong with him.HAV_LiftingTheCurse_Event_HalsinClosesPortal
      • 48.
        Art Cullagh
        : Something... wrong? He withstood the shadows for so long; whatever's overcome him now must be something different... something worse.
        • 204.
          Art Cullagh
          : I trust you and Halsin to help him. He's a sweet soul, Thaniel. I can't wait for you to meet him.
    • 226. Player: We've found what was ailing Thaniel. He's going to be all right.HAV_CursedFist_State_PlayerToldArtThanielOk = False, SCL_LiftingTheCurse_State_OliverAgreedToReturnToThanielHAV_CursedFist_State_PlayerToldArtThanielOk
      • 3.
        Art Cullagh
        : Oh, thank the gods. Maybe I'll even get to see him again, once we're both well.
    • 162. Player: I'm afraid Halsin is dead.GLO_Halsin_State_PermaDefeatedHAV_LiftingTheCurse_State_ToldHalsinIsDead
      • 131. [Jump] Jump to Node 1 (1)
    • 129. Player: Leave.
      End
  • 224.
    Fist J'ehlar
    : Please sir... wake up.devnoteHAV_LiftingTheCurse_State_HalsinAvailableForFist = False, HAV_CursedFist_State_CursedFistNotAlone, SCL_AncientFist_AttendingFistDialogSwitch = False, HAV_CursedFist_LeftOnFirstQuestionBank
    • 249. [Jump] Jump to Node 183 (2)
  • 271. [Alias] HAV_CursedFist_Knows_HalsinNotAvailable
    End
    • Alias to Node 193
  • 291.
    Art Cullagh
    : Any word?HAV_CursedFist_ThanielBeingSaved_HasMet, HAV_LiftingTheCurse_State_HalsinLiftingCurse, SCL_AncientFist_State_HasWokenUpFist
    • 225. [Jump] Jump to Node 193 (2)
  • 296.
    Art Cullagh
    : Mm, mm, Thaniel and me are... <br>Climb, climb, climbing up a tree...devnoteSCL_AncientFist_HasMet = False, HAV_CursedFist_State_CursedFistNotAlone = FalseSCL_AncientFist_HasMet, SCL_AncientFist_Knows_WasInCurse
    • 11.
      Art Cullagh
      : [TagAnswer] SCL_ShadowCurse_Knows_HeartOfTheLandPurposeORI_Inclusion_Random
      • 32.
        Lae'zel
        : 'Thaniel', he said. Halsin's young target, yes?ORI_Inclusion_PickedAtRandom, REALLY_LAEZELSCL_AncientFist_Event_PlayerAcknowledgedThanielConnection
        • Link to Node 128
      • 141.
        Shadowheart
        : Thaniel? We've heard that name before - from Halsin. That's who he's looking for.ORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEARTSCL_AncientFist_Event_PlayerAcknowledgedThanielConnection
        • Link to Node 128
      • 24.
        Karlach
        : That name rings a bell. Halsin mentioned a Thaniel, right? Part of his 'spirit of the land' mission.ORI_Inclusion_PickedAtRandom, REALLY_KARLACHSCL_AncientFist_Event_PlayerAcknowledgedThanielConnection
        • 128.
          Art Cullagh
          : [TagAnswer] ORI_Inclusion_End_Random
          • 70. [Jump] Jump to Node 84 (2)
      • 281.
        Astarion
        : Thaniel? Didn't Halsin mention him? Something something spirit of the land?ORI_Inclusion_PickedAtRandom, REALLY_ASTARIONSCL_AncientFist_Event_PlayerAcknowledgedThanielConnection
        • Link to Node 128
      • 47.
        Wyll
        : Thaniel? I know the name. Halsin spoke of him - something about the 'spirit of the land'.ORI_Inclusion_PickedAtRandom, REALLY_WYLLSCL_AncientFist_Event_PlayerAcknowledgedThanielConnection
        • Link to Node 128
      • 202.
        Gale
        : Thaniel? That's the very lad - or spiriti - that Halsin needs to find.ORI_Inclusion_PickedAtRandom, REALLY_GALESCL_AncientFist_Event_PlayerAcknowledgedThanielConnection
        • Link to Node 128
    • 84.
      Narrator
      : *He seems unaware of you or his surroundings.*
      • 275. Player: He said a name earlier... Thaniel? Halsin is looking for him.SCL_ShadowCurse_Knows_HeartOfTheLandPurpose, 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_metartagainSCL_AncientFist_Event_PlayerAcknowledgedThanielConnection
        • Link to Node 14
      • 91. Player: I know that name. Halsin is looking for Thaniel.SCL_ShadowCurse_Knows_HeartOfTheLandPurpose, 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_metartagain = FalseSCL_AncientFist_Event_PlayerAcknowledgedThanielConnection
        • 14.
          Art Cullagh
          : Thaniel... Thaniel...devnoteSCL_AncientFist_Knows_WasInCurse
      • 321. Player: You're a musician, aren't you?3a91c03d-6ebf-594e-8ef9-c9ba056b479b_SongIsOriginal, 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_BardBranchChosen = False
        • 217. [Jump] Jump to Node 134 (1)
      • 251. Player: Repeat what you heard in his mind: 'Thaniel'.SCL_AncientFist_AttendingFistDialogSwitch = False, 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_MindHasBeenReadSCL_AncientFist_Event_PlayerAcknowledgedThanielConnection
        • 109. [Alias]
          • Alias to Node 284
          • 176. [Jump] Jump to Node 267 (2)
      • 239. Player: He's been wandering the Shadowfell for too long. His mind will be there still., CLERIC_SHAR, PALADIN_SHARSCL_AncientFist_AttendingFistDialogSwitch = False
        • 319. [Jump] Jump to Node 185 (1)
      • 219. Player: Pull out Art's lute and play.SCL_AncientFist_HasMet, SCL_AncientFist_State_KnowsLuteImportant, SCL_AncientFist_ItemCollectedSCL_AncientFist_State_HasWokenUpFist, SCL_AncientFist_ItemReturned
        • Link to Node 28
      • 18. Player: Pull out the old lute and play it.SCL_AncientFist_HasMet = False, SCL_AncientFist_State_KnowsLuteImportant, SCL_AncientFist_ItemCollectedSCL_AncientFist_State_HasWokenUpFist, SCL_AncientFist_ItemReturned
        • 28. [Jump] Jump to Node 186 (1)
      • 274. Player: Try to identify the song.HAV_CursedFist_State_TriedHistoryCheck = False, 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_SongIsOriginal = False, BARD = FalseHAV_CursedFist_State_TriedHistoryCheckRoll (Intelligence, History) vs 14 (0)
        • 166. [RollResult] True
          • 71.
            Narrator
            : *It's from no songbook you know of - likely an original.*3a91c03d-6ebf-594e-8ef9-c9ba056b479b_SongIsOriginal
        • 33. [RollResult] False
          • 68.
            Narrator
            : *You're not sure if you've heard it before.*
      • 122. Player: Observe his present condition.SCL_AncientFist_MedicineCheckAttempted = False, SCL_AncientFist_AttendingFistDialogSwitch = FalseSCL_AncientFist_MedicineCheckAttemptedRoll (Wisdom, Medicine) vs 14 (0)
        • 160. [RollResult] True
          • 315. [Alias]
            • Alias to Node 43
            • 138. Player: [TagAnswer] ORI_Inclusion_ShadowHeart
              • 270. [Alias] SCL_AncientFist_Knows_WasInCurse, 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_GotSHIncl
                • Alias to Node 220
                • 311. [Alias] ORI_Inclusion_End_ShadowHeart
                  • Alias to Node 172
                  • 95. [Alias] 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_GotSHInclORI_Inclusion_Gale
                    • Alias to Node 283
                    • 126. [Alias] 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_GotSHIncl
                      • Alias to Node 277
                      • 230.
                        Narrator
                        : *Without a reminder of who he is, of what he held dear, his mind will remain lost to the darkness.*3a91c03d-6ebf-594e-8ef9-c9ba056b479b_GotSHIncl = False
                        • 229. [Alias] 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_GotSHInclORI_Inclusion_End_Gale
                          • Alias to Node 6
                          • 267. [Alias] SCL_AncientFist_AttendingFistDialogSwitch
                            • Alias to Node 59
                            • 143. Player: You think you're mad? You think YOU'RE MAD?REALLY_DARK_URGE
                              • 282.
                                Narrator
                                : *You can only dream of a world where you're a peaceful, harmless, babbling buffoon.*
                                • Link to Node 19
                            • 180. Player: Imagine yourself in this half-life. Incapacitated, rambling, gone.REALLY_DARK_URGE
                              • 213.
                                Narrator
                                : *Are you dreaming of your past... or your future?*
                                • 19. [Jump] Jump to Node 259 (1)
                            • 241. Player: WAKE UP.
                              • 259.
                                Art Cullagh
                                : Mm, mm, Thaniel and me... <br>Do just what we please, together...devnoteSCL_AncientFist_Knows_WasInCurse
                                End
                            • 232. Player: I'm going to help you, all right?
                              • 44.
                                Art Cullagh
                                : Mm, mm, Thaniel and me are... <br>Climb, climb, climbing up a tree...devnoteSCL_AncientFist_Knows_WasInCurse
                                End
                            • 197. Player: Hum the tune he was singing - try to identify it.3a91c03d-6ebf-594e-8ef9-c9ba056b479b_SongIsOriginal = False, BARD
                              • 192. [Alias] 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_SongIsOriginal
                                • Alias to Node 71
                                • 139.
                                  Narrator
                                  : *You consider the cadence of his singing - an instrument would make this song whole.*SCL_AncientFist_State_KnowsLuteImportant
                            • 257. Player: Examine his body for clues as to a preferred instrument. 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_SongIsOriginal, BARD3a91c03d-6ebf-594e-8ef9-c9ba056b479b_BardBranchChosen
                              • 58. [Alias] SCL_AncientFist_State_KnowsLuteImportant
                                • Alias to Node 322
                            • 119. Player: Leave.3a91c03d-6ebf-594e-8ef9-c9ba056b479b_Got Letter = False
                              End
                            • 228. Player: Leave.3a91c03d-6ebf-594e-8ef9-c9ba056b479b_Got Letter
                              End
        • 310. [RollResult] False
          • 298. [Alias]
            • Alias to Node 60
            • 201.
              Narrator
              : *Halsin has spent years studying the shadow curse. Perhaps he will know something that can help.*HALSINCAMP
      • 312. Player: Search for signs of magical influence.SCL_AncientFist_ArcanaCheckAttempted = False, SCL_AncientFist_AttendingFistDialogSwitch = False, SORCERER = FalseSCL_AncientFist_ArcanaCheckAttemptedRoll (Intelligence, Arcana) vs 14 (0)
        • 175. [RollResult] True
          • 51. [Alias] SCL_AncientFist_Knows_WasInCurse
            • Alias to Node 214
            • 69. [Jump] Jump to Node 138 (1)
        • 261. [RollResult] False
          • 98. [Alias]
            • Alias to Node 36
            • 198. [Alias] HALSINCAMP
              • Alias to Node 201
      • 222. Player: Probe his mind.SCL_AncientFist_MindReadFailed = False, SCL_AncientFist_AttendingFistDialogSwitch = False, 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
        • 280. [RollResult] True
          • 74. [Alias] 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_MindHasBeenRead
            • Alias to Node 45
        • 127. [RollResult] False
          • 236. [Alias] SCL_AncientFist_MindReadFailed
            • Alias to Node 265
      • 288. [Jump] Jump to Node 197 (1)
      • 253. [Jump] Jump to Node 257 (1)
      • 107. Player: Try to commune with the man's soul. CLERICRoll (Wisdom, ) vs 14 (1)
        • 133. [RollResult] True
          • 17. [Alias]
            • Alias to Node 105
            • 81. [Alias]
              • Alias to Node 21
              • 77. [Jump] Jump to Node 138 (1)
        • 100. [RollResult] False
          • 82. [Alias]
            • Alias to Node 55
      • 246. Player: Look for any signs of magic afflicting this man. , SORCERERSCL_AncientFist_ArcanaCheckAttempted = False, SCL_AncientFist_AttendingFistDialogSwitch = False, SORCERERSCL_AncientFist_ArcanaCheckAttemptedRoll (Intelligence, Arcana) vs 14 (1)
      • 246. Player: Recall your studies... What could be causing this?, SORCERERSCL_AncientFist_ArcanaCheckAttempted = False, SCL_AncientFist_AttendingFistDialogSwitch = False, SORCERERSCL_AncientFist_ArcanaCheckAttemptedRoll (Intelligence, Arcana) vs 14 (1)
        • 34. [Jump] Jump to Node 312 (2)
      • 123. Player: Leave.HAV_CursedFist_LeftOnSecondQuestionBank
        End
  • 299.
    Art Cullagh
    : Monsters snuffling and stalking... <br>In the shade where we are walking...devnoteHAV_CursedFist_State_CursedFistNotAlone, SCL_AncientFist_ItemReturned = False, SCL_AncientFist_AttendingFistDialogSwitch
    • 116. [Jump] Jump to Node 301 (2)
  • 305.
    Art Cullagh
    : You... you're Halsin. Thaniel said to find you. You must help him - please.HAV_LiftingTheCurse_State_HalsinAvailableForFist, SCL_AncientFist_ItemReturned, b0a3c5e5-1bbe-7b76-76d9-6dec398a5297
    • 121. [Jump] Jump to Node 206 (1)
  • 306.
    Art Cullagh
    : I heard tell of an angel overhead. An angel who could clear the shadows. Imagine.devnoteHAV_CursedFist_NightsongFreedHasMet = False, HAV_Mood_State_NightsongFreed, SCL_AncientFist_ItemReturnedHAV_CursedFist_NightsongFreedHasMet
    End
  • 316.
    Art Cullagh
    : Have you found Halsin?HAV_LiftingTheCurse_State_HalsinLiftingCurse = False, SCL_AncientFist_ItemReturned
    • 167. Player: I'm on it.GLO_LiftingTheCurse_State_HalsinIsInAct2
      • 2. [Jump] Jump to Node 231 (1)
    • 165. [Jump] Jump to Node 106 (1)
    • 200. Player: Leave.
      End