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Synopsis:
The player tries to talk to a cursed Flaming Fist, who is currently unable to talk. Fist J'ehlar is presently trying to do the same thing, and responds to the player while trying to keep Cullagh in the loop, i.e. doesn't want to talk over his head and tries to include him in the convo.
If the player retrieves his Art's dulcimer and plays it, Cullagh can start to come around and wake up.
How to trigger:
In Haven walk up to S_SCL_AncientFist_MartCullagh_378938e2-2193-49a3-a06e-8e26cc128055 and click on him.
7. [Alias]
HAV_LiftingTheCurse_State_HalsinAvailableForFist, SCL_AncientFist_ItemReturned = FalseHAV_LiftingTheCurse_Event_MetArt
- Alias to Node 296
39. : He keeps saying Thaniel's name - he must know more. We need to rouse him.devnoteHAV_CursedFist_Event_HalsinReactsToThanielMention
50. : I saw a winged aasimar fly overhead, and now an assault on Moonrise is brewing - time is not on our side, I fear. We find Thaniel soon. devnoteHAV_HalsinQuest_Halsin_Event_AcknowledgedNightsongFreed = False, HAV_Mood_State_NightsongFreedHAV_HalsinQuest_Halsin_Event_AcknowledgedNightsongFreed
147. [Jump]
Jump to Node 148 (2)
304. : It's true then; he's met Thaniel - there's no other way he'd know that name. This is just what we needed - well done.devnoteHAV_CursedFist_Event_HalsinReactsToThanielMention
163. : We need to wake him and learn what he knows - change is afoot ever since that winged aasimar tore through the skies above us.devnoteHAV_HalsinQuest_Halsin_Event_AcknowledgedNightsongFreed = False, HAV_Mood_State_NightsongFreedHAV_HalsinQuest_Halsin_Event_AcknowledgedNightsongFreed
211. : An assault on Moonrise is brewing - time is not on our side, I fear. We find Thaniel soon.
62. [Jump]
Jump to Node 148 (2)
148. : We need to wake him. He must know something about where to find Thaniel.devnote
140. Player: I found a lute. It seems to have belonged to the Flaming Fist.SCL_AncientFist_State_HasWokenUpFist = False, SCL_AncientFist_ItemCollected
136. : Good - its music might help restore him. Show it to him.SCL_AncientFist_State_KnowsLuteImportant
317. [Jump]
Jump to Node 302 (1)
323. [Jump]
Jump to Node 41 (1)
313. Player: He had a writ - it mentions the House of Healing.SCL_AncientFist_State_HasWokenUpFist = False, SCL_AncientFist_HasWrit, SCL_AncientFist_ItemCollected = False, 8a4a686d-6c47-411f-a0b3-d79ff33e2922 = False
156. : See what you can learn from it. It might reveal something about his actions before the curse - then we may find means to wake him.
56. Player: Any ideas?HAV_HalsinQuest_Halsin_Event_AskedForFistAdvice = FalseHAV_HalsinQuest_Halsin_Event_AskedForFistAdvice
150. : If he was able to escape the Shadowfell, then it mustn't have managed to consume his spirit - not all of it, anyway.
174. : We need to unlock whatever's left of him, inside his head. There must be something to trigger him - a word, a memory, an item. We just need to find it.SCL_AncientFist_State_KnowsLuteImportant
256. [Alias]
SCL_AncientFist_HasWrit, 8a4a686d-6c47-411f-a0b3-d79ff33e29223a91c03d-6ebf-594e-8ef9-c9ba056b479b_Letter, SCL_AncientFist_WritHandOver
242. Player: Sounds like we could be looking for almost anything to wake him.HAV_HalsinQuest_Halsin_Event_SearchFistInventoryAdvice = False, HAV_HalsinQuest_Halsin_Event_AskedForFistAdvice, SCL_AncientFist_HasWrit = False, SCL_AncientFist_ItemCollected = FalseHAV_HalsinQuest_Halsin_Event_SearchFistInventoryAdvice
215. : I'm afraid so, yes. Check his person - there might be something on him to help get us started.
169. Player: There must be another way to lift the curse.
325. : Without Thaniel, no. And I don't know how I can find him without speaking to this man.
87. Player: I'll see what I can do.
294. : I don't deserve you, my friend.devnoteEnd
41. Player: Leave.End
22. : Any word on Thaniel? Is he all right? Is he safe?devnoteGLO_LiftingTheCurse_State_BreathHasBeenRestoredHAV_CursetFist_State_CurseLifted
227. Player: He's at my camp right now - he's going to be fine.
285. [Alias]
- Alias to Node 243
- Link to Node 250
268. Player: I think so.
208. : That's more hope than I've had in, well, a century. I'll take it - thank you. Thank you so much.devnote
250. : I haven't been able to sleep, knowing he was trapped in that wretched place.devnote
278. : Thank you - for saving him when I couldn't. I can rest now... finally.devnoteEnd
205. Player: Yes, now promise to stop talking about him.
243. : He is? Oh, thank you. Thank you so much.devnote
90. : If you'd seen the Shadowfell, seen what hides in that darkness, you'd have been worried too.devnote
254. : I can finally rest now. It's been too long.devnoteEnd
29. : Thank you again, but I need to rest. The curse has left me weak.devnoteHAV_CursetFist_State_CurseLifted, GLO_LiftingTheCurse_State_BreathHasBeenRestoredEnd
37. : It's almost over. Do you feel it? The nightmare is almost over.devnoteHAV_CursedFist_NightsongFreedHasMet, HAV_Mood_State_NightsongFreed, SCL_AncientFist_ItemReturnedEnd
49. : We are fearsome, black and red... <br>We are living, they are dead...devnoteSCL_AncientFist_HasMet, HAV_CursedFist_State_CursedFistNotAlone = False3a91c03d-6ebf-594e-8ef9-c9ba056b479b_metartagain
76. [Jump]
Jump to Node 84 (2)
52. : We see shadows, they get darker... <br>But our hiding place is brighter...HAV_CursedFist_NightsongFreedHasMet, HAV_Mood_State_NightsongFreed, SCL_AncientFist_ItemReturned = FalseEnd
64. : Please, if you have any idea how to get through to him...devnoteHAV_LiftingTheCurse_State_HalsinAvailableForFist = False, HAV_CursedFist_State_CursedFistNotAlone, SCL_AncientFist_AttendingFistDialogSwitch = False
108. [Jump]
Jump to Node 301 (2)
92. : Mm, mm, Thaniel and me... <br>Waiting for the sun forever...HAV_CursedFist_NightsongFreedHasMet = False, HAV_Mood_State_NightsongFreed, SCL_AncientFist_ItemReturned = FalseHAV_CursedFist_NightsongFreedHasMet, SCL_AncientFist_Knows_WasInCurseEnd
99. : Thaniel and me... Thaniel and me... Thaniel...devnoteEnd
146. : Flame Cullagh - that's your name, isn't it? Art Cullagh? I'm Fist J'ehlar.devnoteSCL_AncientFist_HasMet = False, HAV_CursedFist_State_CursedFistNotAloneSCL_AncientFist_HasMet, SCL_AncientFist_Knows_WasInCurse
38. : Mm, mm, Thaniel and me are... <br>Climb, climb, climbing up a tree...devnote
183. : We... we need you, sir. One of our own's been taken - a Grand Duke. You might know something that could help us bring him back.devnote
94. : We found him out in the shadows, just...wandering. Nothing survives out there for long. Don't know how he made it, or where he came from...devnote
263. : *This is no physical ailment, it is a spiritual malaise. The man's mind has been gripped by the Shadowfell... yet it has not broken.*devnote
110. Player: I've heard the name 'Thaniel' from a friend of mine - Halsin.SCL_ShadowCurse_Knows_HeartOfTheLandPurposeSCL_AncientFist_Event_PlayerAcknowledgedThanielConnection
75. : Really? Could you bring him here? You'd be glad of the help, wouldn't you, sir?devnote
181. Player: That name he mentioned - 'Thaniel'. Who is that?SCL_ShadowCurse_Knows_HeartOfTheLandPurpose = False
178. : No idea, I'm afraid. Whoever it is, must be someone important to him. He's been saying the same thing over and over, ever since we found him...
112. [Jump]
Jump to Node 302 (1)
266. Player: Can he hear you?
132. : You hear me, don't you, sir? You might not be able to answer, but you hear me.
151. Player: What's wrong with him?
16. : A century locked inside a Sharran curse will do things to a man.SCL_AncientFist_Knows_WasInCurse
269. : But you're not alone, sir. We're here with you. And I'm sure you've got relations, maybe some long-lived friends, even, who'll want to be seeing you.
238. Player: Let me have a look at him.
301. : If you know how to get through to him, don't hesitate.HAV_CursedFist_LeftOnSecondQuestionBank, HAV_CursedFist_LeftOnFirstQuestionBank = False
300. [Jump]
Jump to Node 302 (1)
135. Player: Observe his present condition.SCL_AncientFist_MedicineCheckAttempted = False, SCL_AncientFist_AttendingFistDialogSwitch = FalseSCL_AncientFist_MedicineCheckAttemptedRoll (Wisdom, Medicine) vs 14 (0)
164. [RollResult] True
43. : *The patient is physically well, but psychologically detached, dissociated from himself.*
185. Player: [TagAnswer]
ORI_Inclusion_ShadowHeart
220. : He's been in the Shadowfell. All memories will have been stripped away. We need to remind him who he is - some personal effects, maybe.SCL_AncientFist_MedicineCheckAttemptedSCL_AncientFist_Knows_WasInCurse, 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_GotSHIncl
120. : His mind lingers in the Shadowfell, but perhaps it can be returned. We need to remind him who he is - some personal effects, maybe.SCL_AncientFist_MedicineCheckAttempted = FalseSCL_AncientFist_Knows_WasInCurse, 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_GotSHIncl
172. Player: [TagAnswer]
ORI_Inclusion_End_ShadowHeart
283. Player: [TagAnswer]
3a91c03d-6ebf-594e-8ef9-c9ba056b479b_GotSHInclORI_Inclusion_Gale
277. : Lost in the shadows all this time... he must have left some part of himself behind. Something we can use.3a91c03d-6ebf-594e-8ef9-c9ba056b479b_GotSHIncl
6. Player: [TagAnswer]
3a91c03d-6ebf-594e-8ef9-c9ba056b479b_GotSHInclORI_Inclusion_End_Gale
124. [Alias]
3a91c03d-6ebf-594e-8ef9-c9ba056b479b_GotSHIncl = False
- Alias to Node 230
59. Player: [TagAnswer]
SCL_AncientFist_AttendingFistDialogSwitch
209. Player: You're a musician, aren't you, Art.3a91c03d-6ebf-594e-8ef9-c9ba056b479b_SongIsOriginal, 3a91c03d-6ebf-594e-8ef9-c9ba056b479b_BardBranchChosen = False
134. : Lute...devnoteSCL_AncientFist_State_KnowsLuteImportant
289. : A musician. That's wonderful.devnoteHAV_CursedFist_State_CursedFistNotAlone
80. Player: Did you already check for personal effects?HAV_CursedFist_State_CursedFistNotAlone, SCL_AncientFist_WritHandOver = False, SCL_AncientFist_ItemCollected = False3a91c03d-6ebf-594e-8ef9-c9ba056b479b_Letter
153. : This was in his pocket. He doesn't seem to have any reaction to it now, but he held on to it for a hundred years, anyway.SCL_AncientFist_HasWrit3a91c03d-6ebf-594e-8ef9-c9ba056b479b_Letter, SCL_AncientFist_WritHandOver
5. : We found a letter in his pocket. - I can't seem to find it now, but he doesn't seem to have any reaction to it anyway. Held onto it for a hundred years, though.devnote
57. Player: Flame Cullagh - do you know where you are?HAV_CursedFist_State_CursedFistNotAlone
247. : If he does, he isn't saying.
302. Player: Pull out the lute you found and play a little.SCL_AncientFist_State_KnowsLuteImportant, SCL_AncientFist_ItemCollectedSCL_AncientFist_State_HasWokenUpFist, SCL_AncientFist_ItemReturned
186. [TagCinematic]
devnote
221. : Thaniel! He's still trapped there - he needs help!devnoteSCL_AncientFist_AttendingFistDialogSwitch, SCL_AncientFist_FluteHandover['Gale 1', 'Wyll 1', 'Karlach 1']
314. [Visual State]
13. : Calm. Breathe. You've been trapped in the Shadowfell for a century - take a moment to clear your mind.devnoteHAV_LiftingTheCurse_State_HalsinAvailableForFist
111. : A century... you're Halsin. Thaniel said to find you. You must help him - please.devnote
206. : I will, but I need to know where Thaniel is. If I venture into the Shadowfell blind, I will never find him.
286. : I'm not sure I can put it into words - the landscape there shifts and changes.devnote
318. Player: Was there anything that could offer guidance? Something that didn't change?
184. Player: Let Halsin handle this.