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Synopsis:
The main dialog for the Tadpole Checkpoint event. Triggered either by simply entering Haven, or being caught sneaking inside. Jaheira tests us to see if we carry a tadpole - and must be convinced to let us enter once she discovers we do.
Mol and Marcus vouching for the player is aliased across both states of the player being entangled and free from vines.
How to trigger:
Various approaches - entering haven openly, sneaking in, arriving with our without Harper escort. All are routed to the barricade checkpoint where this dialogue takes place.
To test in editor use the follow recon command to setup: oe havchec
4.
Narrator
: *The guard insists that you meet with their leader - a Harper by the name of Jaheira.*devnoteHAV_EnteringHaven_State_WasVouchedFor = False, HAV_EnteringHaven_State_FlamingSpyRevealed = False, HAV_EnteringHaven_Event_TrespasserSpottedHAV_Jaheira_HasMet, HAV_EnteringHaven_State_JaheiraMet
178. [Jump] Jump to Node 213 (1)
86.
Jaheira
: So tell me...devnoteHAV_EnteringHaven_State_WasVouchedFor, HAV_EnteringHaven_State_FlamingSpyRevealed = False
: Be on the alert, Harpers! We haven't seen the last of Marcus yet.devnote
54.
Jaheira
: As for you - you exposed a True Soul in our midst. You're no puppet of the Absolute, are you?devnote
196.
Jaheira
: How is that possible?
173. Player: Because of this artefact. (Show Jaheira.)WIZARD = FalseHAV_EnteringHaven_State_RevealedArtifact['Wyll 1', 'Karlach 1']
0. [TagCinematic] devnote
66.
Jaheira
: What in the hells is that thing?
51. Player: Tell Jaheira everything you know about the artefact.HAV_EnteringHaven_State_RevealedArtifact
136.
Jaheira
: Congratulations. You've earned yourself the benefit of the doubt.HAV_EnteringHaven_State_Entangled = False
52.
Jaheira
: Hear me, Harpers! All clear, at ease!HAV_EnteringHaven_State_GainedAccess
175. [TagCinematic] devnote
187. [Visual State]
245.
Jaheira
: I'll not pretend to understand what that artefact is, but I'm old and wise enough to recognise a sliver of hope when it crawls out of the dark.HAV_EnteringHaven_State_RevealedArtifact
242.
Jaheira
: Tell me - why have you come here?
259. Player: To destroy the Absolute in its lair: Moonrise Towers.HAV_EnteringHaven_TadpoleCheckpoint_StatedMission
257.
Jaheira
: Then you've found an ally in me, for that is precisely why I am here.
Link to Node 239
267. Player: To pursue vengeance against the cult of the Absolute.REALLY_MINTHARA
Link to Node 257
158. Player: I just want a cure for the parasite in my head. Moonrise Towers is my only lead.HAV_EnteringHaven_TadpoleCheckpoint_StatedCure
7.
Jaheira
: Then our interests align. We must all cure ourselves - of the entire cult of the Absolute.
239.
Jaheira
: There's food in the inn over there. Beds too if you require rest. Aloe oil in the cupboard in case the vines gave you a rash.
5.
Jaheira
: Settle in, then come join me for a drink. You may just be the godsend we've been praying for.GLO_HAV_EnteringHaven_TadpoleCheckpoint_MetJaheira End
161. Player: I'm here on holiday.['Astarion 1']
48.
Jaheira
: You're just in time for happy hour.
Link to Node 239
57. Player: My intentions are my own.
82.
Jaheira
: Not anymore. Not with so much at stake.
Link to Node 239
132. Player: This land is afflicted - rotten. I am here to restore nature's will. DRUID
72. [Jump] Jump to Node 257 (1)
250.
Jaheira
: I'll not pretend to understand why you, the enigma that you are, suddenly crossed our path, but I'm old and wise enough to recognise a sliver of hope when it crawls out of the dark.
Link to Node 242
25. Player: So far it's been a life-saver. Here's hoping you agree.
73.
Jaheira
: More or less.
Link to Node 136
131. Player: Your guess is as good as mine.
137.
Jaheira
: Strangest magic I've seen since roaming the ruins of Myth Drannor, but I can't argue with the results.
Link to Node 136
123. Player: I work in mysterious ways.
133.
Jaheira
: Enlighten me. Now.devnote
28. [Jump] Jump to Node 224 (2)
85. Player: You'll just have to take my word for it.
224.
Jaheira
: You sound so confident for someone who's so wrong.devnote
13. Player: Fine - here. (Show Jaheira the artefact.)HAV_EnteringHaven_State_RevealedArtifact['Wyll 1', 'Karlach 1']
62. [Jump] Jump to Node 0 (1)
251. Player: I know it's hard to trust anyone right now, but believe me: I am not an Absolute cultist.HAV_EnteringHaven_State_BrokeVines = False, HAV_EnteringHaven_State_FlamingSpyRevealed = FalseRoll (Charisma, ) vs 21 (0)
142. [RollResult] True
140. [Jump] Jump to Node 136 (1)
32. [RollResult] False
121.
Jaheira
: Not good enough.
128. Player: I know it's hard to trust anyone right now, but believe me: I am not an Absolute cultist.HAV_EnteringHaven_State_BrokeVines, HAV_EnteringHaven_State_FlamingSpyRevealed = FalseRoll (Charisma, ) vs 21 (1)
Link to Node 210
36. Player: I routed your spy, didn't I? HAV_EnteringHaven_State_BrokeVines = False, HAV_EnteringHaven_State_FlamingSpyRevealedRoll (Charisma, ) vs 16 (0)
210. [Jump] Jump to Node 251 (2)
207. Player: I routed your spy, didn't I? HAV_EnteringHaven_State_BrokeVines, HAV_EnteringHaven_State_FlamingSpyRevealedRoll (Charisma, ) vs 16 (1)
Link to Node 210
266. [Jump] Jump to Node 98 (1)
169. Player: The Weave itself burns through my veins - perhaps the tadpole is afraid. SORCERER
46.
Jaheira
: I've met no sorcerer that powerful - and I've met many. Now, speak plain - how do you have control?devnote
14. [Jump] Jump to Node 224 (2)
160. Player: I suspect this icosahedral artefact is involved. (Show Jaheira.)WIZARDHAV_EnteringHaven_State_RevealedArtifact['Wyll 1', 'Karlach 1']
127. [Jump] Jump to Node 0 (1)
143. [Jump] Jump to Node 98 (1)
129.
Jaheira
: Bah! Vile things that befit a vile traitor.devnoteHAV_EnteringHaven_State_ClawsKilledLongAgo = False, HAV_EnteringHaven_Event_ClawsKilled
151. Player: I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. Pleased to meet you., REALLY_LAEZELREALLY_LAEZELHAV_EnteringHaven_State_PlayerSaidName
151. Player: I am Lae'zel. It is your pleasure to meet me.REALLY_LAEZELHAV_EnteringHaven_State_PlayerSaidName
120. [Jump] Jump to Node 193 (1)
248. Player: Someone lost in the dark, drawn to the light here.
153.
Harper Elifer
: Sure you are.
Link to Node 193
38. Player: Who am I? Who in the hells are you?
208.
Harper Elifer
: Shut up!
Link to Node 193
145. Player: I've come from Moonrise Towers - I just freed some prisoners there.HAV_SavingPrisoners_State_ReturnCompleted
75.
Harper Elifer
: We'll see about that.devnote
Link to Node 193
41. Player: The name's [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. Jack of all trades, master of plenty. Charmed, I'm sure. BARDHAV_EnteringHaven_State_PlayerSaidName
17.
Harper Elifer
: We'll see how charmed you are in a minute.
193.
Harper Elifer
: Just keep your hands where I can see them and follow me.