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Synopsis:
Danis and Bex are reunited in the Last Light Inn after the player has saved Danis from being trapped in MOO. The two are ecstatic to see one another for the first time in a long time and very grateful to the player.
How to trigger:
Go to Haven -> Use debug book -> Act 2 setup -> Tiefling path Ctrl+Shift+F11 -> oe prisonersreturn
(Go through the main entrance gate and down the path on your right - Bex is just through the bridge, where she is joined by Danis after oe prisonersreturn runs its course)
31. : You're all right. My gods, you're all right!devnote
10. : Come here, darling.devnoteHAV_LoneLover_Event_ReunionDone
40. [Visual State]
23. Player: Smile. They look so happy.
11. : I was so scared I'd lost you.
38. : Me too. But we're here now. Safe.
18. Player: I wouldn't get too comfortable - it won't be safe here forever.
27. [Jump]
Jump to Node 1 (2)
43. Player: It's wonderful to see you two back together.['Astarion 1', 'Lae'zel 1', 'Gale 1', 'Shadowheart 1', 'Karlach 1', 'Wyll 1', 'Minthara 1', 'Halsin 1']
41. [Jump]
Jump to Node 22 (1)
26. Player: Leave them to it.
39. : Let me get a good look at you. My gods, Bex. I can't believe we almost lost each other.devnote
48. : Never again. You hear me? Never.devnoteHAV_LoneLover_State_HatesPlayer = FalseEnd
1. Player: Don't get too comfortable. We won't be safe here for long.
45. : I'd be much more comfortable if you'd leave us the hells alone.devnoteHAV_LoneLover_State_HatesPlayer
21. [Visual State]
36. : Whoa! Darling, this is the person who helped me escape that wretched place.devnote
24. : It's hard to believe. You were so callous, I didn't think you gave a damn about us. And yet you helped us - again. Why?devnote
17. [Jump]
Jump to Node 8 (2)
5. : Maybe not. But we have each other now. We have this moment now - thanks to you.devnoteEnd
20. Player: A beautiful sight, and all thanks to me.['Lae'zel 1', 'Gale 1', 'Shadowheart 1', 'Astarion 1', 'Karlach 1', 'Wyll 1', 'Minthara 1', 'Halsin 1']
22. : Credit where it's due - Bex, this is the one who helped me and the others escape.devnote
19. : This isn't the first time you've helped us - saved our lives, really. Why?devnote
8. [Alias]
- Alias to Node 21
2. Player: You were in trouble - I wanted to help. Simple as that.['Astarion -1', 'Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Karlach 1', 'Wyll 2', 'Minthara 1', 'Halsin 1']
34. : You make it sound so easy. But I know the lengths you've gone to on our behalf.
47. : You might have the manners of an imp, but you have a noble heart. Thank you.HAV_LoneLover_State_HatesPlayer
25. : We'll never forget it. Never ever.devnote
44. Player: For the experience, I guess.
42. : Here we're fighting for our lives and you're working on your memoir. Well - I'll take it, after all you've done.devnote
14. [Jump]
Jump to Node 34 (2)
9. Player: It was convenient. Next time, it might not be.
33. : Let's hope there is no next time.devnote
28. [Jump]
Jump to Node 30 (2)
37. Player: I could ask myself the same question.,
CLERIC_EVIL,
PALADIN_EVIL
30. : Whatever your motivation, we're grateful. We've had a tough row to hoe - but thanks to you, we just might make it.devnote
6. [Jump]
Jump to Node 47 (1)
4. : Thank you. Really.devnote
7. Player: It was the right thing to do.,
CLERIC_GOOD,
PALADIN_GOOD['Astarion -1', 'Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Karlach 1', 'Wyll 2', 'Minthara 1', 'Halsin 1']
32. : You might have the manners of an imp, but I believe you're the noblest person I've ever known.HAV_LoneLover_State_HatesPlayer
16. : How lucky we are to have met you. I believe you're the noblest person I've ever known.
29. : Hey!devnote
3. : You are. And we'll never forget it - never ever.devnote
12. : Here - take these for the road. It's the least I can do.devnoteHAV_LoneLover_State_HatesPlayer = False, HAV_LoneLover_Event_GiveCookiesEnd
13. Player: I suppose it seemed pertinent.,
CLERIC_NEUTRAL,
PALADIN_NEUTRAL
15. : We'll take it.devnote
35. : Thanks aren't enough, but we'll give them anyway. Every day, for the rest of our very long lives. devnoteHAV_LoneLover_State_HatesPlayer = FalseEnd
46. Player: Leave.HAV_LoneLover_State_HatesPlayer = FalseEnd