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Synopsis:
After the lanceboard game (HAV_MolsDeal_Lanceboard_ThreeWay.lsj), Mol will slink off away from Raphael and can be spoken to alone to discuss his deal. This dialogue can happen as long as the inn has not been attacked yet.
After the game with Raphael, Mol can be found in a corner by a dusty shelf, where she's shoved the lanceboard. She clearly stole a piece from the set, fiddling with it as the player approaches.
How to trigger:
- Load SCL_Main_A
- Talk to Mol and Raphael at the lanceboard (-61, 132)
- Find Mol at the bar (-72, 143)
- Click to talk to her
82. : Wonder if I could con some gold off that cleric.End
99. : Should've trusted my gut instead of asking for help.devnoteHAV_MolsDeal_HasMet_Mol = False, HAV_MolsDeal_State_LostGameHAV_MolsDeal_HasMet_Mol, DEN_Thieflings_HasMet_Mol, HAV_MolsDeal_Event_Confronted
29. : Nothin' personal.devnote
1. [Jump]
Jump to Node 105 (2)
101. : Nice strategy back there.devnoteHAV_MolsDeal_HasMet_Mol = False, HAV_MolsDeal_State_WonGameHAV_MolsDeal_HasMet_Mol, DEN_Thieflings_HasMet_Mol, HAV_MolsDeal_Event_Confronted
105. : If we put our heads together, I bet you and me could make a tidy stack of coin in Baldur's Gate.
112. : But Raphael's offered me a partnership already, and it seems like a sweeter deal than throwing my lot in with you.
21. Player: [TagAnswer]
ORI_Inclusion_Karlach
88. : No, kid. No.devnoteHAV_MolsDeal_Event_KarlachPresentInFollowUp
67. Player: [TagAnswer]
ORI_Inclusion_End_Karlach
87. Player: Make a deal with a devil, little one. Once you fall, you'll never look back.REALLY_DARK_URGEHAV_MolsDeal_Event_EncouragedDeal
76. : Hey! I'm not so little! Grown-up enough to have grown up ages ago.
65. [Jump]
Jump to Node 4 (1)
52. Player: Though it can be near-impossible to stay on the good path, you have to try. We all have to try.REALLY_DARK_URGEHAV_MolsDeal_Event_WarnedAboutRaphael
51. [Jump]
Jump to Node 57 (2)
116. Player: You need to stay away from Raphael. His deals are poison.MONK = FalseHAV_MolsDeal_Event_WarnedAboutRaphael
13. Player: Like a prick from a scorpion, Raphael's deals seem innocuous, but they are poison.MONKHAV_MolsDeal_Event_WarnedAboutRaphael
86. : Poison. Sure. devnote
5. : You must love the taste of it. He seems to know you pretty well.
57. Player: I know him well enough to know he's a trickster.
47. : Whatever. I'm tired of taking orders from people who think they know better than me.DEN_AttackOnDen_State_DenVictory = False, GOB_State_LeadersAreDead = False
39. [Jump]
Jump to Node 106 (1)
64. [Alias]
DEN_TieflingLeader_State_PermaDefeated
- Alias to Node 47
- Link to Node 39
60. [Jump]
Jump to Node 81 (1)
59. : Do as I say, not as I do, right? Got a lot of that from Zev too, and he was a walking pile of imp shite at the end of the day.
38. [Jump]
Jump to Node 8 (2)
74. Player: I haven't made any kind of deal with him. He's just trying to tempt me.
66. [Jump]
Jump to Node 8 (1)
50. Player: My problems are more urgent than yours - I have to deal with him.
94. [Jump]
Jump to Node 80 (1)
95. [Jump]
Jump to Node 43 (1)
22. Player: What exactly did he offer you?f908976f-ef66-a83b-7960-49ea44efd9e5_HAV_MolsDeal_LancerBoard_ThreeWay_ToldDevil
32. : Protection for me and my kids. That's all.
20. Player: [PassiveRoll]
Roll (Wisdom, Insight) vs 14 (0)
70. [RollResult] True
37. : *Her smile is broad, her eyes twinkling, her face the very picture of innocence. She's clearly lying.*
31. : But I haven't accepted nothing yet. Sounds like you're in deeper than I am.
75. Player: Raphael's dangerous, Mol. What did he really offer you?CLERIC = False, RANGER = False, BARD = FalseRoll (Charisma, Persuasion) vs 20 (0)
72. [RollResult] True
27. : What I said! That he'd get me and my gang safely to Baldur's Gate.
19. : And also... when we get there, I'd be head of the Thieves' Guild.
15. Player: Trust me, it might sound good but it's not worth it.HAV_MolsDeal_Event_WarnedAboutRaphael
117. : Easy for you to say - you can do what you want, go where you want. My kids need protecting, and I'm going to protect 'em.
56. Player: And what happens to the current head of the Guild?
71. : I dunno, devil stuff? What matters is I can keep my kids safe. Everyone else's let them down, but I won't.
102. Player: Ha! Ambitious - I like it.HAV_MolsDeal_Event_EncouragedDeal
93. : [TagAnswer]
PALADINGLO_PaladinOathbreaker_Event_BrokeOath
63. : I had the grove running pretty smooth, I'll do the same in Baldur's Gate. And I can keep the kids safe.
107. [Jump]
Jump to Node 97 (2)
68. [RollResult] False
110. [Alias]
- Alias to Node 27
97. : Everyone they turned to let my kids down - the druids, Zevlor, everyone. Now it's my job to keep 'em safe, and I'm gonna do it right.
- Link to Node 100
- Link to Node 6
- Link to Node 46
90. Player: I haven't made a deal. He's just trying to tempt me.
8. : Looked like he was doin' a pretty good job. If I had to deal with gods and worms in my head, I'd make a deal with anyone.
100. : Not like we have anyone in charge now. Zev's dead.DEN_TieflingLeader_State_PermaDefeated
- Link to Node 106
- Link to Node 81
6. : Look, you saved us. Not knockin' that. But after you left, Zevlor lost his nerve - gave up the fight. I won't.devnoteDEN_AttackOnDen_State_DenVictory, GOB_State_LeadersAreDeadCOL_FindZevlor_Knows_MissingHav
106. : You could have helped us. With the goblins, with the druids. But you saved your own skin.DEN_AttackOnDen_State_DenVictory = False, GOB_State_LeadersAreDead = False
89. : I get looking out for number one - respect it, even. So if I make a deal, you can be damn sure it's what's best for me and my crew.End
81. : Now there's no grove, no coin, no one taking us to the city. I'm not letting my crew get eaten by shadows.
104. : Maybe I'll make a deal, maybe I won't. But it'll be my choice - not the devil's and not yours.End
46. : Zevlor couldn't save everyone - it's my job to look after those who survived.
- Link to Node 106
- Link to Node 81
62. Player: My problems are a lot more pressing than yours.
80. : Yeah, I bet. What kind of problems could someone like me have? You hero types are all the same.devnote
58. Player: I can read you like a book, Mol - call it hunter's instincts. Now tell me, what did he really offer?RANGERRoll (Charisma, Persuasion) vs 16 (1)
- Link to Node 41
69. [Jump]
Jump to Node 96 (1)
9. Player: This isn't about me, it's about your soul. What did he really offer?<br>CLERICRoll (Charisma, Persuasion) vs 16 (1)
41. [RollResult] False
113. [Alias]
- Alias to Node 27
- Link to Node 78
96. [RollResult] True
14. : He said he could get me and my gang get to Baldur's Gate. I reckon he can do it too - don't care what your 'lore' says.
23. [Jump]
Jump to Node 19 (1)
83. Player: Devils of lore don't deal in such low stakes, Mol. What'd he really offer?<br>BARDRoll (Charisma, Persuasion) vs 16 (1)
- Link to Node 96
109. [RollResult] False
18. [Alias]
- Alias to Node 14
78. [Jump]
Jump to Node 97 (1)
43. Player: Leave.End
115. [RollResult] False
114. : Not that it's any of your business - I'm not poking my nose into whatever trade you made with him.
108. [Jump]
Jump to Node 90 (1)
84. [Jump]
Jump to Node 62 (1)
49. Player: I'm not judging, Mol. Only curious about the details.BARD = False
42. : Safe passage to Baldur's Gate. Safe from everyone, like Zev was supposed to do.
77. [Jump]
Jump to Node 8 (2)
24. Player: Simply professional curiosity, Mol. Devils of lore don't usually deal in such low stakes.BARDRoll (Charisma, Persuasion) vs 18 (0)
28. [Jump]
Jump to Node 96 (1)
73. [Jump]
Jump to Node 109 (1)
53. [Jump]
Jump to Node 43 (1)
16. Player: If Raphael offered you a good trade, you should take it.ROGUE = FalseHAV_MolsDeal_Event_EncouragedDeal
2. [Alias]
PALADINGLO_PaladinOathbreaker_Event_BrokeOath
- Alias to Node 93
26. : No idea if it's good or not. A lot of people like to promise pretty things, but it's empty air.devnote
4. : Did he deal with you straight? Heard you two talking.
48. [Jump]
Jump to Node 90 (1)
111. [Jump]
Jump to Node 62 (1)
33. Player: I'm holding out. Better to make him a little desperate.
85. : Yeah, that's the way to go. His lanceboard trick was meant to soften me up, but I know better.