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Synopsis:
This AD covers the following scenarios: Lia alive, Cal dead. Cal alive, Lia dead. Cal, Lia and Rolan all alive and well. This AD occurs after the player has rescued Cal and/ or Lia from Moonrise towers, but BEFORE the player triggers the reunion scene in Last Light. The siblings are standing together and arguing.
How to trigger:
Trigger Moonrise prison escape. These ADs play once available characters have returned to last light, but before the reunion scene plays.
3. : None of this would have happened if you had simply listened to me.devnote28259eb0-5f20-5094-45f1-3292253ae1ed_C28259eb0-5f20-5094-45f1-3292253ae1ed_A = False, 28259eb0-5f20-5094-45f1-3292253ae1ed_C = False, 28259eb0-5f20-5094-45f1-3292253ae1ed_B = False
26. : Don't speak to me a like a child. devnote
31. : *Sigh.*devnoteEnd
4. : Gods, you smell like a brewery.devnote28259eb0-5f20-5094-45f1-3292253ae1ed_B28259eb0-5f20-5094-45f1-3292253ae1ed_C
17. : What does that have to do with anything?devnote
14. : You're enough of an arse when you're sober, never mind drunk.devnote
18. : Oh, don't get all high and mighty with me, Lia.End
6. : I've been worried sick!devnote28259eb0-5f20-5094-45f1-3292253ae1ed_A
16. : You think I wasn't?devnote
10. : We weren't exactly on holiday, Rolan.devnoteEnd
8. : Speak plainly, where is Lia?devnoteHAV_SavingPrisoners_State_SisterReturned = False28259eb0-5f20-5094-45f1-3292253ae1ed_A
5. : Rolan, please.devnote
7. : Please, what? I deserve to know what happened.devnoteEnd
9. : Not all of us react to everything by getting drunk and hysterical. devnoteHAV_SavingPrisoners_State_BrotherReturned = False, 28259eb0-5f20-5094-45f1-3292253ae1ed_B28259eb0-5f20-5094-45f1-3292253ae1ed_C
0. : Run through the escape again, leave nothing out. devnote
2. : No. devnoteEnd
12. : Cal could still be alive, he could still be in Moonrise! devnoteHAV_SavingPrisoners_State_BrotherReturned = False, 28259eb0-5f20-5094-45f1-3292253ae1ed_C28259eb0-5f20-5094-45f1-3292253ae1ed_A = False, 28259eb0-5f20-5094-45f1-3292253ae1ed_C = False, 28259eb0-5f20-5094-45f1-3292253ae1ed_B = False
15. : Cal is dead, all right? Dead.devnoteEnd
13. : Lia is dead. I don't know what else to tell you.devnoteHAV_SavingPrisoners_State_SisterReturned = False, 28259eb0-5f20-5094-45f1-3292253ae1ed_C28259eb0-5f20-5094-45f1-3292253ae1ed_A = False, 28259eb0-5f20-5094-45f1-3292253ae1ed_C = False, 28259eb0-5f20-5094-45f1-3292253ae1ed_B = False
30. : I expect better than this vague nonsense. devnoteEnd
19. : Why did you rush those cultists? You should have run away!devnote28259eb0-5f20-5094-45f1-3292253ae1ed_A28259eb0-5f20-5094-45f1-3292253ae1ed_B
22. : Should we have let them kill everyone?!devnote
28. : That is not what I said!devnoteEnd
20. : How are you not more upset by this?devnoteHAV_SavingPrisoners_State_BrotherReturned = False, 28259eb0-5f20-5094-45f1-3292253ae1ed_A28259eb0-5f20-5094-45f1-3292253ae1ed_B
32. : The hells is that supposed to mean?devnote
11. : You saw Cal die.devnoteEnd
21. : I've told you everything I know.devnoteHAV_SavingPrisoners_State_SisterReturned = False, 28259eb0-5f20-5094-45f1-3292253ae1ed_A28259eb0-5f20-5094-45f1-3292253ae1ed_B
29. : Yet I still don't understand. Lia should be here. devnoteEnd
25. : No, I will not accept this.devnoteHAV_SavingPrisoners_State_BrotherReturned = False28259eb0-5f20-5094-45f1-3292253ae1ed_A
23. : You don't have a choice - neither of us do. devnoteEnd
27. : I know Lia should be here! I wish she was!devnoteHAV_SavingPrisoners_State_SisterReturned = False, 28259eb0-5f20-5094-45f1-3292253ae1ed_B28259eb0-5f20-5094-45f1-3292253ae1ed_C
24. : Wishing isn't good enough! devnote
1. : I need details - time, place, perpetrator.devnoteEnd